Streamlined. Allowing players to pick up gold by just walking over it in Torchlight. Fucking genius and up to that day I cannot imagine why more ARPGs didn't figure it out earlier.
Bingo.SKBPinkie said:The difference between the two is whether or not you like the game.
Seriously, I've read enough arguments about how people feel about different games to realize that this is the only common factor that effects their viewpoint. It's almost never objective, in my opinion.
This is not true for eSports, and Starcraft is a bad example.Thedutchjelle said:(Starcraft, snip)
If at any point it feels like I'm "fighting" the game's mechanics or interface instead of playing it, then the game designer has failed.
The logical fallacies in that video make my brain hurt. An average PC you can buy today at retail for the same price as a console will not match the specs of a console. Period. I have done a lot of research on this fact. If you build it yourself? Yes, you can easily outstrip console power for the price of a console (assume $300 is your budget). But the pre-assembled consumer-level products? No, you just can't match that power. A 299.99 computer at frys won't even let you play GTA: San Andreas at the highest settings, let alone Skyrim at console settings.Nazulu said:On Skyrim, I became used to the patterns of all of it really quickly and so became bored of it before I even finished the main quest and before I hit level 20. That's really sad. It really makes you miss certain features and it can't be ignored.
Heres a video that outlines it pretty well.
It killed depth, pretty much.
Have you tried EVE online? It's like X but... MMO! And you probably could say they streamlined many things (still steeppest learning curve I've ever seen tho).Mid Boss said:I have never seen a game that so blatantly DESPERATLY needed to be stream lined. I'm hoping this X: Rebirth addresses these issues without removing the freedom.
The issue many players had with the map markers was that they were the only way possible to complete the majority of the quests. No directions, no clues or proper names, just a "follow the giant pointy arrow". It wasn't that the players wanted to get no guidance at all, (that's currently what we have without map markers - most quests don't even give you placenames, some not even an 'I'll mark it on your map', an NPC says "I lost this thing" and an arrow appears for you to go get it.) Players wanted better guidance from NPCs telling us where the cave or fort was so we could follow directions towards it.Fox12 said:I agree. People complained that Skyrim had map markers that told you where to go to complete quests... seriously? Because my favorite part of any game is wandering around aimlessly for hours.
Boom! Headshot!Pink Gregory said:'Dumbed Down' implies a certain egotistical exaggeration of one's actual intelligence, rather than taste - which is ultimately independent of intelligence.
Streamlining can go badly, but 'dumbing down' is a misnomer.
LOL! Yes I've tried EVe Online. I found myself playing other games to kill time... while playing Eve online. Get a quick match of Desktop Defender in there while I'm mining etc. Eve Online is more of a job than a video game. And the MASSIVE amount of time you need to develop the skills to do anything cool... I didn't renew my subscription. :\Qvar said:Have you tried EVE online? It's like X but... MMO! And you probably could say they streamlined many things (still steeppest learning curve I've ever seen tho).Mid Boss said:I have never seen a game that so blatantly DESPERATLY needed to be stream lined. I'm hoping this X: Rebirth addresses these issues without removing the freedom.
I'd use this metric. Stripping a feature completely probably shouldn't happen often. Retooling is definitely a worthwhile process, though. A bad enough feature probably should be pulled, and if your core audience hates it, it should probably go.Qvar said:If they remove features, I would definitely say it's dumbed down (unless they were dumb features to begin with, ofc). If those features are made clearer and useless clicks and proceses removed, then it's streamlined.
I fucking agree so much. I can't think if the last time I played a game where I thought "you know what this game needs? Half assed fluff that makes the game seem more hard core than it really is".Zhukov said:It's rare for me to encounter a game that I consider genuinely dumbed down.
When everyone else is screaming that term, I'm usually thinking, "Oh thank God, they've cut out all that flabby bullshit from the last game."
