Star Wars Battlefront: UPDATE 2: The Missing Content Strikes Back.

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ecoho

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Jun 16, 2010
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I can deal with no space battles it was one of the best things about BF2 but I can deal if they still let you shoot stuff with x-wings. What I cant deal with is no galactic conquest mode, if that's not in the game they will not get my money period.
 

Sigmund Av Volsung

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Dec 11, 2009
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Scripted AT-ATs and no space combat?

Whelp. This game was interesting for about a few seconds. Even the trailer footage made the maps seem aggressively small, so I doubt we'd be able to have speeder chases as it implied.

Oh well. Guess DICE done goofed up :p
 

endtherapture

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Nov 14, 2011
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Bob_McMillan said:
Oh well. Honestly, I can see where he was going with the on-rails ATATs. If a player could fully control them he could either completely dominate the other team, or troll his own team by pulling a u-turn and sitting back in their spawn, doing nothing.

On the other hand, fuck his excuse on why we should pay full price. The only way I would ever be fine with this is if the DLC is free. Maybe if we get pissed enough? In Battlefield 4 right now DICE is making a full fledged free DLC, sort of as an apology to the players.
Did you play the original Battlefront games? The whole fun of the game was that the vehicles and such were unbalanced, but there was a freedom of classes and different vehicles which provided balance. The Imperials had the AT-ATs but the Rebels had the Snowspeeders which could take out the AT-ATs trivially. So the smaller Imperial vehicles had to prevent the Rebels using their Snowspeeders whilst covering the advance of the AT-AT;

It was a massive sandbox and the skill and inventiveness and skill of the individual players and teams were what balanced the game, not by having the AT-AT on rails or whatever.
 

Fdzzaigl

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Mar 31, 2010
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Rite, seems like all these huge developers do these days is pick people by the nose and lead them to play the game the devs want them to play. Not the game the players want to play themselves.

Not doing space and putting shit on rails "because it's hard" is a stupid excuse.
 

Bob_McMillan

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endtherapture said:
Bob_McMillan said:
Oh well. Honestly, I can see where he was going with the on-rails ATATs. If a player could fully control them he could either completely dominate the other team, or troll his own team by pulling a u-turn and sitting back in their spawn, doing nothing.

On the other hand, fuck his excuse on why we should pay full price. The only way I would ever be fine with this is if the DLC is free. Maybe if we get pissed enough? In Battlefield 4 right now DICE is making a full fledged free DLC, sort of as an apology to the players.
Did you play the original Battlefront games? The whole fun of the game was that the vehicles and such were unbalanced, but there was a freedom of classes and different vehicles which provided balance. The Imperials had the AT-ATs but the Rebels had the Snowspeeders which could take out the AT-ATs trivially. So the smaller Imperial vehicles had to prevent the Rebels using their Snowspeeders whilst covering the advance of the AT-AT;

It was a massive sandbox and the skill and inventiveness and skill of the individual players and teams were what balanced the game, not by having the AT-AT on rails or whatever.
Mostly Battlefront 2, with a little of Battlefront. Hoth was my favorite map, but not because of the AT-ATs, it was because it was basically all our warfare/ You could be a sniper massacring the enemy from the other end of the map, or you could be an ordinary trooper spraying and praying. Or of course, you could just be the AT-AT and automatically win the game, unless two people on the Rebel side are willing to work together. I know what your'e talking about, and I will miss taking out AT-ATs splitscreen style with my best friend in his house

But you are missing my point. The AT-AT is on rails in that particular game mode that was shown in the trailers. I think they called it Walker Assault or something. The AT-AT is now the sole objective of the mode, so the option to control it would have been ridiculous. For all we know, in their version of Conquest, the AT-ATs will be fully controllable. Or, the way things are looking, we won't even have a Conquest mode :p
 

martyrdrebel27

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you know what pisses me off most about this? they're doing that stupid politician shit of insisting it's better this way, that it's for our own good. "AT-AT's on rails is more fun!" bull fucking shit EA! "it was never about the space combat!" actually, it sorta was. the destruction of the empire HAPPENED IN SPACE. the space battles were some of the most fun to be had in Battlefront 2. this is garbage news, and i shant be getting this game any longer.
 

shrekfan246

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May 26, 2011
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Re: the updated update -

It's EA. There's no way they're going to release free DLC that adds gameplay content.

