Stuff that you want to be in games...that isn't much.

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doomspore98

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May 24, 2011
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Give me a good damage indicator on an enemy. The bullet wounds in max payne 3 were perfect, byt I want more.
 

annoyinglizardvoice

New member
Apr 29, 2009
1,024
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Action-game protagonists who enjoy their jobs but aren't utter sickos.
Female protagonists with decent lines, enough muscle to actually do their jobs and a suitable amount of clothing.
Elephants.
 

Zeldias

New member
Oct 5, 2011
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Would love to see games where the point is to not do violence. Like a high fantasy game where you play a healer trying to eradicate some strange new plague and it's all about investigating symptoms and doing magic surgeries and stuff. Trauma Center and LA Noire's love child that got really into LARPing or something. I'm tired of killing, killing, killing. I'd like to save without murder and theft.

For the love of god, please let me rename more characters. Even if I can only rename the main character, that's fine. It really helps me get emotionally involved if I can name the characters. Even if it's like Tales of Vesperia, where they still say the original name; just let me mute the VO. Or like ME/DA2, where they never even say Shep's/Hawke's first name; that's fine. Just let me give them a damn name.

Finally, I like to dress my characters. Nearly my entire motivation for playing through Resonance of fate was finding new clothes and outfit schemes and fashion accessories for my characters. I don't even really remember the plot, but I remember the moment that I unlocked the second costume scheme for my characters. Tremendous bonus points if the clothes both show up in cutscenes (like RoF) and have no effect on stats (like RoF and Persona 4 Golden).

I would also like to see fantasy games with minority characters in non-western locales. Like how about a fantasy game influenced by African lore? Or Latin@ lore? Kinda tired of the eurocentrism.
 

Kyber

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Oct 14, 2009
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Some god damn recognition in Fantasy Western RPGs, mainly in the Elder Scrolls series. A guard mentioning that you're a pretty cool guy for saving the world once a week is not enough, if i happen to be the guild leader of everything, from the world famous magic users to the worldwide feared assassins, a guy who eats Dragon Souls for breakfast, someone who no less has killed a god, if i happen to be THAT kind of guy, i do not want every bandit or thief in the world think they can take me in one on one combat.
 

Zealous

New member
Mar 24, 2009
375
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A decent first person/third person stealth game. Not a game where it's a mechanic tacked on lazily while bludgeoning stuff with the nearest piece of metal or peashooter is the main focus of the game. No, an actual stealth game where you are a squishy regular old human with little to no weaponry and NEED to use stealth to get through the game.

There's just not enough of them out there...
 

TehCookie

Elite Member
Sep 16, 2008
3,923
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Easter eggs or just random extra crap. Unlockable costumes, fun little things like taunting, BS items you use for the giggles (like a bat with nails instead of a sword), a reference or callout to something else. Those things always make me smile and makes it feel like the devs really cared for their game.
 

The_Lost_King

New member
Oct 7, 2011
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Jetpacks. There aren't enough games with jetpacks. Can you think of anything that wouldn't be improved with a jet pack? I thought not.
 

LiberalSquirrel

Social Justice Squire
Jan 3, 2010
848
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Platonic friendships between male characters and female characters.

Okay, maybe that's not so little, but it still is rare. Whenever there's a female character in most games, she's automatically assumed to be the male main character's love interest. And most of the time that assumption is correct.

Auron225 said:
In fantasy settings; sword sheathes. It would be so simple to do and I think it'd be a nice touch. There probably are a fair few games that have done this but none that I've played.
Also this. So much this.
 

triggrhappy94

New member
Apr 24, 2010
3,376
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The ability to get sweet Yakuza tattoos. I don't care if they don't fit the game, I want my character to have them.
 

Easton Dark

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Jan 2, 2011
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I'd like every character in games, even the ones you don't interact with, to have a little dialogue and a background story of some kind.

I think Watch Dogs did a little something with the story part of my request. And at least Elder Scrolls gives even random NPCs dialogue of some description. I just hate games that have people there and you can't interact with them other than shooting or running them over.

You know how some games have guards conversing with each other while you skulk in the shadows? Stuff like that, everywhere.
 

triggrhappy94

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Apr 24, 2010
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NoneOfYourBusiness said:
Some god damn recognition in Fantasy Western RPGs, mainly in the Elder Scrolls series. A guard mentioning that you're a pretty cool guy for saving the world once a week is not enough, if i happen to be the guild leader of everything, from the world famous magic users to the worldwide feared assassins, a guy who eats Dragon Souls for breakfast, someone who no less has killed a god, if i happen to be THAT kind of guy, i do not want every bandit or thief in the world think they can take me in one on one combat.
I feel like Obilivion did this almost too well. It's fun to kind of giggle when random peasants mention one of your hiests (or it shows up in the news papers that make up some of the useless loot) or mentions how nimble your fingers look (unlocked after getting Lockpicking to a certain level). Unfortionately those little bits had way too often and there isn't enough variety.

In F3 and FNV I liked how random NPC's in certain areas will walk up to you, thank you for your support, give you some stuff, then run away.
 

Unit72

New member
May 5, 2010
42
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I want an RTS that allows me to jump into the first person and start slashing away. I want to be a small part of something bigger. Civilizations Rise and fall have this mechanic but the geme was passed to so many studios that it feels unfinished. You can google it and download it leagally for free btw.

