Jumplion said:
I would pull out Duke Nukem Forever, but that's obvious.
Good managment, consistent deadlines, skilled workers, efficient means of creation, all of this has way more effect on the end product than the length of time that they happen to be working on the game.
I didn't say all, and that's what you get trying to revive an old classic while using several different teams and over a decade...
It's not hard to manage one person. Most flash games don't have a team. Managing a team on the internet is hell. That is why lots of games are 2D flash games. Easier to make, far less man hours, no need to have a team, although you certainly can. I can't blame them, I often wish I could work alone, but I lack the skill and time.
Trilligan said:
No, that doesn't cut it. That is a bullshit cop out.
Stop crying when you get your ass handed to you trying to equate sale figures with hardcore-ness. I'm not the one who started that.
In order to be taken seriously you have to explain to me how a double-platinum selling game of exceptional polish based on a complex system of movement and attack combinations within a 2D plane requiring extensive practice, tremendous skill and impeccable timing in order to compete effectively during play that is designed around the concept of tournaments, which are held all the time so that the relatively small but extremely invested group of fans can exhibit their vast technical proficiency by testing their skills against one another is a game only for casuals that you play while waiting in an airport. Explain that bit of monumental ignorance to me in a way that makes sense.
When did I say
all 2D games are for casuals? Never, stop putting words in my mouth. I said, and let me quote myself, since you can't seem to remember, or scroll up half a page:
I'd like to state that 2D games aren't bad they have their place in the casual market
Let me break it down really nice for you. By this I meant that the 2D market is mostly dominated by casual games. It's absolutely saturated, where as "hardcore" 2D games are a tiny, tiny minority. Whether you go by sales, players, time spent, I'm sure you'd find the casual outweighing hardcore by several times, at least, if not tenfold. 2D games are usually easier to learn, have lighter requirements, and shorter development times. Oh, and guess what, a decent chunk of people who bought Street Fighter 4 were probably casuals too.
While we're this far off topic, I want to bring up a peeve of mine: I don't understand what the hatred of casuals is all about, just because a person hasn't been invested in gaming for decades, and tens of thousands of hours of play means they deserve less respect? How accepting of you getting all offended because someone points out that most 2D games are played by casuals.
And even if you ignore all that - if popularity is your only measure of 'hardcore' then Angry Birds is extremely hardcore, and you're full of shit anyway by your own argument.
Again, you must have short-term memory loss, since I'm not the one who started the "sales figures = skill requirement". That was all you, bud.