If any of you have played SupCom, or its spiritual, and its ass kicking predecessor Total Annihilation. You probably know that these games are actually interested in pushing RTS boundries instead of the standard cut and paste formula of Halo Wars or SC2. However, SupCom does more damage to your PC than the average chrome bat, and is nigh impossible to play online due to heinous graphic requirements, as well as being a processor hog. (Please don't brag about your PCs that can do it, you're one in a million). However, the game itself was quite sound, spectacular, new, and fun to play. SupCom 2 is surprisingly far along considering how much work it takes to make a game like that, but the few videos that have surfaced show more IMPROVED graphics..... If anyone can find a good explanation for why they are stepping the PC requirements UP, instead of lowering them, or hell, even keeping them where they were so more people can play, please give it. The first game was great, and deserves to be played, but that can't happen if the gaming population can't run it. So in order to deliver a sequel that will actually succeed, we need to see some changes.