Ill settle for a shooter where im not the ONLY SOLDIER on that mission. Call of duty ive only played the first, its expansion and 2 and im always alone singlehandely fighting the entire german army. Battlefield 3 the same though sometimes i get squad mates but they arent programed to follow me just to follow predetermined routes. A shooter like freedom fighters for the ps2 where i can call on a squad of up to 12 men and tell them to defend/attack or hold a position. Best part is they would follow me everywhere and they would take cover if there was any available and were totally competent so i didnt have to carry the fight. They auto pick up weapons and are just useful.

SO tired of being rambo in every game. Plz, skyrim is great, fallout is great but i need more than just one person to help me clear an entire sewer, dungeon, crypt, whatever!
 

LarenzoAOG

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Apr 28, 2010
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A fun engaging action game with no violence whatsoever, I remember playing a Matrix game where you play a level as Neo before he becomes computer Jesus, it was actually pretty fun, you have to run and your only options for defense are to push your pursuers to the ground, it was a pretty cool look at how an every day average Joe would fit into an action game, but it lasts like 10 minutes.

I'd like to see a video game where Steve from down the street gets involved with mobsters or something, and rather than relying on his Army Ranger training he relies on street smarts, stealth, fast talking, that kind of thing, I've seen a dozen movies do similar things, and generally they are pretty thrilling and fun, you think "How's he going to get out of this situation? He can't just shoot those guys, he's going to have to think this through and get creative," That would be engaging as all hell and fun as a mother fucker.

Also Saints Row level of customization in more games, in Saints Row 2 you can change everything from socks to belts, earrings and watches, not to mention billions of sliders, nowadays your lucky to get a dozen sliders.
 

WhiteFangofWhoa

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Jan 11, 2008
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An extremely diverse, yet balanced J/RPG where any advantage, strategy or ability an enemy has can be duplicated by you with the right investment of points/party members, and vice versa. I like 'puzzle bosses' as seen in Wild Arms 3/4 though it should be somewhat possible to muscle your way past if you can't figure out the solution(s). One thing I thought of to keep status ailments more balanced in such a game is to cause them to 'stack' with each application with the effect becoming more powerful and longer each time. This way, an enemy that petrifies or paralyses on contact isn't completely overpowered and neither is a weapon. Also poison is finally a genuine threat if you get hit enough times.

Finally, it feels like it's been a very long time since I've seen a group of villains as interesting as say, Fox-Hound or Brionac, with each member having unique abilities and (often sympathetic) backstory and each one seems impossible to defeat at first. All the ones in the Tales games seem pretty generically evil.
 

The Madman

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Dec 7, 2007
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Seriously, how hard can be it to find and hire someone capable of writing decent dialogue? At absolute best most games fall somewhere between Twilight and B-grade 80's action comedy in terms of dialogue, it's embarrassing. Even games with otherwise good plots and decent characters fall into this trap all too often.

Very annoying.
 

afroebob

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Oct 1, 2011
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Narrative? I think that qualifies. Yes, narrative. You ever notice how most games with good stories sell very well? Yes, lots of Japanese games with good stories don't sell as well in the Western regions but for the most part if you make a game with a good story anybody can latch onto than your pretty much destined a sizable profit. So why aren't we doing this more?
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
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Strategy games where it feels like you're actually part of the action rather than a mystical man in the skies divining everything to happen.

And by that I mean I would love to have more games with Mount & Blade style abilities of recruiting, managing, and commanding an army while still charging in on the front lines yourself. Kingdom Under Fire 2 looks like the exact game that I want, but of course it's been in development hell for almost six years and if it ever gets released it's looking like it'll just be an MMO.

Though I really like XCOM: Enemy Unknown's way of doing things. A small squad of elite soldiers who are all given names, classes, nicknames, etc., instead of just controlling a massive faceless army of endlessly replaceable goons.
 

bug_of_war

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Nov 30, 2012
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The Madman said:
Seriously, how hard can be it to find and hire someone capable of writing decent dialogue? At absolute best most games fall somewhere between Twilight and B-grade 80's action comedy in terms of dialogue, it's embarrassing. Even games with otherwise good plots and decent characters fall into this trap all too often.

Very annoying.
I'd say that and voice actors both go hand in hand. While I don't find most dialogue to be bad, when you get games like Just Cause 2 and hear the words "You are VEERY skielled" spoken by someone who has no idea how to emote, it gets bad.

Something else I'd like to see is sorta a mixture of Mass Effect and Skyrim's dialogue choices. Basically, I think if you take the dialogue wheel, (the badass, neutral and paragon) but made it so that you have to use the right line of dialogue on the right people (Like Skyrim's persuade, Intimidate and bribe options) a game could really become more fluid and realistic. That way you actually have to use some intuition to get somewhere, rather than be like, "Well, I have been good so far, and this clearly insane person who only responds to violence will totally accept my nice attitude" you could say, "Even though I'm a nice guy in general, I gotta be tough on this guy for anything to happen".

I just feel as though that would make the dialogue options actually be important in a role playing game. In fact, this has already been done, in Dragon Age 2. After the first mission, depending on the dialogue options you chose you could be nice, sarcastic or violent, and these would effect certain dialogue paths and the outcome of some characters.
 

Nimzabaat

New member
Feb 1, 2010
886
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A game where you can avoid any kind of combat through dialogue or stealth. Oh and another spy game like Alpha Protocol.

One thing I saw in Lord of the Rings: War in the North is that characters would get wet/dirty/covered in snow. It was an easy detail to do but added a lot to the immersion of the game.