Haha, I told you we're in the Matrix, man, I told you!
Well, in a way dreams pose a big threat, but only those who have been given a consistent shape by Karive. Hmm...
alright, how about this:
Karive's "Army of Nightmares" is a basically just bunch of monsters, but they're also built from the original nightmares. At some point the characters will finally be able to fight them directly. Maybe at some point the Nightmares are changing their strategy and do something like a suicidal attack that will dissolve their shape, but also suck in the characters into the original nightmare, or a twisted part of it. I could either make the resulting fight "inside the nightmare" one of psychological breakdown that plans on pumping the characters with so much fear they'll let their guard down, or I go down the Dragon Age and Bleach line of "inner fights" and make it a battle of the Nightmare and the characters and whoever loses will lose their soul/die. Of course since the Nightmare has a field advantage.
However, both of those things might already bore the reader at that point. Karive already uses psychological warfare and he also uses the Void to shape a nightmare for the characters, tho he hardly ever engages in direct combat.
However, it's pretty obvious I can do neither thing if I just turn every single nightmare into a suicide attacker. Fighting of two dozen of them would mean two dozen "inner fights", which would stretch the actual progress per page very, very thin. If I stick with the general idea, I'll either make every Nightmare sending a small impression of their original nightmare every time they're killed, piling up more and more fear the more of them you defeat (which of course is very distanced from the original idea of smuggling the characters in a nightmare) or I'll have a new type of Nightmare that consists from many other Nightmares and soaked up whatever little bits of original nightmares were still connected with the beast. Those would be rarer, but also more dangerous Nightmares that could initiate "inner fights" only every now and then. Of course then there's still the question what kind of "inner fight" - direct or psychological - would happen.
If I write romance, it'll be different from average romance you see in action-themed stories of any medium for instance. Normally, you either have romance as the central focus of your story or as a little gimmick that
a) is introduced early, but only resolved at the very end, if at all ("UST - The Series"; so common I don't think you need examples from me)
b) is a reason for the hero to fight, often because of revenge (Dante's Inferno)
c) produces a shallow female character you can put on posters and can have snarky exchanges between her and the male lead (like in the Prince of Persia reboot for example)
d) has already happened for the most, so whatever two characters are already a couple when the story begins and it probably won't have changed much by the end. (at least half of all Beta Couples [http://tvtropes.org/pmwiki/pmwiki.php/Main/BetaCouple] ever created, FMA's Izumi/Sieg Curtis couple for example)
I reject all of those ideas.
I want this [http://tvtropes.org/pmwiki/pmwiki.php/Main/FireForgedFriends] to become this [http://tvtropes.org/pmwiki/pmwiki.php/Main/BattleCouple] and Karive will provide the fire that does not only burn, but also smelt together.
I actually like to dicuss this topic as much as possible because when I thought about romance I knew it would be a huuuge challenge. So huge in fact I couldn't dismiss it. The possibilities and opportunities were so many and the challenge itself to pull it off correctly was always nagging at the back of my head.
When I go over what I've already thought out for the story, I realize the story itself is pretty bad and I've focused too much on troping. It's like decorating a brick. Your decoration can be as pretty as it wants to be, it's still a frikkin brick we're talking about.
The beginning of the story is better than the middle part so far because in the beginning the Golden Age makes sure that adventure is all in all still awesome and fun. When Karive starts breaking down the first protagonist, that fun is lost because if it wasn't, you wouldn't buy the setting that is growing dark and serious. It's still okay tho because Talitha initiates something like a mystery subplot about finding out what happened to her father and she hasn't yet fallen victim to Karive. When she does, too, the story has lost most of its color. That sounds like exactly the kind of effect you'd want when strolling down the Ages and it's supposed to get worse and worse, but it's not what I want. That way it's simply becoming a story about a super-powered antagonist bullying others. There's little variety and like I said a very good, a "beautiful" story invites you to a rollercoaster of emotions. It's fine to have that against a black background as it'll make all the other colors shine, but you'll need to have other colors than black, too. I hope you get the metaphor.
I don't know what you thought when I was talking about romance in the story, maybe by saying what I don't want I've given you a better direction, but I still haven't told you what I want. I'm still planning it all out, but I can give you some rough points of interest I'd like to fuse together for the final thing
- in general, there are "cute [http://farm4.static.flickr.com/3635/3377365370_0bfc935028.jpg]" or "hot [http://s.myniceprofile.com/myspacepic/196/19628.jpg]" romances, one with a focus on emotion, one with a focus on sexuality. While a mix is appreciates, I'm leaning towards cute.
- a fluid transition from stranger to friends to lovers that never receives "hard comments" like "we're a couple now" or some bullshit like that. That's about as bad as an Informed Ability. I want to reader to realize themselves the two are getting closer and closer together
- related to the idea above, no "hard hints" that are definite indicators of a change in relationship. In other words, hugs alone must be able to develop the emotional momentum needed to show the characters that the two persons are in love. It doesn't mean there are no kisses, it means they're not necessary as "hard hints" and the readers can see the change in relationship just from how the characters treat each other.
- related to the above, breaking down of sexist role distribution, a.k.a. the gentleman who leads and holds open doors and invites to restaurants and the lady who just looks pretty, is calm, shuts up and says please and thank you. Above all, and that's a very important part of my general female character creation, too, the two are equal, at least in this specific couple. I want to show the reader how odd it looks when both partners are engaging in both "roles" simultaneously although we pride ourselves on equality of genders etc. The woman holding open the door? The man preparing the meals (by default, not as a unique surprise)? What sorcery is this!
