I don't really fear over saturation. I bought 10+ indie games on the Steam sell, and so far I love them. I just beat To the Moon, and I was highly impressed with the brilliance of the story. It wasn't perfect, and I could nit pick it, but it took on serious issue that affected me emotionally, and that's more than I can say about any David Cage game. The average Indie game is far better in quality than the average AAA title, so more Indie gaming is a plus. To be fair, I heavily research anything I buy to make sure it's decent quality, even if it's a two dollar Indie game on sale, so I don't have to shovel through the miles of mediocre Indie titles I'm sure exist. I would argue that I'm now playing more Indie titles than mainstream titles, which have begun to bore me (Oh no, I'm becoming a hipster...).viranimus said:Ok preface I love indie gaming. I am overjoyed to see indies come to the forefront. To see so many people building things that I love. I love seeing that indies are helping to keep the industry vibrant and moving forward.
However I am wondering have we started to hit on a point of indie over saturation? Its great that we have so many unique niche games to choose from but when you become deeply involved in the indie game scene one of the first indications is you start to see so much repetition. Especially with all the "retro-ish" platformers and Rpgs. (again dont get me wrong I like these things too and youll take my Cthulhu saves the world over my cold dead hand)
Then as it progresses you come to realize there are "bridge simulators" and "Riverboat cargo deliver simulators", Even a game that virtualizes the 10th concentric circle of hell propagated with cube dwelling zombie hordes in call center simulators.
We also know that building games takes extensive work and effort. There are hundreds of thousands of game options available in fully developed games, Crowd funded projects from bygone industry heroes and obscure garage startups alike. When you really look the number of games being developed and the number of people involved with such development is beyond staggering.
TL;DR said:So the questions are, Are we currently over saturated with Indie development? Would such effort be better utilized if the number of people working on indie projects could be corralled into focusing on slightly larger, more focused projects? Are we better off with this "exact niche" approach? What could indie development do to improve from here?
Contrary to popular belief, you can't have too much of a good thing, especially if it's Indie gaming or Batman, and if Indie gaming allows for more emotionally investing interactive experiences to combat the brown and grey military shooters, then amen to that. They're also cheaper, haha. Now, if you'll excuse me, I'm going to go see if Lone Survivor and Fez are worth all the fuss.