Gameplay imo, except with MGS4, the cutscenes were so long I forgot it was a game and just rushed to get to the next cut scene.
If the game does it well, you're not seeing a good story, you're experiencing it, far more than movies or books could ever do.If I had to choose between the two when picking a new game I'd have to go with gameplay,
why would I want to to sit through terrible gameplay to see a good story I'd rather see a movie or read a book.
Then maybe the term 'game' is too smalltime for such experiencesI couldn't agree more with you. GAMEplay is more important in a video GAME than the story is.
This is the central difference. I don't play games for the gameplay. I play games to get sucked into that world. If the story can't motivate me, I see no point in playing at all.You can have all the story you want, but if you don't have the gameplay to go along with it, then the game is shit. I always love a good story, but I play a video game to play a video game.
This argument has always existed. Classical example: Zork versus Pong =)Killcushley post=9.57000.753595 said:Im sorry but what happaned to the good old days where there was hardly a story
you had to work most of it out like Mario for instance
the gameplay was addictive and fun and you kinda guessed as you went along that you were saving a princess from an evvil dinosaur type guy
Mario Bowser and peach
Story isnt as nearly as important as GAMEplay in a GAME
This game is wholeheartedly a game, and doesn't shy away from it -- more, it embraces it. In the first level of Future, Ratchet may traverse an amazing futuristic city. Mario traverses challenges -- nothing more, nothing less.
I might actually have to disagree with you there, just on the movies and books beating games part. I will again use the example of KOTOR. That game was truly the perfect combination of gameplay and story, and what you said is right: When a game does it well, you experience the story, and I did in KOTOR. It made me cry at times, there were times when I felt like I was actually emotionally attached to some of the characters and I cared what happened to them. Not a lot of movies or books are able to get me so emotionally invested. A truly great game, that does have the proper story and gameplay can always do better, at least for me, than movies or books.tobyornottoby post=9.57000.753544 said:If the game does it well, you're not seeing a good story, you're experiencing it, far more than movies or books could ever do.darkstone post=9.57000.752835 said:If I had to choose between the two when picking a new game I'd have to go with gameplay,
why would I want to to sit through terrible gameplay to see a good story I'd rather see a movie or read a book.
A good storydriven game can get me all worked up so that when I finally face that bad guy, I can think "Now I'll show ya"
(unfortunately, when it comes to a lot of other emotion, movies (and books to a lesser extent) still beat the crap out of games anytime
Again, the same point, just from a different standpoint. It takes good gameplay to suck me into the story, not the other way around. Where you get sucked into the game by the story, I maintain what I said before: A game needs to get both right. I'll use a different example this time-Diablo. In those games, when I got to the end, I felt like I was really showin him when I finally completed the game, be it Diablo, Diablo again, or Baal. It really was like, "yeah, there you go, asshole. Shoulda thought of that before you fucked with the mortal realm." These games, too had great gamplay and great story, and also great storytelling, great delivery of the story. I got sucked into the world of Diablo (and KOTOR) because of BOTH, but gameplay to a slightly greater extent. They were fun. That's why I kept playing them.tobyornottoby post=9.57000.753544 said:This is the central difference. I don't play games for the gameplay. I play games to get sucked into that world. If the story can't motivate me, I see no point in playing at all.Emperor Infero post=9.57000.752406 said:You can have all the story you want, but if you don't have the gameplay to go along with it, then the game is shit. I always love a good story, but I play a video game to play a video game.
Cool! Wish I was that far already ^^; it's just that my gaming experiences have not yet been as strong as some movie experiencesEmperor Inferno post=9.57000.755371 said:I might actually have to disagree with you there, just on the movies and books beating games part. I will again use the example of KOTOR. That game was truly the perfect combination of gameplay and story, and what you said is right: When a game does it well, you experience the story, and I did in KOTOR. It made me cry at times, there were times when I felt like I was actually emotionally attached to some of the characters and I cared what happened to them. Not a lot of movies or books are able to get me so emotionally invested. A truly great game, that does have the proper story and gameplay can always do better, at least for me, than movies or books.
A game doesn't need to get both right.Again, the same point, just from a different standpoint. It takes good gameplay to suck me into the story, not the other way around. Where you get sucked into the game by the story, I maintain what I said before: A game needs to get both right. I'll use a different example this time-Diablo. In those games, when I got to the end, I felt like I was really showin him when I finally completed the game, be it Diablo, Diablo again, or Baal. It really was like, "yeah, there you go, asshole. Shoulda thought of that before you fucked with the mortal realm." These games, too had great gamplay and great story, and also great storytelling, great delivery of the story. I got sucked into the world of Diablo (and KOTOR) because of BOTH, but gameplay to a slightly greater extent. They were fun. That's why I kept playing them.