I support this
lately I have had to delete tons of spam from my steam account
and tons of spamers trying to add me
lately I have had to delete tons of spam from my steam account
and tons of spamers trying to add me
This...has been the case for a long time now. Other features were "gated off" before if you hadn't bought anything on Steam. I can't remember what exactly but I seem to remember the Marketplace or something along those lines. Things that weren't integral to playing or anyyhing but could be abused.Tayh said:So steam officially has a paywall now.
What's next - premium subscription?
There is no Gamestop here. in fact i have never seen a steam card in my life.Zontar said:given how easy it is to get money for steam (you can get cards at Gamestop) it's not that big of a deal.
No such thing as paper routes here. US is not the entire world. if we account for wage disparity it would be asking to spend 20 dollars here. No fast food place will take anyone bellow 18 here. you might find work in construction during summer if your above 15, or perhaps as a cleaner.Flammablezeus said:If they're teenagers and can't add money to their account then they need to stop wasting their money. It's not hard to make $5. I worked a paper route when I was 11 and got a fast food job at 15. As somebody else mentioned, free-to-play multiplayer games usually have their own friends lists anyway.
If i bought CS:GO on sale for 4.99 and play on that game its unlikely i want to have friends?Zontar said:Honestly if you're the type of person who isn't using bots who hasn't spent 5$ on steam, it's unlikely you'd be doing any of those things anyway.
Amazing, maybe we should ask 10 dollars for making a forum account on the escapist. see how many users are left. (there is a reason something awful is considered dead).Mutant1988 said:This is actually proven to be an effective way to cull unwanted elements, such as trolls, spammers and scammers. Same reason why Something Awful has a 10$ cost for signing up.
I cant speak for Tayh, but i was always against gating features based on levels on steam.DoPo said:Why weren't you against it before?
I'd say it's a perfectly reasonable thing to ask for if you wish to retain some kind of standard of quality. Especially in regards to people trying to scam you of your possessions, like on Steam.Strazdas said:Amazing, maybe we should ask 10 dollars for making a forum account on the escapist. see how many users are left. (there is a reason something awful is considered dead).Mutant1988 said:This is actually proven to be an effective way to cull unwanted elements, such as trolls, spammers and scammers. Same reason why Something Awful has a 10$ cost for signing up.
I think our definitions of customers differ. I don't consider someone that doesn't pay anything a customer and I don't think a non-customer is owed any kind of service or convenience.Strazdas said:In my opinion paywalls harm legitimate costumers too much to be a good tactic to get rid of scammers.
There is a ridiculously easy way to get around that - Allow communication between "free" accounts, but not from free to paid.Knight Captain Kerr said:Just as an example of how this could be bad, if two friends opened Steam accounts and got a F2P multiplayer game so they could play together, how could they? Neither of them can send friend invites because neither of them have spent $5.
So what you are saying that a websites whose users are more important from a monetary perspective has worse moderation. wouldnt the solution then would be to have actual moderation on steam instead?Mutant1988 said:I'd say it's a perfectly reasonable thing to ask for if you wish to retain some kind of standard of quality. Especially in regards to people trying to scam you of your possessions, like on Steam.
The Escapist doesn't need it because it has extremely diligent moderators to cull the bad elements. How many more millions of users do Steam have? And how much monetary worth does Escapist accounts have?
Thats the problem - its not only applied to a marketplace but also restricting peoples features putting them behind a paywall. Legitimate costumers are being hurt because scammers exist. This is very much a "lets ban cars because there are many drunk drivers" situation.It is an effective means to keep scammers and trolls out and when such a practise is applied to a marketplace, where you purchase products, I fail to see the problem. Especially when so many of the F2Ps have integrated friend list and messaging systems making the restrictions on Steam communications completely irrelevant. And you can still accept friend requests, you just can't make them.
Then you would be wrong. You would just be replacing one inconvienience with another and not actually solve anything.I'd say that getting rid (Or drastically reducing the amount) of scammers is more important than your convenience.
