SW: The Old Republic, Will you Buy it?

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Ickorus

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Mar 9, 2009
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I tried it a couple days ago at a friends house, I will not be getting it.

It's pretty much a WoW clone with better cutscenes.
 

Crayzor

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Aug 16, 2009
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DarkhoIlow said:
I wanted to buy it at first,but after checking my online shop where I usually buy games from here's something I found out:

"The game won't be released at launch in Romania because the producers didn't put it in the list and decided to release it at a later date." And then on the site it says it will be released in March.

I have a guild friend in WoW which asked if he could buy the game for me and send me the code(his country is eligible at launch).You guys think it would be possible? If it's a legal code of the game it should work right?

Would like a reply to this.
Don't worry, the game isn't region locked, so you should be fine.
 

Raddra

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Jan 5, 2010
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No.

It looks more like Star Trek: The Old Republic.

The entire species selection is 5 different colored humans.. where's my Wookie dangit?
 

VladG

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Aug 24, 2010
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Raddra said:
No.

It looks more like Star Trek: The Old Republic.

The entire species selection is 5 different colored humans.. where's my Wookie dangit?
Seconded. I also find the body types hilarious. for males it's : skinny midget, skinny guy and The Tick.

Also the Cyborg's racial animation is a very Borg-like eye scan
 

Zack Alklazaris

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Sixcess said:
No, not initially at least. It's reasonably good fun and the story/dialogues is quite engaging, but it's a single player game, extremely linear, and once you get your companion combat is just broken completely.

Add to that there's a few small but singificant failures that surprise me because they're so obvious and avoidable - like weather effects where you can see rain falling in the sky but it has no effect on the ground, or on nearby pools of water. Why even put it in if you're going to half ass it that much? Then there's the conversations you overhear as you pass by NPCs... only if you keep running you can be hundreds of metres away and yet the scripted conversation continues to play out, at full volume, with no sense of distance or direction. It's only 'beta' for one more month, and somehow I doubt things like this will be getting fixed.

No day/night cycle, no exploration worth a damn, dozens of clones of 'your' companion running around, and graphics that are clean and neat but so bland I haven't wanted to reach for my screenshot command once all weekend. I'll play it some way down the line, perhaps, but I won't be in the launch queue.
I agree, though the strange voices in a glitch. They'll fix that. I do wonder about the lack of changing daylight/night. Come on every MMO has that. The companion thing is just stupid. We should of been able to custom make our character not because it makes sense story wise (it doesn't) but because nothing zapped me out of the game more than having 30 of the same guy running around.

I played galaxies for a while, so I'm used to the whole rain thing. And they technically have exploration. You earn points for walking into new places. But I get what you mean there was tons of goodies in SWG to explore. I once spent a day just wondering around the planets looking for new places.

I'm still going to buy it, for many reasons, but mostly because I woke up on sunday and thought I wonder what happens next. I've never "wondered what happens next" with an MMO before.
 

Zack Alklazaris

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DustyDrB said:
Maybe if they go F2P. I've never played games on a subcription basis. Yeah, I get that there is probably enough content to justify it, but it still doesn't seem like a worthwhile investment. And the series really should have stayed single-player. No one played KotOR I and II and then thought it would be so much better to do it with other people.

Unlike other KotOR I and II fans, I don't really think there was a massive cliffhanger. KotOR II ended poorly because LucasArts had unrealistic development time expectations for Obsidian, not because the plot for a third game was well set up. Kreia speaks some about what Revan did after the events of the first game, and it does sound intriguing. But there's not much more to it than that.

Still, I would probably play the game if they did away with the subscription.
If you go on the OR website and watch the timeline videos they actually explain what happened. Apparently he ran into the Emperor during his Starforge mission and after the Starforge was destroyed he went out to hunt down the Emperor.

Bioware usually really good with their stories. Though I must admit I will get pretty pissy if I don't see HK-47.
 

RuralGamer

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Maybe when my local hub gets upgraded so that playing multiplayer games is possible again; recent growth in users has not been met by growth in capacity and as far as I'm aware, it'll be years before that's rectified. Of course with my course hopefully ending this summer (providing I pass everything), I'll likely be moving in search of work. I don't like MMOs with subscriptions, but if it were good enough, I might consider it.
 

Tohuvabohu

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Mar 24, 2011
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Already prepurchased. I enjoyed the beta quite a bit, had some minor technical issues (Although load times seemed to be pretty goddamn long at times) but I'm really looking forward for it's full release.

I also really liked what the Cutscenes do for the game. It must have been a hell of a job to have so many cutscenes with so much voice acting, but I think it really paid off.
 

AlternatePFG

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DustyDrB said:
Maybe if they go F2P. I've never played games on a subcription basis. Yeah, I get that there is probably enough content to justify it, but it still doesn't seem like a worthwhile investment. And the series really should have stayed single-player. No one played KotOR I and II and then thought it would be so much better to do it with other people.

Unlike other KotOR I and II fans, I don't really think there was a massive cliffhanger. KotOR II ended poorly because LucasArts had unrealistic development time expectations for Obsidian, not because the plot for a third game was well set up. Kreia speaks some about what Revan did after the events of the first game, and it does sound intriguing. But there's not much more to it than that.

Still, I would probably play the game if they did away with the subscription.
I was pretty much done caring about TOR once I realized that they retconned all of the interesting plot aspects of KOTOR II out of existence.

Even if they didn't, it still looks like nothing new as far as MMO's go. I heard a lot of quests are still the 'Kill X rats' and 'Take X to Y' that are in a lot of other MMO's. No matter how much voiceacting and plot sparkle you put on it, that quest design is still shit.
 

