Blizzard usually treats its series like cherished children, if they were going to make a substandard game and just profit marginally of that, that wuld have done so years ago. you can play with friends, they will open up intercontinental online a couple months after release, and the custom map editor looks to be far more versatile then the originals.UnusualStranger said:After participating in the Beta, comparing the old with the new, and checking out the new battle.net 2.0, a thought came to me.
This new Starcraft isn't made for me. It is made for the professionals, the ones who perfected build orders, who do APM in the 70 and 80s, who have timed out builds for the race they play.
Not that I hate it. I think it is a fine game and will probably do better than the original just because its Starcraft.
And therein lies the problem.
Starcraft 2 and with it battlenet 2.0 could both be absolutely terrible, and a bunch of people would still go after it. Which brings me to the darkest thought in all of this.
They probably don't care if it sucks. They don't care if you can't have LAN, don't care if you are not a professional and can't really do online, and don't care that they have effectively isolated each nation to its own server, meaning it is next to impossible to play with friends in other countries.
They will get paid for the game by a bunch of people, and that is all that they want.
The discussion here is simple. Do you think that possibly the popularity of Starcraft has possibly already ruined the sequals? And what do you think of the lack of LAN, the compartmentalization of servers, and hell, while we are at it, the game in general?
I'm curious to see what you people think. Perhaps I'm just being a pessimist about the whole deal, but I do wonder what other people think of this.
Not to meantion the fact it will organise you by skill level and keep track of your progress, so you can have games that are both challenging and within reason, no matter the skill level.