Starcraft 2 Great Game bad Players.

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Shpongled

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Grubnar said:
fanklok said:
Grubnar said:
fanklok said:
Cyketor said:
Well see it happens on every game, and most of all that I hate is when terran use the jet pack unit and fly's in behind you, destroys all your mining units and then leaves just to stunt your level growth, its a mess, just saying, when you wait 6 years for a game then its filled with douches then it kinda leave you with a bitter taste in your mouth.
Of course I forgot the definition of douche in the RTS world meant someone who uses units for exactly what they were designed to do. A single Stalker/Marine/Hydra stops that from happening.
I think the point is that it SHOULD NOT BE IN THE GAME!

When it says "Real-time strategy" on the box I expect to do some strategy, in real-time.
Now, StarCraft 2 may be real-time as opposed to turn based but dirt-farming is NOT a strategy!

The units in this game COULD make a decent strategy game, at least some of them. But there is SO MUCH missing from this game that is taken for granted in modern strategy games. Like flanking and terrain effect just to name two.
So because there's a unit in the game who's sole purpose is quick hit and run tactics and eventually demolition, that you don't like, it's a bad unit? Destroying necessary materials or the means to gather them is a viable strategy, it was in the first Starcraft. That Zerg massing too many forces to quickly? storm his miners, Toss going carriers? drop a tank on his minerals, Terrans getting ready for a push? sink a couple lurkers back there. All 3 races have the ability to do this, Reapers as you know jump up ridges, Stalkers can blink, and Roaches can move while burrowed, all of those units can be gotten in roughly the same amount of time as each other. The difference being Reapers aren't very tough units, you build a couple for early game harassment and then they become obsolete. There are plenty of effective counters that won't cripple you in the long haul, you're just being bitchy because now there's some kind of strange new early game strategy you weren't ready for.
Oh ... kay! First of all, do not call people "bitchy" just becaue you do not agrea with them or understand what they are saying.

Second, you are totaly missing the point. I actually LIKE Reapers as a unit. They are a very strategic unit, a fast lightly armored recon/flanking unit. My problem is that there is no benefit to flanking in this game so they are not as useable as they could be.

And thirdly, there is nothing "new" or "strange" about base raiding. I have been playing RTS games on the PC for a decade and a half, the first Command & Conquer game had it back in '95.
But just because something is old does not make it good, in fact it is often the other way around. Maybe you should try out "World in Conflict" or "Company of Heroes" to better understand what I am trying to say here.

Have a nice day.
There are massive benefits to flanking in SC2. Taking down a collosus that was otherwise protected by a meat shield, hitting a mineral line whilst their army fights off a frontal attack, hell, flanking is the only way zerglings will ever take down a zealot, and protecting flanks is the best way of utilizing early zealots on defense. Terrain effects play a huge part in base defense and army structure. Having high ground is a huge advantage, and if you know you'll be assaulting high ground, you'll strategize thusly. SC has a reputation of being incredibly balanced for a reason, and thats because for every race and every unit, for every flank and every terrain advantage, there is a counter. It's up to you, the player, to find the counters and utilize them effectively.

The problem is, you're bad. You've been thoroughly outplayed a few times, and instead of practicing and adapting, you've resorted to whining and insulting.

If you don't like the fast-paced gameplay of SC (note: this doesn't mean games have to be over quickly, it means you have to react, think, and play quickly), fair enough, but don't call other people morons and don't call the game itself bad, when the problem is evidently you.
 

Twilight_guy

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Nov 24, 2008
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Starcraft is not about building bases, its about moving inhumanly fast and peppering your enemy with a constant stream of dudes while building a ton of bases to create more dudes. I've seen how really good people play the game and they are no longer playing a game, there playing playing a game because they the game has becomes just a background in their insane play.
 

Pearwood

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Well from the point of view of a dirty wingling rushing scumbag I have to say countering a rush isn't hard. Put some bunkers or cannons around the ramp to your base and a reaper/marauder/roach/zealot army should keep you safe.
 

