Peggy Carpenter said:
As far as the whole "only women can have babies" argument it's as silly now as it was before. We can't do it without a guy.
Lol, no. But taken from the point of view of a soulless bureaucrat whose only concern is the survival of the species, it's a lot more valid than it sounds.
A woman needs to devote about 9 months at the minimum to creating a baby, (A lot longer in practice, but for now we'll ignore actually raising a child).
A man... Needs to devote about 5 minutes to it.
That means, if you don't care about the feelings of anyone involved, you need maybe one man to every 100 women or so.
That's where the idea that men are disposable comes from; For every woman that dies, the loss to the species as a whole is greater (in theory) than it is if a man dies.
But that's all still rather silly in anything more than an abstract sense.
OT: I've tended to consider the technical argument a little silly somehow. If all the character models have to be created explicitly, then yes, creating a female character doubles the work.
But if you've spent much time with programs that have extensive character customisation (Cryptic studios MMOS), it becomes apparent that there's no way every character variant is designed explicitly.
And since each variation of character traits can be blended together, the first technical question that arises is why male and female are explicit categories, rather than just being extremes of some set of traits that can be blended together just like all the others.
Who cares if this leads to the ability to create 'male' characters that look ambiguous, or have a walking animation more suited to a female character?
Or, if it results in a 'female' character that struts around like a man?
The point is, if most of the customisation revolves around blending together various traits to create something which is a unique blend, why does 'male' and 'female' suddenly have to be a completely separate set with nothing in common.
One look at human beings shows that's not even true biologically. People's physical traits blend into one another to a large extent anyway, and what's considered 'male' and 'female', while having some definite things that don't tend to overlap, is otherwise mostly a statistical norm.
I don't get why people approach a character generator from that perspective unless every possible option has to be created explicitly. (Which I concede still appears to be the case for animation sequences. - and perhaps the skeletal systems those animations are keyed to.)
It seems like a waste of an opportunity because people can't spot a mental bias that doesn't have an underlying technical reason to be implemented that way.