Star Wars: TOR = SWG?

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tc1259

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May 28, 2009
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I am happy to have Jedi from the start, Might be a cool idea to have an elected player as your 'Master' and when your traveling together you get a bonus.

And take a look at Episode 3, Jedi can be killed. If he or she knows and it's one on one or one on few then your chances are a lot less.

Surprise, Firepower are your key elements in killing a Jedi / Sith.

Sorry the Comic of the Clones killing Barris is a great example.

btw sorry for my english skills at the moment, i am doing this from my phone
 

tc1259

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I am seeing so many Star Wars TOR threads at the moment *laughs* there all saying the same questions.

I was talking with a fellow forum member in real life and we kinda decided that if they break the game / universe we may have to go sith on them.. hehe

Anyways. Bumb
 

Flying-Emu

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Khazoth said:
Also I doubt that Jedi/Sith will be overpowered, I mean, look back at KOTOR 2, Atton Rand killed a lot of Jedi and ther was absolutely nothing special about him.
Atton Rand was Force-Sensitive.

He was also an Echani adept.

He was very, very special.

Bao-Dur, on the other hand...
 

dodo1331

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(Wall of text time for an old SWG vet QQing. Most of it isn't about the NGE, either.)

I was with SWG pre-NGE, and I have to say my mind = blown when I first saw it. Then NGE came along..

..And I still stayed. I moved to a different server. I found (note: not made) a guild called -SS-, and they were a great group. There's a HUGE story behind that guild, and it had tons of drama in it at the end of its life, mainly because our guild leader decided to go screw us over. But I don't feel like going over it unless someone asks me to.

The point is, I still had a great time playing NGE because I found such a good guild. Then Restuss, a permanent PvP zone came along, and then again, my mind = blown. NGE is a HUGE overstatement in how bad it is from rabid SWG fanboys who are bitter about their game. Not to say they don't have reason, they do. But the majority of the ones who say "LOL THE NGE SUCKS" haven't tried it past the first month of NGE, and some haven't tried it at all.

If you've tried it recently, go ahead and complain all you want. But I and several others had a fantastic time playing. MANY people think that the NGE is better than pre-NGE, maybe better than pre-CU. Not to mention the GREAT RP that happens on servers like Starsider and Euro-Chimeara. But it has gone back to its buff wars roots, and that is what made me quit in the first place, after years of playing that game.

That said, I am looking forward to TOR, like the majority of the MMO population.
 

tc1259

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You know i have played SWG on and off since it was released and your right, the games depth really was amazing. I enjoyed being with my guildmates and questing, running player events and tournaments.

JTLS was fantastic, finally we had a ship and could explore the galaxy, NGE happened, we stuck with it and as time went on and characters that we had built were stripped back we jumped ship (the entire guild) and started playing on WoW.

The old days of SWG, when the eclipse server had so many people on it that you had to que for 30 - 40 min to simply get in was in my mind some of the best gaming days i've ever had.

I am looking forward to SW:TOR and perhaps those magical moments i had in SWG will once again appear
 

Shepard's Shadow

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Mar 27, 2009
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tc1259 said:
Star Wars: TOR = SWG?

snip
For starters TOR > SWG. Secondly if anyone can make a great Staw Wars MMO then it is Bioware. Some of your points however i disagree with. First, you may not even be able to use a lightsaber. Thier are more classes then just Sith and Jedi. Secondly, why would you want to own anything beside a ship? Thirdly, if you heard any info about the game you would know that choice is going to be a big part of the game. Some of the characters you could bring along w/ you might leave if they disagree w/ a decsion you make. Or perhaps you will decide you dont want any characters w/ at all. Also, it is a big story driven game. Full voiced, i might add.
 

tc1259

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JackB said:
tc1259 said:
Star Wars: TOR = SWG?

snip
For starters TOR > SWG. Secondly if anyone can make a great Staw Wars MMO then it is Bioware. Some of your points however i disagree with. First, you may not even be able to use a lightsaber. Thier are more classes then just Sith and Jedi. Secondly, why would you want to own anything beside a ship? Thirdly, if you heard any info about the game you would know that choice is going to be a big part of the game. Some of the characters you could bring along w/ you might leave if they disagree w/ a decsion you make. Or perhaps you will decide you dont want any characters w/ at all. Also, it is a big story driven game. Full voiced, i might add.
What this thread is is simply speculation on if Bio are going to take a much loved and anticipated series and turn it in to a giant pile of poo which is what Sony managed to do
 

LogicNProportion

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Star Wars Galaxies is what got me into Online Gaming.

