Stuff that you want to be in games...that isn't much.

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Doclector

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Aug 22, 2009
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Any things that you always really want from games that rarely gets put in games?

Personally, why is it that there are so few fantasy games that let me play as my favourite fantasy race, the dwarves? Part of me thinks it's something to do with having to design the game around more than one standard character height. But still...it's kinda annoying that I so rarely get to play as that race.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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I would cheerfully eat a live puppy to see some decent character development every now and again.
 

crazyrabbits

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Jul 10, 2012
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Depends on what you mean - background events? Gameplay mechanics? Plot events? Continuity nods?

To date, I haven't played a platformer that quite matched Super Mario World's perfect control and reaction scheme. The control of the character was so fluid and precise, and you could do so much with the character sprites that every side-scrolling Mario game afterwards hasn't lived up to its standards.
 

OldDirtyCrusty

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Mar 12, 2012
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RDR featured a button with it you could (depending if you`re acting as a good or evil guy) tip your hat or making fun of the people near you. Saints Row has this too. I think the player interaction with npcs in open world games is pretty important even if it`s a simple reaction it`s nice to have.
 

Keoul

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Apr 4, 2010
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No checkpoints
No Auto saves
Just normal old, save whenever and wherever you want like Legend Of Zelda Minish Cap.
Having to repeat the same thing again and again is just so tedious it's ridiculous. And I'm talking about something like having to restart the whole mission in assassins creed because you fell off a rooftop and got spotted, when in a save whenever you want game you wouldn't have to.

Admittedly the game might get less scary but that's only if you remember to save, sometimes you get so caught up in the moment you forget and whoopsie...
 

Nonomori

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Nov 20, 2012
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Fun, fluid and/or creative gameplay without recurring to extreme violence. Basically, I just want more choices of entertainment. Something that isn't bludgeoning someone to death or playing peekaboo with guns.

It is a sin to create a game without combat mechanics? I certainly do not play Sands of Time because of the long and repetitive sword fights.
 

krazykidd

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Mar 22, 2008
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Zhukov said:
I would eat a live puppy to see some decent character development every now and again.
Love the hat on your avatar , it's halarious!

OT: I want to play a game as the bad guy . And i mean the villain (the real bad guy )not some moral choice bs or renegade shepard . Also a Jrpg where The bad guy wins is cannon . THEN i can die a happy man .
 

King Billi

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Jul 11, 2012
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OldDirtyCrusty said:
RDR featured a button with it you could (depending if you`re acting as a good or evil guy) tip your hat or making fun of the people near you. Saints Row has this too. I think the player interaction with npcs in open world games is pretty important even if it`s a simple reaction it`s nice to have.
That was very cool in Red Dead wasn't it? I think features like this are often easy to overlook.

Another thing I liked about that game was that they gave nearly every single NPC a name, it was cool to meet that guy I met out on the street at a poker game in the saloon and learn his name... sometimes even after I'd killed him in a duel..? Oh well if that's the price to pay I guess.
 

Savagezion

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Mar 28, 2010
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Zhukov said:
I would eat a live puppy to see some decent character development every now and again.
You and me both. That is the main contributor I judge most writing on. If I don't see characters evolve over the story, I tend to get board with it. Unfortunately, many games and movies/books too have static characters. At best, you see relationships develop between two characters. (EX: Nate & Elena in Uncharted) You would think that the linear RPGs would be all over this but they usually also stick with static characters that may have 1 epiphany in the whole story and they do a 180 in behavior at that point which is usually used as a plot device towards the end of the story than actual development.

I know this wont happen BUT - I would love to see the new Tomb Raider start with a college Lara and you slowly watch her come to realizations about the harsh realities of life and the dangers her father's research involves and that she doesn't become a bad ass yet until maybe the end of the game... preferably the sequel. You are with her during any actual training she endures and so on and the mechanics change as she gets more and more skill. However, that would be a very artistic approach to that story and most people (wide demographics) would find it boring and tedious instead of interesting. People would be complaining that the combat mechanics suck in the new game instead of realising she isn't trained so that makes sense.
I am sure you were talking more along the lines of character motivations and such and I do agree with you there as well. However, I would like to see a game have the balls to really dig in to character development capabilities of video games. Through interactive medium it can be explored through multiple faucets at the same time. I think this would grant a severe attachment to the main characters as well. Anyone without such appreciation is free to go play every other game that exists. But this would be freakin' awesome if someone spent the time on it. I think something like this though would need to be wrote first, then interpreted into game format and design 2nd. It would definitely need a 5 year development cycle. Tomb Raider is just a bad example, I know that won't happen. But it would be awesome regardless of what game it was.
 

