Cid SilverWing said:
You realize it's not an actual gun, right? It uses shock rounds that cause severe vibrations in the blade when the trigger is pulled to maximize the carnage you deal unto your enemy.
Oh, I see. So it's just as dangerous to its user as it is to its target. That makes tons more sense than a sword that could actually shoot things.
I'll say the flamethrower from Dead Space. Even fully upgraded, it does such pathetic damage to even the most trivial enemies and eats up a ton of ammo. Between the amount of ammo you have to carry around for it and the prohibitive amount of time it takes to deal with any enemy with it, it will likely hamper you significantly in every situation.
Then again, Dead Space only needed three weapons: the Cutter, Rifle, and Contact Beam. The rifle is for small swarming enemies and anything with a big yellow weak point. The cutter is bad to the
bone, and can handle everything else. The contact beam? Useless junk. But carrying it around will make you find ammo for it, and you can sell that stuff for big money.
And, on the overpowered side of things, I'd like to nominate QAAMs/All-Aspect missiles from Ace Combat/HAWX. They're fine in single player, but in no other game could a weapon that always hits, kills in one shot, and tracks its target for an entire minute ever, ever even be considered for multiplayer. It's odd how two games that otherwise have such divergent perspectives on gameplay style both have their multiplayer crippled by the exact same cheese weapon.