^ManueleunaM said:No, because it's an MMO.
Precisely why I'm not going to even bother with it either.
No more grind, please.
^ManueleunaM said:No, because it's an MMO.
Huh, that is odd as I found it to be just as easy as WoW. Just pull one group at a time and work out an efficient dps rotation. Instances are just the same. The space is retard proof as the majority of enemy don't actually shoot at you, and the pvp is just like standard bg.EverythingIncredible said:Because the game is challenging enough to force me to think. I can't just steamroll the content. The game provides several opportunities for me to test my intellect and my skill. And it can become really hard. Making the game that much more fun.Jimbo1212 said:*facepalm*
...because?????
Just because you say like something and claim it is fun is not an explanation.
What is an explanation is something such as: I find the tank/healer/dps set-up to be stale and tired with no challenge, the speed and progression of the game is slow thus you lose interest and is essentially boring, and the graphics combined with bad aesthetics choice kills any possible immersion.
So, second time lucky, why do you find the game fun?
And in a good context to top it all off too.
Companion or no companion, it is still easy and dull. How you kill one group is the same as the other 400 identical groups in that area. I kill one group, work out the best way when I kill the next group, and demolish the third group. Why would anyone want to do that thousands of times more over the course of months?EverythingIncredible said:That's why I keep my companion dismissed for most of the time. Because BioWare thought that having the game be challenging was a "bug."Jimbo1212 said:Huh, that is odd as I found it to be just as easy as WoW. Just pull one group at a time and work out an efficient dps rotation. Instances are just the same. The space is retard proof as the majority of enemy don't actually shoot at you, and the pvp is just like standard bg.
That way, I can have the difficulty I want without having to nerf my gear.
Wut? Thousands of enemies split into 2 types, ranged and close combat. Their ability difference is utterly superficial, and the same applies for the instances. From what I have seen, all the enemies can be approach the same. Do you have any good examples which could help support your claim?EverythingIncredible said:Going to say you're just flat out wrong then. There are thousands of different kinds of groups, encounters and enemies to deal with. Each with their own abilities that will wreck you if you mistreat them. You have to approach each situation differently.Jimbo1212 said:Companion or no companion, it is still easy and dull. How you kill one group is the same as the other 400 identical groups in that area. I kill one group, work out the best way when I kill the next group, and demolish the third group. Why would anyone want to do that thousands of times more over the course of months?
I'm not going to argue with you on this though.