Sixcess

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Zack Alklazaris said:
I do wonder about the lack of changing daylight/night. Come on every MMO has that. The companion thing is just stupid. We should of been able to custom make our character not because it makes sense story wise (it doesn't) but because nothing zapped me out of the game more than having 30 of the same guy running around.

I played galaxies for a while, so I'm used to the whole rain thing. And they technically have exploration. You earn points for walking into new places. But I get what you mean there was tons of goodies in SWG to explore. I once spent a day just wondering around the planets looking for new places.
One thing my experience with TOR has done is really bring home to me what I love about a couple of the MMOs I do play. Lord of the Rings Online has a fair number of superficial similarities to TOR, being based on a huge IP and set in an established fictional setting, but the sheer amount of work that went into building Middle Earth is breathtaking and leaves TOR looking shallow by comparison.

There's an absolute ton of Middle Earth that's just there - it has no particular purpose other than to be there. The Shire alone is several times the size of any of TOR's starter worlds and a lot of it is just villages, little forests, and hobbits wandering about talking about beer and pies and pipeweed. On paper it sounds dull but in practise it's one of the most stunning, and immersive MMO environments I've ever experienced, and the first time I went there I spent literally hours just wandering around, taking it all in, looking for well known landmarks and drinking in the utterly delightful atmosphere. A lot of LOTRO is like that.

LOTRO has a world. TOR has a backdrop.

I'm still going to buy it, for many reasons, but mostly because I woke up on sunday and thought I wonder what happens next. I've never "wondered what happens next" with an MMO before.
I'm sure you'll enjoy it. I should be clear in that I don't think it's a bad game as such, but it's not remotely what I look for in an MMO. I just don't see this game winning over the MMO loyalist crowd, nor does it seem likely to hold the Bioware fanbase for longer than it takes to play through a few class storylines to the end.
 

AlternatePFG

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Sixcess said:
One thing my experience with TOR has done is really bring home to me what I love about a couple of the MMOs I do play. Lord of the Rings Online has a fair number of superficial similarities to TOR, being based on a huge IP and set in an established fictional setting, but the sheer amount of work that went into building Middle Earth is breathtaking and leaves TOR looking shallow by comparison.

There's an absolute ton of Middle Earth that's just there - it has no particular purpose other than to be there. The Shire alone is several times the size of any of TOR's starter worlds and a lot of it is just villages, little forests, and hobbits wandering about talking about beer and pies and pipeweed. On paper it sounds dull but in practise it's one of the most stunning, and immersive MMO environments I've ever experienced, and the first time I went there I spent literally hours just wandering around, taking it all in, looking for well known landmarks and drinking in the utterly delightful atmosphere. A lot of LOTRO is like that.

LOTRO has a world. TOR has a backdrop.
To be fair, out of all of the MMO's I've played, I've never played one with a better realized world than LOTRO.
 

Jimbo1212

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Aug 13, 2009
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EverythingIncredible said:
Jimbo1212 said:
In some areas it is, but in others it is not.
The levelling slows horribly making the game very tedious.
Also, the end game looks identical to WoW - pointless about about whos dressed up barbie makes the biggest numbers.
If the end game does suck, I'll just quit. No big deal. The time from 1 to 50 is worth the price by itself.
How?
I found it that what I had played consisted of mainly running, lots of crappy talking, small amount of combat, and a glimpse of what could be the foundation of a decent storyline. Seeing that I am not a fan of playing games where you only have fun for the minority of the time playing it, I will pass on levelling through this one.

Also, I have levelled from a level 1 to level X in numerous hotkey mashing mmo's. Why the hell would I want to do it yet again ?
 

Jimbo1212

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EverythingIncredible said:
Jimbo1212 said:
How?
I found it that what I had played consisted of mainly running, lots of crappy talking, small amount of combat, and a glimpse of what could be the foundation of a decent storyline. Seeing that I am not a fan of playing games where you only have fun for the minority of the time playing it, I will pass on levelling through this one.

Also, I have levelled from a level 1 to level X in numerous hotkey mashing mmo's. Why the hell would I want to do it yet again ?
Because I really like the story and I find the combat to be a lot of fun. ^_^

It's especially fun if you send your companion away to do crafting or whatever and try to survive on your own. Very challenging, very fun.
*facepalm*
...because?????

Just because you say like something and claim it is fun is not an explanation.

What is an explanation is something such as: I find the tank/healer/dps set-up to be stale and tired with no challenge, the speed and progression of the game is slow thus you lose interest and is essentially boring, and the graphics combined with bad aesthetics choice kills any possible immersion.

So, second time lucky, why do you find the game fun?
 

DrTobiasWho

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Oct 1, 2011
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No I won't be... this game looks inferior to KoTOR1 in terms of gameplay. It just looks boring and I'd be wasting money to play the game for 10 hours, quit and go back to Skyrim.
 

Chris Keane

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Mar 28, 2011
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MMO = NO, should have been KotOR3, especially after the abrupt ending of 2.
Probably end up reading plot details several years from now, a`la The Matrix Online.
 

agent_orange420

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Sep 30, 2011
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i wish, i can't justify playing an mmo, especially one that has you paying full price at launch, and then each month an additional figure.

Think it is a bit of a let down as cant see why it couldnt' have been single player offline, with the ability to online play the same game (if you so wanted to).

The story in the beta grabbed me, but the grind started getting on my nerves and got to bits where i couldn't progress as i wasn't at a high enough level/not in a bit enough group and had to go back and finish of side quests to level/become part of a group to cakewalk it.

Loved the multiplayer for Jedi Academy, but that was after finishing the single player 2 or three times. then i found out the multiplayer was a massive giggle. It seems a step back to have a MMORPG where you can chose to have a single player campaign, but only online and for a monthly subscription.

In short i liked what i played of it, but MMO's just are not my thing. shame that, cause of anything could, star wars could.