Rheinmetall said:
In Xbox 360 I saw in a friend's profile three achievements with zero points for some kind of experimental program called Xbox Live Labs. You had to to have you console switched on for several hours, so that it can spy on you with ease, and after that you gained the zero points achievements. Madness. lol
Uh...
Ok, first off, I'll appeal to your answer before I give the purpose of what Xbox Live Labs was for.
1) What data are they exactly getting from your Xbox 'spying' on you? It's not like an Xbox can collect audio or visual data without a Kinect or something, and if it attempted to somehow monitor PC data usage during that time it'd be damn easily detected and long since made public.
2) Why couldn't it transmit or share whatever data it collected by 'spying' on you when you're normally connected to XBL? Most players aren't constantly playing multiplayer games on it when connected, a lot of the time is consumed by single player games, or even if you've just left your console on for a bit while eating supper or something.
3) If it was truly meant to 'spy' on users, why was it an entirely opt-in-opt-out program? If it was a form of spyware, don't you think they wouldn't really care about asking for your consent on it and just upload it in an update?
Also, there were rewards that were given to players that did opt into the testing, but it was in the form of Avatar Clothing unlocks, not Gamerscore.
Anyways, the real point of the Xbox Live Labs testing was not to spy but simply collect data. And before you answer "They're the same thing!" the data it was collecting was based around network testing to aim at improving Xbox Live. Such data collected most likely included things such as average user download and upload speeds.
Honestly, the entire thing was just a cleverly designed way to ask their users to play as their lab rats for a while. Give them a couple of free Avatar Awards, and get access to their machines for a number of hours to perform a variety of network testing to generate data that gave them an idea of what to improve or change. The purpose was completely clear and allowed for anyone who wanted to opt in (In America only though) was giving the chance to let Microsoft have temporary access to their consoles for a couple extra Avatar Clothing options.
Sorry if this seems rather long winded, but it?s a bit of a pet peeve of mine when people just declare what the purpose of something is without actually having a clue of its intent.
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As for my on topic bit, I have to say any achievements that require specific conditions to be met online. Stuff like in BF:BC2 which had an achievement that asked for you to kill 20 people by bringing buildings down on them. While this was entirely possible, most of the time it took quite a bit of effort to purposefully destroy a building, and as a result, I never got it despite playing online for dozens of hours. Ones that are more likely to be achieved by straight playing the game (Earn X number of kills, or X number of squad points or something) are better suited, but are still annoying. Point being, if it requires an extremely specific set of conditions or variables for the possibility to be there on online play, it?s a bad achievement. All you?re going to have happen is for people to strive to try and meet those conditions instead of playing the game, and thus make the overall gameplay less enjoyable.