This also includes Talitha and Kharseth equally helping out each other in battles and being able of kicking ass equally. None of the two is supposed to be (far) ahead of the other by en large. That includes not giving Talitha more opportunities to show what she's made of simply to prove a point that she's capable of dealing with the problem as well as male counterparts. Speaking of which: No fucking having to prove she's as good as the boys. When "you fight like a girl" became old, everyone and their cousin suddenly decided every girl had to show she's as tough as the boys. That's bullcrap. In this story, you simply *are* equal. No need to stress it, no need to be better just because of your gender.
- romance is not a main source of drama. While it won't be free of problems, I don't want any of this kind of fucking bullshit [http://www.cad-comic.com/cad/20080602]. Pardon the language, but there's a reason why this comic strip started a thousand flame wars. If you have no idea what it's from, just google for "ctrl alt del miscarriage". Yeah, that scene about a miscarriage. No, actually the comic is supposed to be wacky humor and a bit of parodying the gaming industry. No, I don't know what the hell the author thought when he did that.
While I'll very surely bring in hurdles so the romance doesn't get boring, I don't want it to become a tumor [http://tvtropes.org/pmwiki/pmwiki.php/Main/RomanticPlotTumor] and I do not want the problems connected with it to stand in the foreground. No fucking distractions in combat because the character is thinking of their relationship. None of that crap. It gets in the way, it's annoying, it doesn't fit the atmosphere. On the other hand I also don't want to structure the characters' lives in a way that means fighting in the morning and solving relationship problems in the evening. That's painfully close to a dry day separated into time for work and time for family which not only utterly destroys the immersion and reminds you of your own life, but also breaks any pacing and long-term buildup of atmosphere. The plot is not a slave of romance, romance is a part of the plot. I don't know how important fights will be in the second half (the turning point being Kharseth getting a real name and being brought to the Silvernight) as it's supposed to focus more on psychological warfare (and thus emotions in general, making romance an even greater stylistic asset), but it'll probably still be less important than the fighting. Like I said, the actual plot for the second half still isn't planned out, but I think it'll have to be a lot about the trio finding together.
So yeah, romance will have to stand in line just like everybody else, it'll just be part of the story that provides emotional momentum.
- I want Romance primarily to provide emotional Big Damn Heroes [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigDamnHeroes] moments, a.k.a. You Are Not Alone [http://tvtropes.org/pmwiki/pmwiki.php/Main/YouAreNotAlone] and Crowning Moment of Heartwarming [http://tvtropes.org/pmwiki/pmwiki.php/SugarWiki/HeartwarmingMoments?from=Main.CrowningMomentOfHeartwarming]. It's easy to write that something universally bad happens to a character and that he's fighting some shit, but it's on a completely different to control your readers on an emotional level and with more than just pity, ideally you're so strongly connected to go through their whole lives during the story and, let's face it, so far the story is just pretty much just "You lose, good day sir."
TL;DR: More emotional variety
- the relationship will be "fully" developed (a.k.a. to the point of actual and open feelings of love for each other) looong before the story is over as its the basis for many emotional rollercoasters
- As I see it, there's "weak" and "strong" romance. Weak romance is the kind that serves as a safety pillow where the characters have an out-time away from the action, it's sorta building up a parallel to the action part of the plot. Strong romance is the kind that's a fuel of power. Not care-bear style, but it simply fills you with a will to live, builds you up and keeps you going. I want that strong romance. Remember how I once said that hate fuels the willpower of the first protagonist in the beginning, that he knows about Emotion Powerup and that getting pissed of will make him endure more shit? I won't say love will purge that hate and replace it as a fuel, but it's preventing Kharseth from burning himself out with his hate.
That said,
- love is not the answer to life, it does not make your life suddenly happy and it isn't happiness itself. Love as many faces and many of them are also dark (which is why Talitha avoids it in the first place). But like I said, I'd like to use it a lot to lighten up the mood. If I keep breaking my characters at this pace, they'll be hanging from the ceiling before Lilly gets introduced. Of course you can always use love to burn out completely people. It's like getting your hopes up and then falling and the stronger your feelings of love were, the longer the fall will be and the higher the chance it'll break your neck. Love will not fulfill the characters and make them happy. It'll make them able to carry a weight they couldn't carry alone. Two people dare to go further into the darkness than a lone person.
- in a similar vein, love doesn't make you just forget about all your problems and become all lovey dovey. There should be moments where they'll be very close to each other, but most of the time they should just come off as very good friends that care a lot for each other. None of that teenager bullshit with a couple not being able to survive 5 minutes without holding hands or kissing. Just no.
That said, there seems to be a weird curiosity in real life that makes love completely different from friendship. It's the certain kind of love where the main goal is apparently to hold your partner, not to lose them and to be respectful with each other, but never quite understanding each other on a deep level. Naturally that sorta relationship is almost always building up to marriage as it serves as something like a certificate that you own this and that person (got less serious with the social acceptance of divorce, but still). Like I said before, the romance relationship I want to write doesn't need a label and it doesn't need marriage. It's not even about two people trying to hold each other back from running away from the relationship. When there's a big fight in a relationship, everyone's instantly thinking of breaking up (that goes for both readers and the involved characters or RL equivalents). This relationship is supposed to be different. You know how brothers and sisters can also have big fights, but they'll still stay brother and sister? Siblings go through so much in their life that a (healthy) sibling relationship can't just be broken up. It's the same with this relationship. If you find something unsettling about the other, you don't consider "joining the market for a better offer". You're sticking together and want to talk with the other person about it, you want to change something rather than looking for a fresh start elsewhere and running away. I don't know if you get what I'm talking about, but I hope you do.
Hope that enormous read made it clearer what kind of romance I want to write. Awaiting yer feedback and thoughts. Just keep in mind I'm not planning on doing a shounen battle story or something. It's supposed to be a mix of lots of things, but the visible battles are able to show a lot of it, so they're prominent.