Steam Greenlight Repels Trolls With New $100 Fee

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Fanghawk

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Feb 17, 2011
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Steam Greenlight Repels Trolls With New $100 Fee

To stem the tide of illegitimate submissions on Greenlight, indie developers will need to pony up some cash.

In recent years, many indie developers <a href=http://www.escapistmagazine.com/news/view/103008-Steam-Promotion-Saves-Introversion-From-Death>have attributed their mainstream success to Valve's Steam service. The digital platform exposed a massive gaming audience to several then-unheard of gaming gems, and Valve sought to expand these prospects <a href=http://www.escapistmagazine.com/news/view/118354-Help-Choose-Which-Indie-Games-Get-on-Steam>with the voting service Steam Greenlight. Sadly, the service hasn't had the smoothest launch, not because to a design flaw on Valve's part <a href=http://www.escapistmagazine.com/news/view/119411-Frauds-Plague-Steams-Greenlight>but due to an inordinate amount of fake game submissions created by trolling Steam users. In response, Valve has made the following update to Greenlight's submission policy: All future submissions will require a $100 payment to be considered in Greenlight's voting process.

"The first update is a $100 fee for someone to post to Steam Greenlight," a recent Steam Announcement reads. "The proceeds will be donated to Child's Play. We have no interest in making money from this, but we do need to cut down the noise in the system."

There are currently over 700 submissions on Steam Greenlight (not counting the multiple Half-Life 3 entries that were deleted) with more arriving every day. According to the new policy, legitimate submissions made under the old guidelines will remain active, but new submissions from prior developers will still require the $100 fee.

The change is already gaining supporters and detractors, as the comments thread of the announcement is already proving. On the one hand, Valve needs some kind of system in place to keep the fake submissions under control, and charging a fee is perhaps the easiest way to do that. On the other hand, tacking a non-refundable fee onto Steam Greenlight less than a week after launch may send the wrong message to developers, especially if niche submissions cannot draw enough votes to progress to the publishing stage.

In the grand scheme of things, the fee is probably well worth the exposure Steam would provide, considering that most serious developers will already have a budget for self-promotion costs. Still, forcibly switching from a free opportunity to a paid service is rarely ideal for anyone involved. Given the suddenness of the announcement, it wouldn't surprise me if Valve followed up with further tweaks and updates to Greenlight's submission process in the coming weeks.

Source: <a href=http://steamcommunity.com/games/765/announcements/detail/1317556891741839763>Steam Community

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dangoball

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Jun 20, 2011
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While I think this is a good idea, 100 USD might be a little steep. Well, Valve will figure things up in time. Greenlight is still young and as such will be subjected to many changes in days to come, me thinks.
 

Fiad

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Apr 3, 2010
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Why not just have a review process before it gets put up to public view? Hire a few people to go through the submissions, either accepting or vetoing the submissions before putting them onto Greenlight.
 

Worgen

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Apr 1, 2009
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Whatever, just wash your hands.
I don't like it but I understand it. I doubt anyone really expected the amount of random shit that flooded into it. But looking back we all should have.
 

Meight08

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Feb 16, 2011
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Good idea, needing to spend money to do something cut's down drastically on the trolls.
 
Jan 27, 2011
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100 bucks? Ouch...

Still if all of it's going to Child's play, then fine. It's a pain, but I understand the need to resolve the "troll" issue.

(is working on an indie RPG, and we will probably be using Greenlight to promote it once we have something worth showing)
 

cidbahamut

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$100 seems a bit steep, since most troll submissions would be deterred by there being as little as a penny being required.
 

Falterfire

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As a programmer and amateur (Read: wannabe) game developer, I think I can pretty safely say that if you're serious about making games and actually have the resources to be involved in seriously producing a game, you should be able to produce $100 fairly easily. Given how big of a deal Steam is for a lot of indie companies, I think it can be safely said to be worth it. I think $100 is a nice balance between "Too high for people to waste money on a lot of junk submissions" and "Low enough that legitimate developers can afford to pay it."

And of course, all of this is still cheaper than messing with XBLA. And if it drives away a few of the more mediocre developers, hey, less competition for the good ones. Because I can assure you the good developers may not be rich, but if they thing Steam is important they will be willing and very likely able to produce the necessary $100.

(SIDENOTE: I am working on a game that I hope to put on Steam when I finish it (No really, I'll finish it eventually, seriously guys. I'm just as trustworthy as that guy in Starbucks writing a novel) and this news does not affect my plans in that direction)
 

Mortuorum

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dangoball said:
While I think this is a good idea, 100 USD might be a little steep. Well, Valve will figure things up in time. Greenlight is still young and as such will be subjected to many changes in days to come, me thinks.
Yes, $10 would probably have been adequate to suppress the trolls. Good for Child's Play, though.
 

Morbira

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Nov 28, 2009
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Haha, the fake Half-Life 3 submissions are pure comedic genius! I really hope they went a step further and represented their fake company names as something like "Staem" or "Vulve".

PS: Maybe not everyone is experiencing this, but these new advertisement captchas can fuck right off if you guys want to keep me as a forum member.
 
Apr 28, 2008
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That's a shame. Valve's always going on about how things need to be more open, and when they did make one that's open they then had to start charging money for it because of some jackasses putting up crap.
 

mew4ever23

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Mar 21, 2008
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Little steep but it has to be done - 100 bucks is a steep price for "teh lulz". Should cut trolling dramatically.
 

gigastar

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Sep 13, 2010
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A $100 fine for illicit content would have been better, but i suppose a submission fee was infinitely easier to pull off.
 

zidine100

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isnt it a $100 per company to be given developer status, and not just $100 per game.

Anyway, if im right and it is the former, then that's a good idea.
 

Andy Shandy

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Jun 7, 2010
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Like I said on the thread in the game discussion, I have to say it's a good idea. Nobody's going to pay $100 for just a few minutes of trolling, this in turn means that any legitimate entries won't be buried under the troll entries, and all the money goes to a good cause. And anyone really wanting to make it as a game developer will probably be able to stump up the money for Greenlight to potentially show off their game.
 

J Tyran

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Nice to see the money going to a good cause but the fee seems a bit expensive, £5 or so would prevent 99% of the trolls and still help Childs Play.
 

Nihlus2

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Feb 8, 2011
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J Tyran said:
Nice to see the money going to a good cause but the fee seems a bit expensive, £5 or so would prevent 99% of the trolls and still help Childs Play.
Oh no. It would not.... you underestimate the trolls severely.