More Fun To Compute has won the thread so far but I agree with OP here too. There is no intristic worth of storylines over gameplay in fact fiction is merely a collection of lies told by paid liars, their worth is zero (besides entertainment) because they are not real unlike the real competition and challenge you get from a game. Games in fact all have stories to an extent since they have premise (however thin) that usually helps to define and the actions taken player are part of the narrative (which is merely a sequence of events) however what Yahtzee probably meant was how the quality of the story effects the quality of the game in a large way which I disagree with. I think the story doesn't advance the level of immersion beyond a certain point, if the basic storyline is the killer is chasing you, characterising the killer and the player character hardly adds to the immersion since the action performed is the same.
I like good storylines for the same reason as gameplay; entertainment. Games can achieve both along with other things like music and art but the gameplay should always be first because it's ultimately the definining characteristic.
I like good storylines for the same reason as gameplay; entertainment. Games can achieve both along with other things like music and art but the gameplay should always be first because it's ultimately the definining characteristic.