That's not why I brought up the video. I'm just talking about comparisons in the Elder Scrolls games. Unless you're trying to discredit the video altogether with that point, I still agree with the points he brought up when he shows everything that's been changed/cut out.Azaraxzealot said:The logical fallacies in that video make my brain hurt. An average PC you can buy today at retail for the same price as a console will not match the specs of a console. Period. I have done a lot of research on this fact. If you build it yourself? Yes, you can easily outstrip console power for the price of a console (assume $300 is your budget). But the pre-assembled consumer-level products? No, you just can't match that power. A 299.99 computer at frys won't even let you play GTA: San Andreas at the highest settings, let alone Skyrim at console settings.Nazulu said:On Skyrim, I became used to the patterns of all of it really quickly and so became bored of it before I even finished the main quest and before I hit level 20. That's really sad. It really makes you miss certain features and it can't be ignored.
Heres a video that outlines it pretty well.
It killed depth, pretty much.
Also, those graphs? You're comparing the top-end GPUs to the console specs. However, that's not a fair comparison. What you SHOULD be comparing is the average owned GPU of all people who own a PC against the console power. Because as it stands, you are making a highly biased and misleading graph.
I am a big fan of both XCOM and turn based strategy is my favorite genre. And personally, when comparing the two, the original comes off as a bloated mess. It is a really good game, amazing for it's time and still very enjoyable now, but man is the time units system broken. In particular that is the one area where I feel the greatest improvement was made.Atmos Duality said:The distinction I draw between the two:
"Did the player lose agency? Or tedium?"
Like with XCOM.
Enemy Unknown is a good modern adaptation of the older classic, and I appreciate the brevity that comes with two-action combat, but the loss of Time Units and ability to manually fire through terrain (save for rockets and grenades, which have far more limited usage) turned most of XCOM into a goofy stop-motion variant of a cover based shooter.
It was very much dumbed down. Mainly so that it would be playable using a gamepad without driving the average gamer into a Clockwork Orange state of madness.
But to claim that the only thing lost in the transition was tedium is just plain wrong.
Every major mechanic that Enemy Unknown emphasizes was in the original series (XCOMs 1-3 specifically) and worked just fine in Time Units. Timed explosives, preparatory actions (kneeling, prone), cover fire and running to cover...these added depth to the game and all of them are either missing or have been mechanically paved over to fit the new, "leaner" system.
(I'd love to see a version of XCOM with an upgrade to the Time Unit interface.)
And I must emphasize, that I ENJOYED Enemy Unknown, but I'm under no illusions that mechanically, it's just a more shallow game than its predecessors (even if base management did get a little needlessly tedious in 1-3).
People keep saying Oblivion's stat system was confusing or broken, that sounds like you just didn't know what you were doing. The attributes provide a flat bonus to one of your statistics, and attribute growth was based on what skills you used to level up. How is that confusing or broken? It only required a tiny amount of thought, the people calling it confusing make me want to spit hatred at them.rasputin0009 said:Boom! Headshot!Pink Gregory said:'Dumbed Down' implies a certain egotistical exaggeration of one's actual intelligence, rather than taste - which is ultimately independent of intelligence.
Streamlining can go badly, but 'dumbing down' is a misnomer.
Of the Elder Scrolls series, I've only played Oblivion and Skyrim, and I think calling Skyrim "dumbed down" is rather stupid. Getting rid of the stats was great since Oblivions' was confusingly broken. The streamlined approach for Skyrim put role-playing on the forefront, and it ended up being a lot more fun. This is coming from a guy who loves to play with math/stats in video games, too.
Congratulations, you just stabbed my little -Vampire: Masquerade- DM heart with that implication of "if it doesn't say it on the paper, it doesn't exists".Benpasko said:And the streamlined approach kills roleplaying by removing character choice. The only factor that defines your character is race. So there are basically thirty possible characters you can play, because basically every warrior, thief, and mage are the exact same thing because the perk system throws way too many points at you so there are no meaningful choices. (Ten races, three class archetypes) Compare that to Oblivion, where there are basically infinite possible starting characters. If you can roleplay a character in Skyrim, it's because you're just putting a personality on a generic character, having choices that you actually have to make defines your character beyond just what you want them to be. A good character has to have SOME defining attributes of their own.