Starcraft 2 Great Game bad Players.

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ConfusedCrib

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That early rush strategy is very easy to beat if you know how, terran build bunker with SCV to repair, protoss cannon if needed, otherwise two gate zealots with probes off of the line, and for Zerg queen and spine crawler with zergling, hopefully with speed. This is what's great about starcraft, literally any strategy is beatable, early rushes are difficult to handle at first, but once you beat it, your midgame push will be able to MURDER anything that they have because you didn't waste as much as they did at the beggining
 

ConfusedCrib

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Anything in Starcraft 2 can be countered which is why it is such a great game, it's not like early rushes are unbeatable you just need a bunker, spine crawler, cannon (maybe two gate opening) to deal with it. Early scout to detect the early rush and defend accordingly. BE SURE TO NOT JUST GO INTO SUPER TURTLE MODE. Because then you will loose in the later game, just respond enough to defend the rush and you'll be in an advantageous state for the rest of the game. I suggest watching day9tv.blip.tv as he gives good advice. Once you're a good enough player you will almost never loose to this early rush tactic, in fact you'll end up winning every game where they do it.

In response to Reaper (the jetpack unit) all it takes is microing one stalker, marauder with marines, or speedlings to deal with this. Again, difficult but definitely not impossible, and repers are useless later in the game so he wasted his money making them if you hold it off.
 

TerranReaper

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MaxPowers666 said:
Cyketor said:
I find myself in every game of Startcraft 2 been rushed, 4 team dominated 2 mins in the game or called a noob because I didn't run in with a ghost nuking everything in site, weird that I would like to actually get to a high enough level to get some upgrades and not run in with 5 guys and win the game.
What you just said is that you dont like how the 90% of people who play sc1&2 online play. The entire multiplayer aspect of the game is based on who can rush the other person first. If you dont like it then ranked matches are not for you, infact I suggest you buy a different game or stick to custom maps with friends.

Its kind of like playing mw2 and saying you dont like how everybody is running around shooting each other. Starcraft was always known as a fast paced and heavy micro management game so its obvious that the sequal will be exactly the same. Sure it kind of sucks but you didnt look into it before you bought the game, if you had you would have known that this is exactly what you should have been expecting. Games in sc2 very very rarely last more then 10 mins. I played well over 100 in beta probably closer to 150 and had mabey 10-15 last longer then that.
I'd like to know what kind of people you're playing against, a lot of my games do last longer than 15 minutes.

Edit: Everyone that plays ladder should just state their league, I wanna get a statistic of what leagues players are in.
 

martin's a madman

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Cyketor said:
I find myself in every game of Startcraft 2 been rushed, 4 team dominated 2 mins in the game or called a noob because I didn't run in with a ghost nuking everything in site, weird that I would like to actually get to a high enough level to get some upgrades and not run in with 5 guys and win the game.
You just need to scout earlier then, and recognise when people are going to rush and prepare accordingly, when you find out they will rush, tell your allies to get units, and you yourself prepare for the rush.
Don't build static defences, sure you might be able to survive the rush but a mobile army means you can help your team mates as well. Make sure you announce to everyone on your team that they are going to rush and ask them if they understand that.

If you survive their rush, they are generally going to lose because they committed to the rush with all their resources. If you have early warning of their rush through scouting, you have the advantage, and in theory, in a 4V4 match it would only take 2 of your team mates to hold off a four man rush because you have the extra time to prepare, make units, and organise your economy.

But it all depends on map size and stuff. If the map is huge, and you've scouted well enough you're going to have enough time to build whatever you want and you may only need two people to kill the rush. But if the map is small, you may have less time to prepare and may need 3 or 4 to kill the 4 man rush.

Don't rely on your team mates to defend you, you need your own units even if you're teching.
And think of units that are seemingly purpose built to hold off rushes.

Sentries with forcefield
Mauraders with concussive shells
Zerglings with the speed upgrades or Roaches with their armoured goodness.

Cyketor said:
Well see it happens on every game, and most of all that I hate is when terran use the jet pack unit and fly's in behind you, destroys all your mining units and then leaves just to stunt your level growth, its a mess, just saying, when you wait 6 years for a game then its filled with douches then it kinda leave you with a bitter taste in your mouth.
So prepare for them.

If you're protoss, get early stalkers, if you're terran, Marines or Marauders, if you're zerg, roaches or speedlings.

If you're constantly getting killed by Reapers you need to learn how to adapt to that strategy. You need to scout out the players and know what they are doing and know how to counter the unit.

The game isn't incredibly unbalanced, reapers are an easy unit to counter if you're prepared, the issue a lot of new players have is just not scouting.

Cyketor said:
Yeah but I cant just lan, you need a battlenet account which really annoys me, but the worst of all tactics is building in or directly outside a base (protoss) and just pumping zealots out like serial!
This definitely means you aren't scouting enough.
 

LitleWaffle

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Cyketor said:
Yeah but I cant just lan, you need a battlenet account which really annoys me, but the worst of all tactics is building in or directly outside a base (protoss) and just pumping zealots out like serial!
Well, they took out the main lan option from the first one, because (my information might be wrong) somehow people were able to pirate copies using it. But anywho, I play matches with my friends at my place anyways just using battlenet and it works just as well, so... yeah.
 