If there's a bounty hunter, soldier and/or Mandalorian class. You can bet your ass I'll join up. Probably will without em too. With my WoW subscription gone I need something siphoning my money anyway.
 

tc1259

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I agree with the hundreds of Jedi, after all there have been many Jedi vs Sith wars throughout star wars history. Can't wait to see how they implement it thou
 

crazy-j

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Darathy said:
1. Starting with a lightsaber
When SWG first started, becoming a member of the Jedi / Sith was a hard thing. There was no way you could instantly pick up a lightsaber, go out in to the deserts and slaughter the first group of sand people you come across.
Given the amount of schtick Bioware caught for not doing this in K1, it'll probably be a starting option, or remarkably easy. This game is about the cash and nothing else.
You had to work through various professions, unlock secret puzzles, meditate and then find a hidden trainer which then unlocked the first force sensitive profession.
You had to work through various professions, unlock secret puzzles, meditate and then find a hidden trainer which then unlocked the first force sensitive profession.
LOL, not in a Bioware game you don't!
2.Sith Vs Jedi = Imperial vs Rebel?
When SWG was released it touted the highly anticipated Imperial vs Jedi combat. It never worked, nothing ever changed! I can only hope and pray that the political landscape and those who play in the Jedi vs Sith battles will make a difference in the game.
Given the storyline and Biowhore's record, don't bet on it.
3. Player owned cities and buildings
I have to admit to loving this aspect of SWG, it game you a sense of ownership and a place to store the millions of items you tended to collect over your galactic travels. In fact in the new star wars game, if there isn't a place / ship / room in an apartment building you cannot claim as your own i'll be a little disappointed.
At best, imagine it like this feature in Fable. i.e., totally peripheral and meaningless, but an amusing credit-sink.
4.Choice...
In SWG the game play was so linear and the missions were so go here, do this and report back. That any choices you made in the game seemed to only relate to the color of your skin / race and clothing you wanted to wear on that particular day.
Yeah, Bioware like linear plots and Fedex-style quests. It saves having to actually expend much effort.
Even then the game forced you to wear certain items, if you didn't the next time you encountered a bug three feet from the walls of a major city or at worst on your very own doorstep you were going to have a bad day and end up awaking in a clone vat facility.
Less likely to be a problem, although given that they have a mixed and increasingly bad record with bugs...
5.Classes
SWG took classes in much the same way as a Obsessive Compulsive would sort jellybeans. Originally SWG had more professions (38) Starting professions than any other game around at the time, this doesn't count any of the advanced professions which included the Force Sensitive lists.

At the time myself and a few friends couldn't understand why Marksman someone who had a pistol needed to learn an entire new tree to get a rifle certification. We were simply awestruck with the complexity and yet the game seemed to balance one skill over another.
Then Sony decided to modify the game, going from these 38 professions and cutting the game down to 9 professions. 2 of which were in the Advanced Listings
Played NWN?
6. Will Bioware learn from the mistakes of Sony, or are they simply having their turn at the wheel?
This really is the million dollar question, God i hope not.
SWG was a good idea, but for the few good points the game had it was woefully designed and the developers didn't seem to have any understanding of the history and status of Star Wars
Given Biowhore's record, they probably view these weaknesses as good things, or simply will unthinkingly include them.
Bioware on the other hand have made good role play games for years, KOTOR being one of the best star wars games ever to be made. I hope that they put as much detail, effort and listen to what experienced MMORPG players have to say otherwise I think the game may indeed suck .
Anyways I would love to hear people's experiences in SWG or hopes for the new Star Wars game, hopefully in a year we can look back on this thread and say 'It didn't suck'
KotOR was good, but far from the best Star Wars game ever made - its sequel has to rank above it as a story-centred RPG, and for an SW game more generally I'd say the playing-field is much less black-and-white - I recently reinstalled Battlefront, and it's a lot of fun, and not mentioning stuff like X-Wing or Rogue Squadron will probably get you lynched by the more hardcore SW gamer.

Personally, I'm expecting it to be awful, but I'm angry that they wouldn't make an SPRPG KotOR III, and won't play it, regardless. I also don't relish the idea of enjoying the Star Wars universe while being constantly harrassed and killed by DarthAwsum1101!!11 every three minutes, but that may just be me.

Ashbax said:
I mean, KOTOR 1 and 2 were very successful and getting lightsabers in them took days of playing.
Actually, you can finish Taris in K1 in about 2 hours, minimum. Getting your lightsaber in KotOR II is more varied, and your number is more accurate for that, though.

Flying-Emu said:
So long as they have player-owned ships and space combat.
Given that they won't put mounted combat into Dragon Age on the grounds, effectively, that it's too much work, it seems unlikely they'll then include space combat in TOR, unless it's similar to the gunfights in KotOR I.
i assume you dont like bioware alot
 

Shepard's Shadow

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Mar 27, 2009
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tc1259 said:
What this thread is is simply speculation on if Bio are going to take a much loved and anticipated series and turn it in to a giant pile of poo which is what Sony managed to do
Fine. I'll speculate too. No. Bioware made Knights of the Old Republe and it won numerous awards; inluding serveral game of the year awards. If you knew anything about Bioware you would know they personally love the Star Wars franchise. So, the possibility they would screw up: 0%. They will take there time until it is finished, and done properly.
 

Micalas

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Dat bump. Jesus Christ. Why don't you look at the other threads for a feel on the game instead of using the 2.5 years of your life you spent on learning the art of necromancy?