Havent bought anything from steam store =/= does not pay anything. First ~20 games of mine were gained by recieving keys to activate. my steam account balance shown i have spent 0 at that time. yet im sure steam took a cut when i bought the key.I think our definitions of customers differ. I don't consider someone that doesn't pay anything a customer and I don't think a non-customer is owed any kind of service or convenience.
They do have moderation on Steam. That moderation doesn't do much for people already scammed.Strazdas said:So what you are saying that a websites whose users are more important from a monetary perspective has worse moderation. wouldnt the solution then would be to have actual moderation on steam instead?
Except you're not a customer unless you pay for a service or product. You might be a customer of the company making that F2P, but you are not a customer of Valve.Strazdas said:Thats the problem - its not only applied to a marketplace but also restricting peoples features putting them behind a paywall. Legitimate costumers are being hurt because scammers exist. This is very much a "lets ban cars because there are many drunk drivers" situation.
Paying customers are more important than non-paying customers. That's a simple fact of operating a business.Strazdas said:Yeah, does TF2 have integrated friends list? How about L4D2 which was free last christmas? How about Dota 2? How about those people that bought CS:GO for less than 5 dollars during sale? or do you think valves own games are irrelevant to thier userbase?
Valve taking 5 bucks from every scammer (Because they can't scam anyone without paying that) and putting that towards the continuation of the Steam service counts as a win for me.Strazdas said:Then you would be wrong. You would just be replacing one inconvienience with another and not actually solve anything.
Most restaurants ask you to leave unless you order something. You can argue the definition of what constitutes a customer all you want, because if you don't make them any money - You're not important. That's not me saying that Valve is that cynical - But that's how a business needs to operate to stay in business.Strazdas said:Havent bought anything from steam store =/= does not pay anything. First ~20 games of mine were gained by recieving keys to activate. my steam account balance shown i have spent 0 at that time. yet im sure steam took a cut when i bought the key.
Also in business a customer is defined as [http://www.businessdictionary.com/definition/customer.html] A party that receives or consumes products (goods or services) and has the ability to choose between different products and suppliers.
Payment is not required for customer to fit the definition.
Sure it does. Ive seen items restored, ect.Mutant1988 said:They do have moderation on Steam. That moderation doesn't do much for people already scammed.
and if Valve is the company making that F2P? Notice how every game i mentioned is published by Valve.Except you're not a customer unless you pay for a service or product. You might be a customer of the company making that F2P, but you are not a customer of Valve.
So lets alienate existing customers because a few people were dumb enough to get scammed?Paying customers are more important than non-paying customers. That's a simple fact of operating a business.
your working under assumtions that are both not even hinted at in my post nor confirmable in any way.Valve taking 5 bucks from every scammer (Because they can't scam anyone without paying that) and putting that towards the continuation of the Steam service counts as a win for me.
So i guess you are going to completely ignore all those examples of paying costumers being shafted i gave you?Paying customers are more important and if keeping paying customers from being hassled by scammers requires limiting the services available to non-payers, than that's a sound business decision.
But this is already the case. You have to accept a friend invite to become friends and if you set that only friends can text you, they cant text you unless you accept.Hell, I can think of another super easy way to circumvent the restriction entirely - Instead of sending requests, a free account requires both users to add the others name for it to be approved. That way you can never accept anyone that you don't know through any other means.
I would honestly be surprised if Valve didn't do something like that. But then again their store search feature is still a piece of crap even after all these years, so who knows?
people can pay quite a lot without showing up on steams account balance. for example - every physical or digital copy activated through steam that was not bought directly through steam store. bought a physical copy? still spent 0 on steam account page. bought from amazon? still spent 0 on steam account page.Lil_Rimmy said:You know that thing where when you walk into a mcdonalds and try and use the wi-fi they make you buy something. Or at Starbucks (I wouldn't know, there's none near me). Most places would want you to purchase something before using their restrooms.
Why should people who pay nothing get to use steam? They aren't customers, so why should steam have to deal with bots and scammers because of them?
