AzrealMaximillion said:
Bull.
Origin has a proper refund system. Steam doesn't. EA has a Customer Service phone number in which you can speak to real people. Valve has an email that takes days to respond.
EA wins in customer service.
so steam has more features, steam accepts more user feedback, steam gives more liberty to its users, EA has apparently threatened people with a ban for asking for a refund, but since it offers a VERY limited refund program and an admitedly better support, it treats the customer better? i disagree, but well, maybe the only thing you care about is a refund of EA games within the first 24 hours of playing em and some good technical support, and under that perspective sure, Origin must seem like a more customer friendly service
however in my 3 years using steam ive needed a refund exactly 0 times, and ive asked for support probably less than 5 times, considering i use all the other features on a daily basis i consider steam a much more customer friendly, but well, each on his own
AzrealMaximillion said:
More bull.
Refund system and quicker respond time for customer service.
The fact that Valve only gives you one refund is piss poor in terms of customer service.
again, if you care so much about refunds, sure
AzrealMaximillion said:
Greenlight was never majorly criticized for letting too little games in. It was criticized for Greenlighting games while not releasing them. As has always been with Greenlight there are more games waiting to be release than have been. There are still dozens of games that were the first to be Greenlit and haven't been release. Greenlight has failed. Gabe admitted as such.
http://www.pcgamer.com/2013/07/26/open-letter-criticizes-the-steam-greenlight-process-valve-responds/
http://indiestatik.com/2013/07/21/valve-react-to-greenlight-criticism/
you do know its up to the developer to release the game once its greenlit right? i quote
My favorite game just got Greenlit. How long before it launches on Steam?
Games are submitted to Steam Greenlight in various stages of completion. Once a game has been Greenlit, Valve will reach out to the developer to determine their timeline for finishing their game and launching on Steam.
Source: http://steamcommunity.com/workshop/about/?appid=765§ion=faq
also check the wording of the open letter in the articles i sent you, it talks about greelighting games, not releasing them
will you do your homework?
you cant just critize something without even knowing a damn thing about it, again, thats just hate, not criticism
AzrealMaximillion said:
Insurgency is one of the few Early Access games to get finished. The majority are still incomplete and will be for a long time. There are more games being released through Early Acces than Greenlight. This isn't debatable.
true i think, and your point is?
does this affect you in any way? if you like a game on early access but you dont want to play an unfinished game, dont fucking buy it, wait until it gets released
AzrealMaximillion said:
Even more bull. One game's data does not an argument make. Also, SteamCharts is not a sales tracker so its unreliable in this debate.
so 5 times more concurrent players does not even suggest a significant increase in sales?
since sales numbers are only known by valve and developers, i cant provide you with exact sales numbers, but it would be completely ridiculous to not even consider insurgency sold much more after release than it ever did during early access
AzrealMaximillion said:
DayZ and Rust have sold millions. Planet Explorers has thousands, as does Kerbal Space Program. There are many Early Access games that have outsold Insurgency by a large margin.
im now saying they havent, im saying they will sell MUCH more after they get released, which is an incentive to finish their games
funny you mention KSP, that game got its huge following thanks to the beta access provided by the early access program, expanding the scope of the game and the devs even got in touch with NASA, if that isnt a win for the early access program, i dont know what is
AzrealMaximillion said:
And I suggest you use more than one game's data to make an argument, as so far I've taken your point and dismantled it quite effectively.
ok, heres another
http://steamcharts.com/app/249650
blackguards, released on january
you havent dismantled a damn thing, your entire argument is that devs are willing to sacrifice their reputation, future earnings and success just to run away with the money they have already made, that is just insane
it would be like arguing for instance that nintendo could release a new console tomorrow, and kill off the wiiu and all its services, just so they can stop losing money with it. it makes no damn sense
lets check the score:
games abandoned while on early access: 0
games that left early access: atleast 2, there are more but i dont feel like checking
AzrealMaximillion said:
There was much more QC on Steam before Greenlight. That can't be denied. Publishers couldn't just dump their back catalog of 10+ year old games that may not work on to the New Releases tab before. I'm aware that crap games have always been on Steam but Valve seems to have stopped all curation period. Games like The War Z lying on their Store Page didn't happen before.
Games developers that got bad impressions of their bad games didn't get away with censoring negative opinion, like in the cases of Day One Garry's Incident and Guise of the Wolf actively blocked people on the forums who said they didn't like the game. Or using the YouTube Copyright Claim system to illegally take down negative opinion videos.
Or in the case of Miner Wars banning people from their Steam Forums for calling the devs out for lying about secondary DRM.
This BS wasn't happening 3 years ago. Now it seems every other month a game on Steam is busted for lying or for devs abusing people's freedom to express their opinion. Valve would remove the forum admin abilities from devs for that nonsense. Now it takes a YouTube video from TotalBiscuit that reaches a million views or articles from Forbes pointing out potential for class action lawsuits in the case of the WarZ to get Valve to do something.
Valve needs to reinstate quality control. One way of doing this would be to have a tab for "Legacy" releases, releases of games from a decade ago, instead of filling the front page with Barbies Adventure 1 through 6 in the New Releases tab.
Greenlight not having a ranking system also allowed for many copy cat devs to release titles.
To say that a standard QC solution for Steam is a bad idea is nuts.
dont pay attention to whats on greenlight, pay attention to whats greenlit, even if a game gets enough votes valve still has to give it thumbs up
im not agaisnt a legacy feature, ive proposed that before i think
what i dont think would work is to get valve to sit down and review every single game that wants to get into steam, thats what got steam in a bad situation with indie devs a few years ago, this will slow down the process in which new games get into steam, and steam is aiming towards being more open, not more closed
plus for the last time, user reviews, if you want to critize a game use that, your reviews gets shown on the store page which hurt the devs of bad games more than a forum post, as for the devs having admin powers on their own forums, im neutral about it, i think valve wants to give devs their own user forums and reach a bigger audience via steam than they could ever get via their own website, its only natural they also get some control over that, but agaisnt bad reviews, they have no more power than the standard user i believe