I've been playing through my back catalog, and I just got whiplash.
You see, I played through Mafia III, a game in which huge mobs of bad guys will continue in "searching" (paranoid, but not actively shooting) mode as you pick them off from around the corner, even as an enormous pile of bodies accumulates on your kill spot, to the point that it seems like there ought to be an enormous red "X" on the ground and an accompanying cartoon "Boy-oy-oiiing!" sound with every new victim.
Then I started playing Dishonored 2, where ordinary guards seem to identify you as a hostile from hundreds of feet away even as you crouch behind cover, often before you even know of their presence.
Yeah... Whiplash. I guess I've gotten a little spoiled.
I kind of feel that the most enjoyable stealth mechanics come from games like the Far Cry series, which does an admirable job of letting you know where the people are around you and who's in danger of spotting you. Yes, perhaps it's not the most realistic take, and it has its own quibbles (enemies seem to suddenly become a lot better at spotting you once you've taken out one or two of theirs, even if they never see the kill or spot the body), but the "hero against the unending hoarde" nature of games makes it seem quite reasonable to me that said hero should come into the fray with some advantages, realistic or not.
We've come a long way from when stealth in games inevitably meant creeping very slowly past the same five guards as they moved about their unchanging patrol patterns, hoping you didn't miss your timing by half a second and get mobbed before you reached the save point. But there's still a remarkable amount of variation in the way different games interpret similar mechanics, for good or ill, and stealth seems to have become part of the lexicon for a great many games, even ones that aren't explicitly stealth-based (see most recent open-world efforts).
What games do you think do stealth "right", or have their own refinements others should crib?
You see, I played through Mafia III, a game in which huge mobs of bad guys will continue in "searching" (paranoid, but not actively shooting) mode as you pick them off from around the corner, even as an enormous pile of bodies accumulates on your kill spot, to the point that it seems like there ought to be an enormous red "X" on the ground and an accompanying cartoon "Boy-oy-oiiing!" sound with every new victim.
Then I started playing Dishonored 2, where ordinary guards seem to identify you as a hostile from hundreds of feet away even as you crouch behind cover, often before you even know of their presence.
Yeah... Whiplash. I guess I've gotten a little spoiled.
I kind of feel that the most enjoyable stealth mechanics come from games like the Far Cry series, which does an admirable job of letting you know where the people are around you and who's in danger of spotting you. Yes, perhaps it's not the most realistic take, and it has its own quibbles (enemies seem to suddenly become a lot better at spotting you once you've taken out one or two of theirs, even if they never see the kill or spot the body), but the "hero against the unending hoarde" nature of games makes it seem quite reasonable to me that said hero should come into the fray with some advantages, realistic or not.
We've come a long way from when stealth in games inevitably meant creeping very slowly past the same five guards as they moved about their unchanging patrol patterns, hoping you didn't miss your timing by half a second and get mobbed before you reached the save point. But there's still a remarkable amount of variation in the way different games interpret similar mechanics, for good or ill, and stealth seems to have become part of the lexicon for a great many games, even ones that aren't explicitly stealth-based (see most recent open-world efforts).
What games do you think do stealth "right", or have their own refinements others should crib?