Erm, I quite like the gameplay MGS provides, I think it does stealth very well and the controls are fine.StevieWonderMk2 said:I feel your pain, playing MGS for the story is very hard to do. I can't stand the gameplay, the controls are bad, the stealth is horrible, I just can't replay those games.Jumplion said:Ay yay yaiy, that's alot o' Mass Effects...
Me, personally, was MGS4. I don't care what anyone else says, I absolutely loved the story to MGS4. To further emphasize the point, I cried at the end of the game.
Manly tears of course.
But conversely: The story is bollocks. Whilst playing the game the story stands up fairly well, it's well presented and monumentally gripping. But as soon as you step away from the controller and think...the whole thing falls apart. Spectacularly. And don't get me started on the MGS4 ending. Screw you Kojima. Is a little emotional payoff too much to ask for?
I pointed out that most of the characters cliche themselves, Ashley was a xenophobic ass, Kaiden channeled "carth" a little to much in my opinion, garrus reminds me of the mechanic guy from KOTOR2 with him talking about how the ends justify the means, Canderous, I mean wrex was a trenchcoater, and liara was a dumb as rocks scholar that was obviously put in to advance the story for you and to be a love interest. Tali.. Was actually good.. (Which is why I also rage that one of the best characters you can't even sex up.. But no, the blue chick totally wants to..Bow Chicka Bow Wow?Martymer said:What's with all the Mass Effect praising? I get that people have different taste, but exactly what was it that made the story and the characters of ME interesting? I found the characters boring and cliched, and the story was pretty much a "textbook" RPG story. Let's look at it...
PC discovers Mysterious Ancient Threat(TM), learns that Purely Evil Bad Guy(TM) wants to use this to conquer the world (or galaxy in this case), goes after Bad Guy, learning more about the Ancient Threat every time (s-)he clears a dungeon (planet) of Bad Guys' Mindless Servants (TM) (because, as we all know, Bad Guys love leaving clues in heavily populated dungeons). Along the way the PC will become romantically involved with one of his/her companions, because, let's face it, the romance plot is so easy that you can't possibly fail. PC eventually destroys both the Bad Guy and the Ancient Threat just as the world is about to come to an end.
Now, I'm not saying that the story in ME is bad, but it's nothing new. It's one of the standard plots, just like "Destroy the One... eh... Bracelet", or "Collect all the parts of this thing that was broken into pieces long ago". I mean, after the first planet, you know pretty much how the story is going to play out, because it's been done so many times before.
The last game with better story than gameplay I played was Baldur's Gate. When I played the original, I had a pretty poor understanding of the AD&D rules, so didn't really enjoy the gameplay that much. The story kept me interested all the way through though.
I only keep Asley alive so I can fill my virtual sexual desires. It's sad I know.Mad Maniac with axe-firing chainsaw said:Kaiden? He's the one who most people I've heard talking seemed to find likeable between the two humans. I'm inclined to agree with them on this one. Most people see Ashley as the unlikeable one. What did poor old Kaiden do?NoMoreSanity said:Mass Effect, because the characters were actually likeable. (Except Kaiden, the fucker)
There's nothing wrong with MGS being crazy, I love the outlandish plots, and at the time, it's believable. It's just done badly. Taking this inside spoilers now, just to be safe:Jumplion said:Erm, I quite like the gameplay MGS provides, I think it does stealth very well and the controls are fine.StevieWonderMk2 said:I feel your pain, playing MGS for the story is very hard to do. I can't stand the gameplay, the controls are bad, the stealth is horrible, I just can't replay those games.Jumplion said:Ay yay yaiy, that's alot o' Mass Effects...
Me, personally, was MGS4. I don't care what anyone else says, I absolutely loved the story to MGS4. To further emphasize the point, I cried at the end of the game.
Manly tears of course.
But conversely: The story is bollocks. Whilst playing the game the story stands up fairly well, it's well presented and monumentally gripping. But as soon as you step away from the controller and think...the whole thing falls apart. Spectacularly. And don't get me started on the MGS4 ending. Screw you Kojima. Is a little emotional payoff too much to ask for?
Honestly, I think people are way to harsh on MGSs storyline, we've seen crazier things, seriously. Is a clone trying to kill his brother clone with a bunch of nanomachines in his body really that much more crazy than a future Ninja working with the CIA/FBI trying to destroy a bunch of demons?
The main plot might have been cliche, but there was a rich original backstory to explore. World and lore exploring are what a lot of rpgers love, digging into the histories of fictional universes is neat. The way that bioware wielded the cliche of the main story was also new and innovative. I dare ya to name another rpg that uses exactly the same "evil doomsday threat".Bulletinmybrain said:I pointed out that most of the characters cliche themselves, Ashley was a xenophobic ass, Kaiden channeled "carth" a little to much in my opinion, garrus reminds me of the mechanic guy from KOTOR2 with him talking about how the ends justify the means, Canderous, I mean wrex was a trenchcoater, and liara was a dumb as rocks scholar that was obviously put in to advance the story for you and to be a love interest. Tali.. Was actually good.. (Which is why I also rage that one of the best characters you can't even sex up.. But no, the blue chick totally wants to..Bow Chicka Bow Wow?Martymer said:What's with all the Mass Effect praising? I get that people have different taste, but exactly what was it that made the story and the characters of ME interesting? I found the characters boring and cliched, and the story was pretty much a "textbook" RPG story. Let's look at it...
PC discovers Mysterious Ancient Threat(TM), learns that Purely Evil Bad Guy(TM) wants to use this to conquer the world (or galaxy in this case), goes after Bad Guy, learning more about the Ancient Threat every time (s-)he clears a dungeon (planet) of Bad Guys' Mindless Servants (TM) (because, as we all know, Bad Guys love leaving clues in heavily populated dungeons). Along the way the PC will become romantically involved with one of his/her companions, because, let's face it, the romance plot is so easy that you can't possibly fail. PC eventually destroys both the Bad Guy and the Ancient Threat just as the world is about to come to an end.
Now, I'm not saying that the story in ME is bad, but it's nothing new. It's one of the standard plots, just like "Destroy the One... eh... Bracelet", or "Collect all the parts of this thing that was broken into pieces long ago". I mean, after the first planet, you know pretty much how the story is going to play out, because it's been done so many times before.
The last game with better story than gameplay I played was Baldur's Gate. When I played the original, I had a pretty poor understanding of the AD&D rules, so didn't really enjoy the gameplay that much. The story kept me interested all the way through though.
i think there's like 10 endings, but i kept getting the same two. :[Lissa-QUON said:Hah, I thought I was the only person to play that game.la-le-lu-li-lo said:has anyone other than me ever played shadow of destiny?
and enjoyed it? :cringes: i did.
I didn't enjoy it, persay, more like I was compelled to see exactly what was supposed to be going on.