Also, AT-ATs on rails? Okay then. I'll admit I've never really thought about driving an AT-AT before, but given the way that Battlefront is supposed to work, not allowing the player full control over movement seems strange. Keep crushing my hopes for the game, EA, you're going for a world record here.
 

Lillowh

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Oct 22, 2007
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shrekfan246 said:
Re: the updated update -

It's EA. There's no way they're going to release free DLC that adds gameplay content.

Also, AT-ATs on rails? Okay then. I'll admit I've never really thought about driving an AT-AT before, but given the way that Battlefront is supposed to work, not allowing the player full control over movement seems strange. Keep crushing my hopes for the game, EA, you're going for a world record here.
If you've played any of the more recent battlefield games, I realized why the At-ATs are on rails. They're probably going to function exactly like the maps where one base gives access to the gunship that flies across the map at set intervals that your troops can spawn out of and there will be one slot for a player to be a gunner as it flies across the map. Nothing says EA and DICE like refusing to try anything new and recycling as much as possible. Well Dice post Bad Company 1, the last time they had a single creative bone in their development staffs bodies.
 

shrekfan246

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May 26, 2011
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Lillowh said:
shrekfan246 said:
Re: the updated update -

It's EA. There's no way they're going to release free DLC that adds gameplay content.

Also, AT-ATs on rails? Okay then. I'll admit I've never really thought about driving an AT-AT before, but given the way that Battlefront is supposed to work, not allowing the player full control over movement seems strange. Keep crushing my hopes for the game, EA, you're going for a world record here.
If you've played any of the more recent battlefield games, I realized why the At-ATs are on rails. They're probably going to function exactly like the maps where one base gives access to the gunship that flies across the map at set intervals that your troops can spawn out of and there will be one slot for a player to be a gunner as it flies across the map. Nothing says EA and DICE like refusing to try anything new and recycling as much as possible. Well Dice post Bad Company 1, the last time they had a single creative bone in their development staffs bodies.
I haven't. As I mentioned in an earlier post in this thread, what makes me sad about all of this is that it sounds like they're making Battlefield with a Star Wars skin, and if I wanted to play Battlefield I would just play Battlefield.

That does sound sufficiently disappointing, though.
 

Lillowh

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shrekfan246 said:
That does sound sufficiently disappointing, though.
Sure does. I just get sad when I think about how much heart, ambition, and humor the original Bad Company had compared to, well, everything else dice has made since, aside from their "Passion Project" Mirrors Edge, another personal favorite. Shame on me for having this damn optimism that had me believing they might be telling the truth in that E3 presentation where they were talking about it like they really wanted to do this game right, that they ACTIVELY asked to work on it, and thinking they'd get their free reign to do something different from usual.

Instead we get something that. SUBSTANTIALLY less interesting and feels like it has even less heart in the dev team than Titanfall. At least that game had a decent excuse for its lack of single player, a lack of major budget because new IP. This has no such excuse and just reeks of a shallow rush job.Ugh.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Shame really, one of my favorite memories of those games was the Conquest mode where me and a friend were playing as the empire.
We were at the Mes Eisley level and we got our ASSES kicked and we literially had 2 respawn tickets to like 50 enemy ones.
...And we won.

We now like to think that there is a massive statue of our characters on top of all the dead bodies. :D

*Sigh* ...Triple A...
 

Bix96

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I'm honestly surprised people expecting anything from this game at all... its EA for god's sake I gave up on this game as soon as it was announced.
 

NerAnima

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Bix96 said:
I'm honestly surprised people expecting anything from this game at all... its EA for god's sake I gave up on this game as soon as it was announced.
I think people were hoping that DICE would be allowed to make Battlefront properly, without having it become a Battlefield with a Star Wars skin. I know I was hoping for the same, it's the same reason everyone got so hyped for the Mighty Number Nine, we have been hoping that someone would make another game like (insert game series here), and so when we hear someone who we think will answer our plea, we jump on it. Jim Sterling I think did a good piece on this in his latest video, probably explains it better than I ever could.

I don't blame people for getting their hopes up, you would think that something like Battlefront wouldn't be too hard to make, but then again, the Games Industry, both AAA and Indie, have proven just how low they can sink.