The guy buying the items you sold doesn't have to suffer any restriction, because he actually gave Valve money. I don't know what kind of backwards logic you use that would make you a customer of Valve when you're the one making money.Strazdas said:So i guess you are going to completely ignore all those examples of paying costumers being shafted i gave you?
Someone who doesn't buy something isn't a customer.Strazdas said:So lets alienate existing customers because a few people were dumb enough to get scammed?
The point of this entire design is to curb the very existence of scam accounts, as they cannot scam anyone if they cannot send messages without paying money.Strazdas said:But this is already the case. You have to accept a friend invite to become friends and if you set that only friends can text you, they cant text you unless you accept.
Isn't the minimum amount of money you have to buy $5? The system might count the amount of money added to the steam wallet instead of the amount spent. This way even if I didn't buy anything I would still be able to get all the benefits.Strazdas said:I do not like this because it is done at legitimate users expense. Imagine a user that plays TF2 or DotA2 or has got a code gifted and created account for that. he plays them and is active part of community. yet since he done no purchases he cannot add friends? he cannot submit mods to community workshop? Same would apply to that guy that bought CS:GO for 4.99 on sale because its 1 cent short?
how am i making money if i pay for microtransactions in, say, DotA2? Am i not a costumer for paying for them? Am i not a costumer if i buy a physical copy that actives through steam? Because all those things will still leave you with steam telling you that you spent 0 on your account since they cant track other peoples prices.Mutant1988 said:The guy buying the items you sold doesn't have to suffer any restriction, because he actually gave Valve money. I don't know what kind of backwards logic you use that would make you a customer of Valve when you're the one making money.
So let me get this straight then - Is the Steam wallet exempted from unlocking full community privileges? If it's not, then there's no problem. Sell F2P items, buy stuff - Problem solved.
If you're buying things through other retailers, then it's up to those retailers to actually work out a deal to enable you full privileges. But for all we know, that might be part of what they are going to implement.
I know whats the point of this design is. im merely arguing that the price for it is too high from a moral perspective.The point of this entire design is to curb the very existence of scam accounts, as they cannot scam anyone if they cannot send messages without paying money.
If they pay money, that's a win for Steam as a service - Money that can easily be put into the customer service department responsible for recovery of stolen accounts.
I agree, i just dont think this is the right method to do it.The issue isn't just that people are stupid, it's that scammers are insanely persistent and annoying and prey on those least savvy (Like kids). The less scam requests that get sent, the better for all of us.
If you add 5 dollars to your steam wallet - sure. But there are other methods of buying steam games than steam wallet money.ryan_cs said:Isn't the minimum amount of money you have to buy $5? The system might count the amount of money added to the steam wallet instead of the amount spent. This way even if I didn't buy anything I would still be able to get all the benefits.
If you can't afford £5 one off purchase to play online with your friends you probably should be spending your money on the food you're not buying instead of on your internet connection.Knight Captain Kerr said:It sounds like a bad idea to me. I understand there's a problem but I don't think this is the best way to deal with it. I have a steam account but I haven't bought anything on it yet, imagine I will in the future though.
Just as an example of how this could be bad, if two friends opened Steam accounts and got a F2P multiplayer game so they could play together, how could they? Neither of them can send friend invites because neither of them have spent $5. Should they have to spend that money first before they can play together? What if they're teenagers or something and can't add money to their account?
I think it is, because I know it works and honestly - It seems to be the only preventive measure that could work.Strazdas said:I agree, i just dont think this is the right method to do it.
I'm slightly concerned because I don't think they have to be customers to matter. However, the abuse of the system I alone have received (read: not much) is enough to say that this is still a good idea. If Steam didn't have the constant sales they do, then this might be a bigger issue. You really shouldn't bother with Steam if you are unwilling to buy into one $5 sale at some point.FirstNameLastName said:This doesn't seem like a bad idea. I get why some people might immediately scoff at any idea, but $5 is nothing, and there is a real problem with bots and spammers. Even if this negatively impacts a few people who only use the service for free games, well, who cares really. They aren't actually customers if they don't buy anything, so I don' think it's that much of a big deal if they don't have access to certain fetures.