City of Heroes has a nice system, it gives you XP debt that you have to work off. You still earn XP, but at a slower rate while you pay off the debt. Also, they dont force you to pay off to repair armour or items.
I don't know really harsh penalties always seemed way too dickish to me, like the developer is mocking you. Example:Tirnor said:This is yet another reason I'll be unlikely to play it.
For a bit of context, I was one of those who loved the idea of perma-death for Jedi in SWG, and greatly preferred the pre-NGE version of the same game.
For when you ran into a certain class it MEANT something. It meant that Doctors had put their time in making medicines, healing wounds, and perhaps risking their lives becoming PVP flagged in a hospital.. It meant that Jedi were either badass or stealthy enough to live long enough to level...
But yes, I agree if you are looking for "mainstream appeal" you want it to be as easy as possible to progress.. with all but guaranteed rewards (I hesitate to use that word... wages would be more appropriate) and lots of dropping lewts or quest items.
*sigh* Never mind... if you need me, I'll be over here yelling at kids to get off my lawn.
- Tir
Then his Squad wasnt well trained, Any good pilot is only as his wingmen.archvile93 said:I remember one story I heard where my friend, with an excellent internet connection, was leading a massive fleet into battle against a rival corporation in EVE online. The second he got into range his internet connection failed, and all the ships were slaughtered because they didn't do anything without a commander as if the crew vanished. It cost his company a lot, and he was fired.
Who wants to waste over a 100 hours of work because their connection failed?Tirnor said:This is yet another reason I'll be unlikely to play it.
For a bit of context, I was one of those who loved the idea of perma-death for Jedi in SWG, and greatly preferred the pre-NGE version of the same game.
For when you ran into a certain class it MEANT something. It meant that Doctors had put their time in making medicines, healing wounds, and perhaps risking their lives becoming PVP flagged in a hospital.. It meant that Jedi were either badass or stealthy enough to live long enough to level...
But yes, I agree if you are looking for "mainstream appeal" you want it to be as easy as possible to progress.. with all but guaranteed rewards (I hesitate to use that word... wages would be more appropriate) and lots of dropping lewts or quest items.
*sigh* Never mind... if you need me, I'll be over here yelling at kids to get off my lawn.
- Tir
So, because I don't find the same things annoying that you do, I have no life, am a masochist and look for my value in life on a video game?Jumwa said:Some people might feel they need video games to provide them with a sense of real accomplishment, and therefore want stiff penalties, frustration and annoyance, but I'm not one of them. I have real life to throw my commitments to, I game for an escape from such things.
Seeing as the title of the website is "The Escapist", I'm surprised it seems a minority view. Perhaps it's just a case of people thumping their chests to proclaim their superiority in the face of others less willing to suffer for a game, or perhaps masochism is more popular than I realize. Or perhaps, even, more people come searching for meaning and value in their life in a virtual environment. I don't know.
Tirnor said:This is yet another reason I'll be unlikely to play it.
For a bit of context, I was one of those who loved the idea of perma-death for Jedi in SWG, and greatly preferred the pre-NGE version of the same game.
For when you ran into a certain class it MEANT something. It meant that Doctors had put their time in making medicines, healing wounds, and perhaps risking their lives becoming PVP flagged in a hospital.. It meant that Jedi were either badass or stealthy enough to live long enough to level...
But yes, I agree if you are looking for "mainstream appeal" you want it to be as easy as possible to progress.. with all but guaranteed rewards (I hesitate to use that word... wages would be more appropriate) and lots of dropping lewts or quest items.
*sigh* Never mind... if you need me, I'll be over here yelling at kids to get off my lawn.
- Tir
And what if the punishment is appealing for say the paying customer? What makes something unpealing for one person, is anothers joy.strangeotron said:MMO's handle death badly. Without exception. Perhaps this will be a change for the better. Punishing players - paying customers - really does rank among the most ass backwards game design principles ever.
Challenge isn't frustration though. Being unable to overcome a challenge IS the challenge. Mutilating you for failing is just inflating that challenge. This is usually used because challenges aren't very challenging at all, so you need a way to inflate that "challenge" so it looks much bigger.Slycne said:An all too often misrepresented stance submitting the "fact" that challenge and fun are on opposite end of the spectrum for everyone. For many people the challenge is the fun, where as I suspect you find the fun in the experience or story as a whole.
Well You're saying Being heavly Punished Is a bad desgin choice, correct?strangeotron said:what on earth are you talking about?Ruairi iliffe said:And what if the punishment is appealing for say the paying customer? What makes something unpealing for one person, is anothers joy.strangeotron said:MMO's handle death badly. Without exception. Perhaps this will be a change for the better. Punishing players - paying customers - really does rank among the most ass backwards game design principles ever.
-Seraph- said:Or even worse, the Christmas Special.Electric Gel said:The game should force you to watch the phantom menace every time you die. That'll teach 'em!
The problem with this ideology is that, by applying a penalty to an action, you tend to prevent that sort of action.The_root_of_all_evil said:Disagree, but I'm used to the Ranger runs in Everquest.
I dunno, putting in a weak death penalty seems to get players in the Statistics frame of mind, rather than actually being scared of things. One hit deaths shouldn't be too harsh but if you're walking through the middle of the Tattooine desert and you stumble upon a Sarlaac, you should be crushed for just being dense.
/Calvin's_Father "It builds character"
I think everyone bar SOE preferred pre-NGE.Tirnor said:and greatly preferred the pre-NGE version of the same game.