I apologize if I made no sense, and am just rambling, happens sometimes.
 

MiskWisk

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WouldYouKindly said:
Why is everyone banging on about the space combat? It wasn't that interesting, IMO. It was a mediocre flying sim with boarding. After boarding, it's just standard close combat fighting. They were pretty boring and would always progress in exactly the same way. Kill shield generators first, then everything else in whatever order you prefer. I played a few of them, but then the campaign gave me the option to skip them and skip them I did.
Thing is though, there have been nearly ten years to date for them to think up ways to improve it. Even if DICE haven't had those ten years of development to themselves, the original Battlefront 3 had only been awaiting polish before it got canned. They could have just lifted the ideas from there if they wanted to be lazy and I'm sure you could find someone willing to think up ways to improve the system. Simply throwing out the system in its infancy because of its lack of polish is idiotic in the extreme.

To think up a modern example, the Halo firefight gametype when it was first introduced was absolute shit. Did Bungie throw it out? No, they worked on it and as a result we got an excellently made gametype in Reach (which was then thrown out with the bath water in the next game *grumble* *grumble*).

The space battles were weak I agree, but they had so much potential and I had a lot of fun simply pushing the limits of what was possible in them to maximise damage output of the ships. Instead of using that potential though, DICE has scrapped the entire thing with a bullsh*t reason in an effort to cover up the fact they are unwilling to put any effort in.
 

Dandark

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Sep 2, 2011
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I thought the worst they would do with Battlefront was turn it into a COD clone. I couldn't even imagine them making it as bad as it is going to be now...

The amount of missing content is hard to believe, this isn't just them not including a few classic maps people liked. They are going to release a AAA game in 2015 with less than half the content of the last one in the series which was on PS2. I think it may actually have less content than the first Battlefront.

I never knew how low EA could sink and how much they could actually ruin Battlefront.
 

fezzthemonk

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Jun 27, 2009
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I don't get the hate for this game. Isn't this the "preview" game to gauge interest and try things out before battlefield 3 actually happens, or was that announcement just a fever dream
 

NerAnima

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LeathermanKick25 said:
NerAnima said:
Bix96 said:
I'm honestly surprised people expecting anything from this game at all... its EA for god's sake I gave up on this game as soon as it was announced.
I think people were hoping that DICE would be allowed to make Battlefront properly, without having it become a Battlefield with a Star Wars skin. I know I was hoping for the same, it's the same reason everyone got so hyped for the Mighty Number Nine, we have been hoping that someone would make another game like (insert game series here), and so when we hear someone who we think will answer our plea, we jump on it. Jim Sterling I think did a good piece on this in his latest video, probably explains it better than I ever could.

I don't blame people for getting their hopes up, you would think that something like Battlefront wouldn't be too hard to make, but then again, the Games Industry, both AAA and Indie, have proven just how low they can sink.

I apologize if I made no sense, and am just rambling, happens sometimes.
How did anyone think this wasn't going to be Battlefield: Star Wars? DICE ran Battlefield into the ground with it's shitty Frostbite engine. Now they're going to shit all over Battlefront, taking away so much shit that was in the original over 10 years ago. Not to mention them completely ignoring the prequels which just makes them sound like every other whiney prick on the internet that thinks the prequels were some of the worst movies ever made because they've got their head shoved firmly up their own arse.

I'm just glad the people here are finally waking up to what a horrible idea this was from the start.
I never played Battlefield, so I wouldn't know whether it's any good or not. I myself was expecting them to at least have enough content to match the Second Battlefront game. Of course, that's not what we're getting, but I suppose we shouldn't be surprised at this point.

Also, the prequels were bad, let's not deny that. Perhaps they weren't terrible, but they were bad, let's be honest. There were a few gems from that, though, one of which was the Clones and Droids, which worked perfectly for the games. So I agree, that just tossing out the idea of using the Prequels is definitely shooting oneself in the foot; hell, one of my favourite maps from Battlefront 2 was Kamino, and knowing that there isn't a chance that it will be coming out, except for maybe as DLC, definitely kills some of my hype for it.

I'm not happy that we finally get some news about a new Battlefront game, and it's met with cynicism and distrust, but then again, this is the Games Industry of today, so not much else you can expect.