Stolen Pixels #139: BorderLAN

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Shamus Young

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Ori Disciple said:
I wonder, is it the same when your using this game through STEAM?
If so, holy crap man...
I would expect this from the game made in the 90's, but not now
Its not like Online gaming for PC is something new.
The game is exactly the same in Steam - it doesn't use any Steam features / matchmaking / friend's list / etc.
 

Jinx_Dragon

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Virgil said:
Playing any games, especially multiplayer ones, on a PC is far far more difficult than it is on a console these days, but one thing remains the same: You can always rely on Gamespy to make it worse.
It doesn't have to be... that is the mind boggling part. No I am not talking about the no-dedicated server crap that is being seen. I mean of how bloody simple other, older, MP games have it. This isn't the days of ROTT or something, back before the Internet is invented and home networks where scary and difficult things to operate.

Internet gaming was already simplified to the point a child could connect to game servers, as evident by all those whinny little brats you find in most CS severs. Open the game, click find server, maybe modify some filters if you where 'elite' enough to understand what a filter is, click on a sever and... play.

How hard is it to screw that up?
Bloody easy it seems, so much so we need to remove the option of dedicated servers so those poor game designers can't screw it up any more.

Is valve the only one that understands basic server-client connecting procedures?
Did they patent it or something?
 

Ori Disciple

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Shamus Young said:
Ori Disciple said:
I wonder, is it the same when your using this game through STEAM?
If so, holy crap man...
I would expect this from the game made in the 90's, but not now
Its not like Online gaming for PC is something new.
The game is exactly the same in Steam - it doesn't use any Steam features / matchmaking / friend's list / etc.
oh god, thats horrible!
its almost inconceivable that they could be so lazy about this.
but there it is.
wow
 

Ori Disciple

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Jinx_Dragon said:
Virgil said:
Playing any games, especially multiplayer ones, on a PC is far far more difficult than it is on a console these days, but one thing remains the same: You can always rely on Gamespy to make it worse.
It doesn't have to be... that is the mind boggling part. No I am not talking about the no-dedicated server crap that is being seen. I mean of how bloody simple even older MP games have it. This isn't the days of ROTT or something, back before the internet was invented and home networks where scary and difficult things to operate. Internet gaming was already simplified to the point a child could connect to game servers, as evident by all those whinny little brats you find in most CS severs. Open the game, click find server, maybe modify some filters if you where 'elite' enough to understand what a filter is, click on a sever and... play.

How hard is it to screw that up?
Bloody easy it seems, so much so we need to remove the option of dedicated servers so those poor game designers can't screw it up any more.
Well thats STEAM though.
its pretty simplistic.
I really havent seen much outside of it in terms of online gaming (STEAM fan and all)
so I really cant say if I agree or not to this.
actually, I have used C&C-related online gaming, and thats pretty easy to follow.
it just adds to the fact that the Dev team for Borderlands got lazy about PC online.
Kinda sad, when you think about it. feel sorry for those of you guys and gals that bought it
 

Flying Dagger

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you'd hope that a really complicated form of making games would encourage sophisticated players.
though it would make them damn frustrated so i guess it would probably cancel out.
 

WhiteTigerShiro

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Shamus Young said:
Stolen Pixels #139: BorderLAN

Hey, want to play some Borderlands multiplayer on your PC? No. You really don't.

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The absolute worst thing about this is that there's a perfectly viable and very easy solution to this that's been in use for somewhere in the neighborhood 15 years, possibly longer: Dedicated Servers.

Honestly, just let the players provide the servers. Don't have a connection that can handle a server at your house? You can rent servers from numerous providers. Seriously, this is the same system that TFC and CS used way back in the day, AND IT WORKS!! There is, quite seriously, no excuse for why Gearbox couldn't have just used the same system for Borderlands.

And that's to say nothing of the bugs in the game. The online (lack of) functionality alone would have required a grand total of about 5 seconds worth of testing time to learn that the online mode doesn't work. I'm convinced that they just slapped the game together and then started mass producing it.
 

Doug

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Shamus Young said:
The shame of it is that on the PC the multiplayer system is broken, archaic, and shamefully lacking in features.
So. Bloody. True! As an owner of a PC copy of Borderlands, I can't help but feel abit cheated. Also, you forgot to mention that:

* Leaving any menu open whilst in game prevents anyone from transisting to another map, adding another sort of griefing - preventing people from leaving an area where they've already slaughted everything and picked the loot dry.
 

daftalchemist

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Yeah, multiplayer in this game reminds me why I hate ports to PC. They're never up to PC standards, and the devs don't seem to find a problem with it. However, I still don't want to play this kind of thing on a console, because splitscreen sucks much worse than port forwarding ever could.
 

HippySecond

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Anyone tried this on Ps3? we tried to get a LAN going on two Ps3s with 4 people, split screening on each, you know the thing halo has been doing for years. it would'nt work, neither would split screen online so we could all play together. for a game so involved in it's multi-player seems like this would be a good feature :S
 

WhiteTigerShiro

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daftalchemist said:
Yeah, multiplayer in this game reminds me why I hate ports to PC. They're never up to PC standards, and the devs don't seem to find a problem with it. However, I still don't want to play this kind of thing on a console, because splitscreen sucks much worse than port forwarding ever could.
The sad thing is that Gearbox insists that they built the PC version from the ground up. Yet there are so many console-based inspirations in the entire design that it's hard to not call it a port.
 

Corpse XxX

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I opened a gamespy account yesterday, and have still not been able to connect to absolutely anyone for the Multiplayer experience..

Seems like real proper shit to me.. Also the game in general was not that good really..
 

Rusty Bucket

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Hang on, what powers do team damage? There isn't any friendly fire, at all. Even if i shoot a barrel, the explosion only hurts me. The rest of it's true, but there definitely isn't anything that does team damage.
 

Poomanchu745

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This is one of the biggest fails in recent history for online gaming on the PC. Sounds like video game companies are starting to care less and less about us PC gamers...
 

Ranooth

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God i love claptrap.

But i've yet to have any problems with multilayer, i play both Online and sometimes LAN and it runs perfectly.
 

Cpt. Red

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"When someone activates a level transition, it pulls everyone else through with them. This opens up the opportunity for griefing."
Well if anyone is in a menu(map, shops, inventory etc) it won't change... So when me and my friends were playing we at times brought up a menu to grief eachother a bit...
 

silverbullet1989

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strange how borderlands is the first co-op pc game ive owned that i DONT have a problem connecting to my friend or tother way round
 

radio_babylon

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swaki said:
oh good it isnt just me, i went out of the way on my generosity trip and bought a version of the game to my pirate friend and my always-no-matter-what-broke friend so we could play together, and so far all we can do is sitting on skype talking about it.

fingers crossed that they make it work the tenth.
i had the same problem with my brother... tried out gameranger last night, and it worked flawlessly... i recommend it for fairly seamless private borderlands play...