Ive just finished watching the documentary, and what struck me is the bias in how the programme was made. In the same way as gaming manufacturers put devices in the game to make it compelling, media companies put devices in their programmes to make you feel a certain way about the material they present. For example whenever they talk about some negative aspect of gaming, they add dramatic music, choose dramatic footage (the guy with his coat over his head or the filthy apartment of the korean couple) and pick out the most credible commentary. Then when presenting the other side of the coin, its presented dryly, with no drama. They select interviewees that come across as flaky and choose the flakiest parts of the interview.
The BBC is the worst for this - they like to make the claim their programmes are balanced. They do indeed present views from both sides of the fence. But its the way they present those views that is their equivalent of 'the skinner box' - their own psychological devices. It struck me that despite the fact that the Korean 'boot camp' operators, the psychologist who worked with the people who let their baby die, and the guy from Nottingham uni all said that people who get really addicted all have pre-existing underlying problems, the presenter of the piece made it very clear what his sentiments were throughout - the game is evil.
Addiction is real, but programmes like this promote addiction as both the root, source and expression of the problem. It isnt - addiction is a reaction to something else, a pre-existing problem, usually some pain or discomfort that the addiction removes them from for a time. That is why 12 step programmes for narcotics and alcohol addiction emphasize support and emotional well being. Its far better to focus on the roots of happiness, as in the korean boot camp, than hysterically rant at the corporations that these people have chosen to buy games from. All the game, or any addictive substance does is call dramatic attention to something that is already there.
The BBC is the worst for this - they like to make the claim their programmes are balanced. They do indeed present views from both sides of the fence. But its the way they present those views that is their equivalent of 'the skinner box' - their own psychological devices. It struck me that despite the fact that the Korean 'boot camp' operators, the psychologist who worked with the people who let their baby die, and the guy from Nottingham uni all said that people who get really addicted all have pre-existing underlying problems, the presenter of the piece made it very clear what his sentiments were throughout - the game is evil.
Addiction is real, but programmes like this promote addiction as both the root, source and expression of the problem. It isnt - addiction is a reaction to something else, a pre-existing problem, usually some pain or discomfort that the addiction removes them from for a time. That is why 12 step programmes for narcotics and alcohol addiction emphasize support and emotional well being. Its far better to focus on the roots of happiness, as in the korean boot camp, than hysterically rant at the corporations that these people have chosen to buy games from. All the game, or any addictive substance does is call dramatic attention to something that is already there.