It has become more clear to me over time that a lot of people who buy these new fangled electronic entertainment products don't actually care much for games at all and don't really know how to enjoy them or talk about them. Instead they want games to be something like movies or art or something else like what those well groomed and wry critics talk about on the telly.
I guess that not everybody is interested in very abstract games that have efficient and well developed rules like Chess or Poker and want more story content. Except, lots of people through history are hugely interested in that sort of game so that argument doesn't really hold water. I get tired of arguments from people saying how games need to have stories to take them to the next level when all the lessons from history say the opposite. To be hugely successful and stand the test of time, games need to lose story and become more like abstract but understandable rule systems. Historically, stories and other forms of fluff add novelty but are more often there to mask an unoriginal or bad game design than take the game to the next level in terms of quality.
I guess that not everybody is interested in very abstract games that have efficient and well developed rules like Chess or Poker and want more story content. Except, lots of people through history are hugely interested in that sort of game so that argument doesn't really hold water. I get tired of arguments from people saying how games need to have stories to take them to the next level when all the lessons from history say the opposite. To be hugely successful and stand the test of time, games need to lose story and become more like abstract but understandable rule systems. Historically, stories and other forms of fluff add novelty but are more often there to mask an unoriginal or bad game design than take the game to the next level in terms of quality.
The opposite also applies. Stories can transform games from compelling experiences with near universal appeal to amusements that are mainly brief diversions for a jaded minority.Gildan Bladeborn said:Stories transform games from amusing little diversions into something far more compelling.