Auron225

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Oct 26, 2009
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In fantasy settings; sword sheathes. It would be so simple to do and I think it'd be a nice touch. There probably are a fair few games that have done this but none that I've played.
 

OldDirtyCrusty

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Mar 12, 2012
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King Billi said:
That was very cool in Red Dead wasn't it? I think features like this are often easy to overlook.

Another thing I liked about that game was that they gave nearly every single NPC a name, it was cool to meet that guy I met out on the street at a poker game in the saloon and learn his name... sometimes even after I'd killed him in a duel..? Oh well if that's the price to pay I guess.
As far as i know killed npcs return after five days ingame. Those guys are like the living dead and they even return after countless headshots.
The only one i really remember is Herbert Moon because of this anoying "I`m Herbert MOON and i have been robbed!!!" and his comments about jews at poker games. Giving npcs names and a bit of personality is really something that should happen more often.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
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I don't like the autosave thing.

You should be free to not save your game after a certain flag (i.e. chapter ending, boss fight, major plot twist, etc.) rather than have the console write it for you in stone just because. I liked games making saving another issue to work around. Like ink ribbons, or good old save points at that.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I think good story and character development shouldn't be in a thread about little things, y'know since they're kinda some of the most important things in any piece of media.

[sub]Just Saiyan[/sub]

Anyway, Emote buttons! You don't play LoL correctly unless you're laugh baiting all day. Fact. Some emotes are pure gold, see Diana's "jokes," the more hilarious and spammable laughs, (Rengar, Lux, Lulu) Vi literally points and laughs at people. The list goes on.

Win poses in fighting games (BB style) since there's enough taunting and teabagging in the damn match anyway (Yes, I suck at Rachel, thanks for reminding me BRB setting up Keepaway Fortress)

There have been a decent amount of even AAA games with a good aesthetic style lately. Dishonoured, Persona 4 Arena (still waiting for an EU release date btw ty Atlus,) Halo 4 and so on. Could be more but could be way less.
 

ArkhamJester

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Sep 30, 2010
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krazykidd said:
Zhukov said:
I would eat a live puppy to see some decent character development every now and again.
Love the hat on your avatar , it's halarious!

OT: I want to play a game as the bad guy . And i mean the villain (the real bad guy )not some moral choice bs or renegade shepard . Also a Jrpg where The bad guy wins is cannon . THEN i can die a happy man .
Play shadow hearts covenant for the good guy losing (the main bad guy loses but a side villain wins), play planescape torment to play a true villain (yeah it ties into morals but this is one of the very few games that lets you be truly evil)
 

Full

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Sep 3, 2012
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Nonomori said:
Fun, fluid and/or creative gameplay without recurring to extreme violence. Basically, I just want more choices of entertainment. Something that isn't bludgeoning someone to death or playing peekaboo with guns.

It is a sin to create a game without combat mechanics? I certainly do not play Sands of Time because of the long and repetitive sword fights.
This. If it's not violence it's some kind of puzzle, and it's kind of on my nerves.
 

2fish

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Sep 10, 2008
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Games where playing as a vampire makes me feel like a badass whithout making me feel like a god, or any game that can pull that off. You know kinda build me up then send me to the Ocean House Hotel to have to run for my life from a ghost and all throwable items within range.

Auto save with no ability for me to save is annoying, sometimes we have to get up game!

Inventory screens that don't take over 4 clicks to get where I want to go.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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Jack would prefer a few rideable thingies in Fallout games. Granted, it's not a GTA franchise, but in Fallout 2 you had a car. We can't scavenge parts for a motorcycle or something? No hijacky a vertibird? There's mods for that on PC, so just make it in the core game.
 

Terminate421

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Jul 21, 2010
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I would do anything to find playing as another species as the main point. I don't mean elves or typical Star Trek aliens. I am talking things more like argonians or elites and such. Something besides humans that isn't an after thought but the main point of the game.