Samantha Burt said:
"How big is a 10" pizza?"
Maybe they're not very good at estimating sizes from measurements? Or are more familiar with metric?
Res Plus said:
Aaron Sylvester said:
There's such a minor difference between 30fps and 60fps that it's hardly even worth the argument...
The only flaw is that 60fps will sometimes dip to about 50, while 30fps will sometimes dip to about 20, which is when there it starts to become annoying.
And no, your eye cannot perceive anything over 60. It definitely can't perceive 120fps. If you think it can then I can guarantee it's a placebo effect.
120 is required for 3D, you need 60 per eye! 120mhz does stop that screen tearing as well.
Actually you want at least 150, preferably 200Hz. At least, if you're using shutter glasses, so you get 75~100Hz per eye. Otherwise... Oh god, the flicker.
I kind of miss the viewing angles and colour richness of CRT, but I would walk over broken glass to get the world's last LCD screen if suddenly all the others broke along with all the high-refresh CRTs and we were stuck with 60Hz beamscanners. I simply cannot stand anything other than a regular TV (which has much slower-response phosphors than a PC monitor) that scans at less than 75Hz... 70 at an extreme push. 85+ is very nice. I had to use a 56Hz SVGA once, I swear I could see the individual retraces, especially when I blinked. Turned the brightness and contrast down and still ended up with streaming eyes.
So yes, you CAN tell the difference between 60 and 120 at least on a near-subconcious level, and DEFINITELY between 30 and 60. I can SHOW you a noticeable difference between 25 and 50, for definite - e.g. the live broadcast version of a BBC program vs its iPlayer version. Never mind the eminently noticeable difference between 24 and 48FPS in the cinema...
(Oh yeah, and modern LCDs are so much thinner and lighter whilst offering larger screen sizes AND finer resolution... but that's all by the by when put next to the reduced eyestrain)
The gold standard would be 600Hz. Then you have a screen that will render almost any existing common framerate standard (24, 25, 30, 50, 60) with (near-) zero frame sync jitter (the thing that makes a 24fps film look so shoddy when replayed on a 30 or 60fps screen, and means I can tell BY EYE when an advertiser has been cheap and merely scan-converted an ad produced in the states for the european market rather than reshooting it), and will even replay 48fps with acceptably small jitter without needing to replay it at 50 instead. And even if it's scanning rather than just updating the twist level of some liquid crystals, it'll look rock-solid to anything but the fastest and most violent of saccades. But there are very, very few screens which offer that. Not "none", but so few as to be very niche.