Ever consider there is no "happy ending to some situations? That no matter what happens you still will have done wrong to one party or another? You know, kinda like real life?Wildrow12 said:Yeah, I've had my issues with Fallout 3's karma system and the situation you highlighted is an example of one such case.For Science said:Allowing for it's existence in general has the morality system of a game shocked you, offended your own views or otherwise made you go WTF? If so what do you do?
Fallout 3 letting you gain karma for helping a girl drug a priest (in training?) with ant pheromones so he'll leave the church and marry her (or lie to his boss.) If a boy wanted the drug this would border on date rape. I can't be alone in this.
In another part of the game, if you help the ghouls get into Tenpenny tower peacefully, their leader will STILL go back on his word and kill all the humans. In the face of such a crime, if you decide to bring down the hammer on Roy and his boys after the fact you still get nailed with bad karma!
Yes but realise that the targets in said quest hadn't done anything wrong(cept maybe Tenpenny) and where only being hunted for their keys right?steakheart said:True that. Like in the "you gotta shoot em' in the head" quest in Fallout 3, why does killing the ghoul bigots give you evil karma, when doing so is a good thing for the ghouls? Karma is a state of mind.TheNumber1Zero said:I forgot about that.well morality tends to be in the eye of the beholder (is there anywhere the eye of the beholder doesn't fit?) so I'm gonna go with "more or less
EDIT: idk who it was, but they said how There was no non-homicidal solution to Tranquiety Lane...But if you talked to the old lady she told you that there was a terminal in the abandoned house. If you went in there and got it to appear, you could activate the kill switch, allowing you to leave without tomenting anyone.