Ok preface I love indie gaming. I am overjoyed to see indies come to the forefront. To see so many people building things that I love. I love seeing that indies are helping to keep the industry vibrant and moving forward.
However I am wondering have we started to hit on a point of indie over saturation? Its great that we have so many unique niche games to choose from but when you become deeply involved in the indie game scene one of the first indications is you start to see so much repetition. Especially with all the "retro-ish" platformers and Rpgs. (again dont get me wrong I like these things too and youll take my Cthulhu saves the world over my cold dead hand)
Then as it progresses you come to realize there are "bridge simulators" and "Riverboat cargo deliver simulators", Even a game that virtualizes the 10th concentric circle of hell propagated with cube dwelling zombie hordes in call center simulators.
We also know that building games takes extensive work and effort. There are hundreds of thousands of game options available in fully developed games, Crowd funded projects from bygone industry heroes and obscure garage startups alike. When you really look the number of games being developed and the number of people involved with such development is beyond staggering.
However I am wondering have we started to hit on a point of indie over saturation? Its great that we have so many unique niche games to choose from but when you become deeply involved in the indie game scene one of the first indications is you start to see so much repetition. Especially with all the "retro-ish" platformers and Rpgs. (again dont get me wrong I like these things too and youll take my Cthulhu saves the world over my cold dead hand)
Then as it progresses you come to realize there are "bridge simulators" and "Riverboat cargo deliver simulators", Even a game that virtualizes the 10th concentric circle of hell propagated with cube dwelling zombie hordes in call center simulators.
We also know that building games takes extensive work and effort. There are hundreds of thousands of game options available in fully developed games, Crowd funded projects from bygone industry heroes and obscure garage startups alike. When you really look the number of games being developed and the number of people involved with such development is beyond staggering.
TL;DR said:So the questions are, Are we currently over saturated with Indie development? Would such effort be better utilized if the number of people working on indie projects could be corralled into focusing on slightly larger, more focused projects? Are we better off with this "exact niche" approach? What could indie development do to improve from here?