Give me a good damage indicator on an enemy. The bullet wounds in max payne 3 were perfect, byt I want more.
Also this. So much this.Auron225 said:In fantasy settings; sword sheathes. It would be so simple to do and I think it'd be a nice touch. There probably are a fair few games that have done this but none that I've played.
I feel like Obilivion did this almost too well. It's fun to kind of giggle when random peasants mention one of your hiests (or it shows up in the news papers that make up some of the useless loot) or mentions how nimble your fingers look (unlocked after getting Lockpicking to a certain level). Unfortionately those little bits had way too often and there isn't enough variety.NoneOfYourBusiness said:Some god damn recognition in Fantasy Western RPGs, mainly in the Elder Scrolls series. A guard mentioning that you're a pretty cool guy for saving the world once a week is not enough, if i happen to be the guild leader of everything, from the world famous magic users to the worldwide feared assassins, a guy who eats Dragon Souls for breakfast, someone who no less has killed a god, if i happen to be THAT kind of guy, i do not want every bandit or thief in the world think they can take me in one on one combat.
I'd say that and voice actors both go hand in hand. While I don't find most dialogue to be bad, when you get games like Just Cause 2 and hear the words "You are VEERY skielled" spoken by someone who has no idea how to emote, it gets bad.The Madman said:Seriously, how hard can be it to find and hire someone capable of writing decent dialogue? At absolute best most games fall somewhere between Twilight and B-grade 80's action comedy in terms of dialogue, it's embarrassing. Even games with otherwise good plots and decent characters fall into this trap all too often.
Very annoying.