Exactly. Also, for those that don't have the clout to make a steam-worthy game still could write off the $100 as advertizing. It's going to get exposure just by being there, even if it doesn't get on Steam's marketplace. Hell, if I had a shitty flash game I'd pay that just to get people looking at it for ad revenue.rodneyy said:as arbitrary numbers go why not $100, what people consider too high or low is so subjective does it really matter?
i imagin that most people who are in a position to make a game that would get through the voting process are able to absorb the extra cost espically as the gains at the other end stand too be so high.
now the people voting will know that the designer has enough faith in the product to pay to get it seen, and the developer knows now their product will stand on its merrits and not get burried under a mountain of spam and maybe overlooked.
also how long do you think people will wade through the voting process if every time they have to report half a dozen games. they put up with it as its new later on they will get fed up and not bother.
Well come on man. $100. Even for an indie that generally isn't TOO much to pony up.Irridium said:That's a shame. Valve's always going on about how things need to be more open, and when they did make one that's open they then had to start charging money for it because of some jackasses putting up crap.
That's what Greenlight was supposed to be.Akytalusia said:it's really sad it had to come to this. that does seem steep though, and they're punishing the wrong people. there must be another way to handle this. like a screening layer or something.
How many 2D flash games have drawn you in with a deep and compelling story, complemented by a detailed environment, both audibly and visually? Also, development times differ greatly. If you put more work into something, I'd consider it more serious. I'm not saying that flash games can't be fun (nor that every game needs to be serious and make you soul-search) they just aren't good for telling a serious story or conveying an idea. It'd be nigh on impossible to make a game about, say, the horror of war. Call it condescending if you want.Boudica said:Why can't a game be "serious" and 2D or flash? That seems condescending.Slayer_2 said:As a developer hoping to get on Steam after release, I want to state that any serious games (read, three dimensional, non-flash) will cost at least 4 figures to make. If you count the time spent (depending how much your time is worth), it's in the tens of thousands, if you make a decent wage, and your game has some time put into it. A hundred bucks is a piddly amount, and this will get rid of most, if not all, of the trolls, clearing the way for real games and ideas.
Call it what you will, I don't really care, it's a matter of opinion and personal taste on the immersion/depth front. I personally cannot get immersed in a game unless it creates a suitable atmosphere and plays a certain way. You don't agree, that's cool.Boudica said:Yes, that is very short-sighted and dismissive. One of the best games of recent time:
![]()
http://store.steampowered.com/app/209830/
Because before Greenlight, Developers and/or Publishers send in their games to Valve so a team could do a review process and see if that game is good and fair ect. for Steam - which caused many good games to not make the cut because they couldn't simply review it.Fiad said:Why not just have a review process before it gets put up to public view? Hire a few people to go through the submissions, either accepting or vetoing the submissions before putting them onto Greenlight.
"You posted sex-the game on greenlight. We think you should face a punitive penalty of $100"gigastar said:It doesnt, but if authorities agreed that something the spammers were doing was against the law then Valve could get backing to impose it.Wieke said:What authority would steam have to impose a fine?gigastar said:A $100 fine for illicit content would have been better, but i suppose a submission fee was infinitely easier to pull off.