Glademaster said:
viranimus said:
Guys, if you want people to listen to what you say; can I offer three suggestions:
1) Stop insinuating everyone is a moron except you.
2) Run a damn spell-checker, put some punctuation in and make it easy to read.
3) Cut down the walls to some relevant points.
You both have 40 word sentences with no pauses. Any good points you make will be lost.
Valve have created a depository where you can loan games through their servers. They have promised that if the servers go down, they will remove the DRM. That's the best they can do. In the mean time, they have invigorated a failing marked, protected some of our software and brought a number of indie developers into the world of the big hitters. It's probably fair to say that without the work of Valve, GoG and others that Minecraft wouldn't have become so loved - not because it was downloaded from them, but they legitimized the idea of internet buying.
The retail of games has changed - it's not going back to cassettes on shelves, because the bricks/mortar stores will no longer allow that. They can make far better profits pushing midnight releases on the consoles than deal with the PC.
There is a problem with media ownership these days, but it's far more widespread than Gabe's platform. He's just pushing into a new paradigm that's emerging. What needs to happen is restriction on how much middle men are taking between the consumer-creator transaction. Steam is only gaining so much ground because it treats both a lot fairer than all of the other competitors.
Any of the arguments on copyright, DRM or piracy all boil down to money/rights/resources being lost between creator and consumer. That's action that needs to be taken by those willing to police it fairly. Valve seem to be the only ones willing to do that at the moment.