BloodSquirrel

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AC10 said:
TerranReaper said:
Ah yes, I've heard stories from DotA and HoN as being particularly awful. I DO play League of Legends though and a few people can be whiny children, but beyond that I'd say it's your normal online fare.
League of Legends has, by a lightyear, the best community of the three. DotA and HoN are unplayable for me, simply because I cannot stand the players.
 

MetallicaRulez0

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The only truly annoying things I've run into are:
4v4: Party of 4 Zerg going quad 6-pool rush. There's almost no way to counter 24 zerglings in your base 3 minutes into the game.

All game sizes: Cannon Rushes. If you rush photonn cannons, I hope you die of cancer. I'm not even joking. Fuck you and everyone like you.
 

snow

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Jeeze, so many of you seem to have trouble handling an early game rush! Here are some tips for protoss players out there...

As a protoss against zerg. Chances are they're going to do a fast zling rush. Scout them out, and if you see an early Spawning Pool, then it's time to prepare.

I like to use a fast 2gate strategy against them.

After 8 probes = pylon.

10 probes = gateway.

12 = gateway.

Build it so that way it chokes up your entrance, leaving enough room to fit 1 zealot in a hole. Build a couple more zealots to the point where you feel comfortable.

Put 1 zealot in that hole I was talking about, and place him on hold. What this does, is if they decide to try and push in with their zergling rush, the building setup will funnel the zerglings into your zealot 1 at a time instead of him getting surrounded.

We all know that zealots can kill a ton of zlings 1 at a time, but can't handle as well getting swarmed, so if he's dumb enough to push in, this will spell doom for him.

I personally like to keep 2 in that hole, 1 right behind the other to back him up. The rest of my zealots are waiting in a spot outside of the base for the zlings to rush in. Once that happens, I sandwhich them in and that early attack is now foiled.

From here, I send my zealots over to the other players base, if he fast expanded then he's in deep trouble. While my zealot army is doing some counter damage, I'm teching up in my own base.

Protoss vs terran/ protoss vs Protoss

You won't see as fast of a rush against toss and terran. You can have an army of 6-8 by the time they get those reapers done. I like to use a standard 4gate build against these guys.

9 pylon

12 gateway

as soon as that's finished, you should have 300 minerals to build your cybernetics core and another pylon. Build as many probes before your first gateway finishes, but try to keep 300 prepared so you can place these 2 down immediately.

While your cybernetics core is building, grab both gas immediately. put 3 on each gas, once you get 100 gas, feel free to take 2 probes off for more minerals for a little while if you want. You want enough gas to research warp gates, and grab your first stalker.

You should place down 3 more gateways in between the time of you first building the cybernetics core and having warp gates done researching, and keep pumping out probes. Place more pylons when necessary.


YOU SHOULD NEVER QUEUE MORE THAN 2 PROBES AT A TIME! If you have 5 probes lined up to be built in a row, those 3 extra probes in the queue are hogging 150 minerals that could have been used to build a gateway. You won't be seeing them anytime soon, so always aim to build 1 or 2 at a time, and use your resources where it matters... This is important for all the other races as well...

Keep in mind to crono boost the research plus any probes after 10.


Once you turn your gateways into warpgates. This is where the fun begins. If you scouted your opponent out well enough, you now have 3 units in your composition that make a deadly trio!

PvP I tend to go more with zealots and stalkers, where as PvT I enjoy a more Stalker/Sentry group.

Use W to place down those first units. If you scouted your opponent and realized he was teching up, that means he's in deep trouble!

Push those 5 over to his base, send a probe with to build a pylon some where near his base but won't get spotted. While they are walking out, warp in another 4 units and send them out as well. If the pylon finishes and you're able to, warp in more units at THAT pylon. In fact, Hotkey that Pylon so that way you can easily go back and warp in more units during a fight.

Start pushing in and dealing some damage. Don't fully commit to the attack unless you're going to win. If he's able to defend himself easily, fall back, keep your units there at the front of his base.

If you were able to get a good look at his base, this is where you build based on what he's got.

