Mutant1988 said:
Gethsemani said:
So, let me get this straight? First we complain that triple-A games are becoming too bloated and that the developers should focus on getting the core mechanics to be solid and fun. Then a developer announces that they are focusing on core mechanics to make the game more solid and to offer a more cohesive experience... only to catch flak for not having enough diverse content in the game.
Whenever I see threads like this I realize why gamers have such a low reputation in many circles. We haven't seen the game in action yet, we don't even know what the core gameplay is like or how many options it includes, but already people are blowing their lids because the feature they wanted isn't in the game and thus it must irrevocably be ruined beyond all redemption.
You do understand that a sequel having less content than it's predecessors isn't really indicative of any greater focus. They already have the blue print for what people like and wanted from a Battlefront game and chose to deliver far less. I wouldn't call that focus as much as laziness, with far too much effort put into presentation over content. But that's really what I would expect from EA.
And you know, when people say that "Triple-A" are bloated, it's not referring to content volume, as much as it is to the disproportionate focus on marketing, graphics and spectacle over substance and insane development budgets, yet limited development time, leading to games that are broken on release yet have months of additional content prepared for sale.
The development of triple-A games is bloated - Not the games themselves. The games are just broken, shallow and expensive.
But then, that's just the problem. It
isn't a sequel. It's considered a reboot. It's DICE's own little interpretation. At first I was a little disappointed by all the changes, but now I see why DICE made those decisions. The class-less system was needed because it is too close to Battlefield, a game that DICE themselves have made. I mean, Battlefront has always essentially been a Battlefield clone. The lack of maps is because there are now more modes. In Battlefront 2, there are only 4 modes, some of which were exclusive to certain maps (i.e. Hunt was only found in Hoth, Endor, and Tatooine). They were essentially just different rules for the same map. And Battlefront 2 had 18 maps (excluding Space maps), except 6 of them were simple upscales of old maps from the first Battlefront. So technically, what we have now is identical what both Battlefront 1 and 2 offered.
Now, the lack of the prequels. It does seem like we're losing something, but you have to remember the Force Awakens maps. They will probably feature the new Stormtroopers, rebels, and heroes. While they aren't new factions, they are new player models, skins, weapons, vehicles, etc. It is a different era, after all.
What I do think we should be giving them shit for is the lack of space battles. I can understand that DICE wanted the full experience of a "Star War" where there are heavy vehicles, air support, etc. The problem with that is it's basically the exact formula for the Battlefield games! Instead of tanks, jeeps, and jets, we have AT-AT's, speeder bikes, and X-wings. As much as I love the infantry combat of Battlefront 2, the space combat was what people played Battlefront for. The feeling of taking over the enemy's ship was just glorious. Even worse is that we will definitely have space combat- in the form of a 15 dollar DLC. Same as the prequels. However, that doesn't mean we won't have starfighter vs starfighter combat. It just won't be in space.