TerranReaper

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MaxPowers666 said:
TerranReaper said:
I'd like to know what kind of people you're playing against, a lot of my games do last longer than 15 minutes.
Gold and platnium league mostly. Sure some games could have lasted longer but it was extremely obvious who was going to win so most people just end it then. No point in chassing around 3 units for 10 mins when they have 0 chance of winning. Its just common decency that when you have lost your accept your fate and concede you dont run around the map hiding with 1 unit.

Most games ended by the second or third counter. Alot of them ended on the first rush to. Mine we mostly 1vs1 games and I admit 2vs2 or more do last longer but when your playing with double zerg things tend to end fast.
That is quite odd then, but I guess how long your games last depends on who you played with. Some of the experiences tends to vary a lot from what I've heard.
 

Catalyst6

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Apr 21, 2010
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That's why I stick exclusively to 1x1. RTSes are horrible when played with teammates, you will either get carried through the match or you'll have to do the carrying.
 

TerranReaper

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MaxPowers666 said:
TerranReaper said:
That is quite odd then, but I guess how long your games last depends on who you played with. Some of the experiences tends to vary a lot from what I've heard.
It really depends on what league your playing in. I found the higher the league the faster the games tend to end. The lower ones players arnt as good and are alot slower at doing everything so games tend to last a longer time.
Looking back at some of my replays (Gold league and some games against platinum players), they all vary from in terms of how long they last. There doesn't seem to be any pattern, just depends on the player I guess.
 

BlackCandleLight

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Cyketor said:
See its not a holding back or keeping base its all about killing straight away so you cant enjoy the game if I want a game to end as quickly as it started ill go play mile high club on CoD 4 man, I wait 6 years for this game and I end up being attacked by invisible units with 2 mins of the game, the thing is you can have towers but they are countered by nukes, attack teams or countered by invisible units and flying units are countered by nothing more then flying units, my brother will amass a 8 carrier team within 8 mins of the game then rip into all of us.
the problem isnt them its you
if they go for an opening rush and you have nothing to defend by the first 5 mins of the game then thats just dissapointing
20 min games feel just as good to them as they do to you and if your brother has carriers before the 10 min mark then he probably cheesed and should be punished for it

rushes aren't for winning they are to stop cheese strategies the fact that you dont have an army to stop the rush just shows what kind of player you are
 

Plurralbles

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I play coop against hte computer. Racing the other person to destroy the AI first on medium or working really hard together on hard is pretty awesome.
 

Zanez

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I am a rusher... Sorta...

I always ALWAYS pressure my opponent early. Rarely do I full on assault the base with an attempt to win early, but if I see the opportunity (my opponent is teching or very weak), I throw up a couple more warpgates and push HARD with an attempt to win early.

Why do I do this? It bugs people, but here is the reason:

Because I am better than my opponent. You must realize that if you fail to hold off a rush, you are not a good player, and thus, you are not worth my time. I love the epic 30+ minute games that are action packed with harass, and squads and strike teams and such. But if you cannot hold off a simple rush at the beginning, you are not as good as me, and the game will be stupidly drawn out and I will win anyway. Rushing just eliminates my opponent before he turtles up stupidly and macros an army that will be bothersome for me. I kill you now so i don't waste too much time on you, and I can move on and fight someone better.
 

Weaver

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Apr 28, 2008
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I always wondered what it is with blizzard games in particular and terrible, terrible damage communities?
 

TerranReaper

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AC10 said:
I always wondered what it is with blizzard games in particular and terrible, terrible damage communities?
I see what you did there.

You haven't seen anything until you've played HoN/DOTA though, a bad mannered player from Starcraft would seem like the best person in the world in comparison.
 

Weaver

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TerranReaper said:
AC10 said:
I always wondered what it is with blizzard games in particular and terrible, terrible damage communities?
I see what you did there.

You haven't seen anything until you've played HoN/DOTA though, a bad mannered player from Starcraft would seem like the best person in the world in comparison.
Ah yes, I've heard stories from DotA and HoN as being particularly awful. I DO play League of Legends though and a few people can be whiny children, but beyond that I'd say it's your normal online fare.
 

Flying-Emu

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Cyketor said:
I find myself in every game of Startcraft 2 been rushed, 4 team dominated 2 mins in the game or called a noob because I didn't run in with a ghost nuking everything in site, weird that I would like to actually get to a high enough level to get some upgrades and not run in with 5 guys and win the game.
That's a viable strategy, and if you can't block an early-game rush (which is a remarkably easy thing to do), you deserve to lose.

Hate to break it to you, but we're not gonna go easy on you because you don't know the basics. SCII is fun, but the fun comes from the competition, the thrill of knowing your enemy is certain of their victory just as you open a Nydus Worm inside their base and wipe the floor with them.

Also, upgrades (to armor, shields, weapons) should be the LAST thing you worry about; always go for the ability/energy upgrades first, if at all.
 

Flying-Emu

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Cyketor said:
No see I have, I have played over like 30 games and I played starcraft for most of my life, since I understood pop limits I could play strategy games, I shouldnt have to spend all my money on defense at the very start then be nuked after that, I mean honestly!
QQ maor or start building detectors.