One game that comes to mind for me is good ol' Fable.
It's fairly hard to play the game differently seeing as overall progression through it is hard unless you follow the story and main quest line, but i play that, i've done so throughout at least 15 times now, but everytime i do it, i try and give my characters a personality.
I give them proper names, i've often made it so my other characters are related, so that when i make a new one they have some sort of inherited destiny, so doing the same quests again and again doesn't seem so bad (don't worry it wore off on me eventually) but doing that just made the game so much more emersive for me.
I also like to play the old Cossacks european wars games simple to see how many kinds of peasants i could pillage before the neighbouring armies started getting annoyed at me and my mutli-cultural master-force.
When it comes to the Sims games i tend to make the families and then bugger off for about half an hour and then return to see what interesting ways they might be killign themselves, the ones that lived were always sent to a giant mansion afterwards.
I once locked two guys in a house with no doors for half hour to see what would happen, and i came back to find they were now gay lovers.
playing God is tricky.
It's fairly hard to play the game differently seeing as overall progression through it is hard unless you follow the story and main quest line, but i play that, i've done so throughout at least 15 times now, but everytime i do it, i try and give my characters a personality.
I give them proper names, i've often made it so my other characters are related, so that when i make a new one they have some sort of inherited destiny, so doing the same quests again and again doesn't seem so bad (don't worry it wore off on me eventually) but doing that just made the game so much more emersive for me.
I also like to play the old Cossacks european wars games simple to see how many kinds of peasants i could pillage before the neighbouring armies started getting annoyed at me and my mutli-cultural master-force.
When it comes to the Sims games i tend to make the families and then bugger off for about half an hour and then return to see what interesting ways they might be killign themselves, the ones that lived were always sent to a giant mansion afterwards.
I once locked two guys in a house with no doors for half hour to see what would happen, and i came back to find they were now gay lovers.
playing God is tricky.