Starport? Stargate? Spire? Build more Stalkers, grab a forge and place 2 or 3 photon cannons behind your mineral line.

Dark Templars on their way? Build a Robo to get a couple Observers out, preferably 3. One following your army, 1 in your mineral line with a couple stalkers, and one in his base to check out what he's got going on.

Did you do considerable damage to his army and/or Mineral line? Start expanding, grab a couple Stargates to push out voidrays, you're now able to take full map control and run him dry. GG
 

Cyketor

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Sep 22, 2008
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Captain Pooptits said:
Cyketor said:
Well see it happens on every game, and most of all that I hate is when terran use the jet pack unit and fly's in behind you, destroys all your mining units and then leaves just to stunt your level growth, its a mess, just saying, when you wait 6 years for a game then its filled with douches then it kinda leave you with a bitter taste in your mouth.
I hate it when they use the jetpaaaaack! BAAAAWWWWWWWWW

WAAAAAAAAH WEEEEEEEEEEH CRY SOME MOOOOOOOOORE!
Haha your an angry little man.
 

Pearwood

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snowfox said:
YOU SHOULD NEVER QUEUE MORE THAN 2 PROBES AT A TIME! If you have 5 probes lined up to be built in a row, those 3 extra probes in the queue are hogging 150 minerals that could have been used to build a gateway. You won't be seeing them anytime soon, so always aim to build 1 or 2 at a time, and use your resources where it matters... This is important for all the other races as well...


God I always do this! I know it's inefficient, I just always forget. That's excellent advice. I'm not even sure how I'd counter the zerg thing other than get some roaches as fast as humanly possible. I tend to have a roach warren built just in case there is a choke like that they could bust through but still that'd be dicey at best.
 

Croaker42

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At most I would say, start some form of support group for "rules of conduct SC2" players. I am sure you will find a deacent group of people that subscribe to your way of thinking. Hell I enjoy a nice drawn out game from time to time but as things are and as the game is I don't think it will happen too much.
 

snow

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Sapient Pearwood said:
snowfox said:
YOU SHOULD NEVER QUEUE MORE THAN 2 PROBES AT A TIME! If you have 5 probes lined up to be built in a row, those 3 extra probes in the queue are hogging 150 minerals that could have been used to build a gateway. You won't be seeing them anytime soon, so always aim to build 1 or 2 at a time, and use your resources where it matters... This is important for all the other races as well...


God I always do this! I know it's inefficient, I just always forget. That's excellent advice. I'm not even sure how I'd counter the zerg thing other than get some roaches as fast as humanly possible. I tend to have a roach warren built just in case there is a choke like that they could bust through but still that'd be dicey at best.


As a Zerg player vs a walled off terran or protoss... (More so against Terran) Grab those banelings!

A Baneling bust on the Terran's supply depots will leave him not only open for you to rush your zerglings in, but if done early on, will leave him in a state of panic. Scout, see the wall, grab gas and tech up to banelings while spawning some zlings in advanced. Might even be possible to build a queen to spawn some more larva to create an even bigger army.

Just don't forget to keep an eye on your supply so you don't supply block yourself.

If the Terran survives and you were able to see that he's going for the big Marine, Marauder, Medivac ball.

Then it's time to get a mix of zlings and roaches, and upgrade baneling speed. Rush those zlings in first to distract the marauders, for they might have concussive shell by that point, and you don't want them slowing down your banelings. Once those Banelings explode on his army, use the rest of your zlings and roaches to clear them up and now you have time to expand and tech up some more.

Zerg is a reactionary race. You need to figure out what your opponent is doing and be ready to counter that as soon as possible, if you're able to keep him at bay, start expanding and grabbing that bigger economy as you tech up, and you'll have that player saying GG quickly.
 

snow

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Sapient Pearwood said:
snowfox said:
Boom boom boom
Banelings! For such an awesome unit I totally forget they exist sometimes. Thanks :)
No problem, yeah it's amazing how often players tend to forget about banelings, even more so with infestors.

Banelings are great against turtling terran, and speed Banelings are good against M&M balls with support.

But a couple fungal growths on that huge ball spells doom for the Terran! Especially when you use it offensively. A good strat is to fungal Growth his ball of units and run away, which causes his Medivacs to waste energy healing them all up, then if you have enough energy, do one more fungal growth and send in your zerglings and roaches. It should counter that fairly easily.

Infestors can be a key unit against both protoss and terran. For the most part, the Protoss are eventually going to grab Collossi. So having Infestors in the mix can be used to steal them out from under the nose of the other player and turn them against his army.

They can be used as a great harrass unit by being able to summon infested terran while underground near their mineral lines.
 

snow

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Sapient Pearwood said:
snowfox said:
In ur base infestin ur terranz
Awesome, thanks for the help :)
No problem! I mostly play Protoss so I can't really help you with build orders and the such, just make sure you attempt to do an early push, scout out what he has and start reacting accordingly, use a couple zerglings and send them on scout runs to look for expansions, and take them out as soon as you see them if possible.

Try to keep him contained, and when you feel you've got some map control, start expanding and using your economic advantage against your opponent.

The important thing to remember with any race is to try to spend as much as possible. If you have 1000 minerals and 600-700 gas sitting in your bank with nothing but a couple of roaches and zerglings, you're not really doing much and your opponent will easily throw you out of the game.

Spend spend spend! But keep some sort of strategy in mind while doing so, for it's actually worse to spend aimlessly. If you start getting an excess of minerals and can't get an army out fast enough to make up for it, it's time for another hatchery, most preferably in an expansion. So that way you're able to increase your economy along with your ability to push out that army.

This is all under speculation though, every game will be different and sometimes you may be unable to do these things so easily. There are times where the build orders for the Protoss I posted earlier will fail, but with practice you'll start to figure out how to react.

Watch your own replays, and try to figure out what you did wrong. If you can't do that, show it to a friend and see what they think.

Also watch some replays on youtube, I usually follow Huskystarcraft or HDstarcraft for they have a lot of sc2 replays and a lot of useful tips.
 

LordWalter

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Cyketor said:
I find myself in every game of Startcraft 2 been rushed, 4 team dominated 2 mins in the game or called a noob because I didn't run in with a ghost nuking everything in site, weird that I would like to actually get to a high enough level to get some upgrades and not run in with 5 guys and win the game.
1v1s are where it's at. =D Join me in Diamond league? hehehe
 

therookie95

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Nov 18, 2009
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If your having so much troble v/s the zerg you need to
Wall off
Build multiple gateways/barracks
?????
PROFIT
but really for any other faction to win against the zerg you need to be making ranged attackers and create multiple unit producing structers early in the game. The zerg can get 7 production spots at once, but until later, they can't make much more than zerglings, meaning early on you got those to deal with those and maybe some roaches
The zerg player wants to keep you locked up in your own base so he can expand and create a swarm to assault you with so keep in mind that his goal is to lower your production by any means nessicary, often time by focusing on your gatherers early.
And if you run into a noob who quits if his first rush fails, its a free win.
I understand your frustrations though, and I am sorry to hear it.
 

Jast

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Mar 18, 2009
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I haven't even bothered playing any player vs player matches on battlenet yet. There's certain ways that I want to play the game that apparently drive others up the wall. I'm a bit naive playing though. If there is a tactic I find particularly cheap I won't use it and assume other players won't as well.

The only multiplayer I've done so far has been players vs comps. But even still people will screw with you. Once at the start of a game one of my allies (for some idiot reason) destroyed his own hatchery at the very beginning of the game and moved all his drones into my base and kept on attacking and then running away. I, like I said earlier, being the naive player didn't want to kill him and was hoping he would just stop if I ignored him. So our whole team died and that screwed up my winning streak to get an achievement (it's like I'm addicted to achievements even though they are so pointless!).

However, if anyone's willing to take me up on this offer I'll play with you. I can promise you that I won't backstab or harass you to build/fight a certain way. (whatever a stranger's word on the internet is worth to you.)