Wow man that is crazy, I love it! I'd add it to the OP but I don't have that much time since I'm on break from class.avouleance2nd said:The dwarf is technically just a parasite, starting life as a sort of mould the dwarf infects its host and mutates them. The mutation isn?t all bad; it improves physical performance and grants serious regeneration abilities, the infection has even been known to save people from the brink of death. It also accelerates hair growth for some reason. The mould itself originates in the western swamps and can survive pretty much underwater, breathing underwater, photosynthesize and even root down to draw nourishment up from the ground are also abilities transferred with the infection.
However they condition isn?t without its down sides, the mould is known to cause personality change including increased aggression, paranoia. The dwarfs are known for producing alcohol from their skin which can be used to disorient prey.
Dwarf are often treated like lepers ostracised to prevent the infection spreading (they?d probably have been whipped out if it wasn?t for them making very good workers). The mould it?s self is physically obvious looking like a dull green fuzz with luminescent blue veins.
Recently however a few dwarfs are turning to science to build suits for them to avoid infection for other people.
The infection doesn?t seem to affect elves because their biology is too hot and dry for the mould to survive.
I dig this a lot. Glad to have someone with your creativity on board!avouleance2nd said:The dwarf is technically just a parasite, starting life as a sort of mould the dwarf infects its host and mutates them. The mutation isn?t all bad; it improves physical performance and grants serious regeneration abilities, the infection has even been known to save people from the brink of death. It also accelerates hair growth for some reason. The mould itself originates in the western swamps and can survive pretty much underwater, breathing underwater, photosynthesize and even root down to draw nourishment up from the ground are also abilities transferred with the infection.
However they condition isn?t without its down sides, the mould is known to cause personality change including increased aggression, paranoia. The dwarfs are known for producing alcohol from their skin which can be used to disorient prey.
Dwarf are often treated like lepers ostracised to prevent the infection spreading (they?d probably have been whipped out if it wasn?t for them making very good workers). The mould it?s self is physically obvious looking like a dull green fuzz with luminescent blue veins.
Recently however a few dwarfs are turning to science to build suits for them to avoid infection for other people.
The infection doesn?t seem to affect elves because their biology is too hot and dry for the mould to survive.
I really haven't thought of it, I guess if they come up with a good enough race then I would be okay with it. And yeah we can change the elves and dwarves name, I just don't know what to change it toavouleance2nd said:Thanks again. But to be honest I've done better which if you like you can see here.staika said:Wow man that is crazy, I love it! I'd add it to the OP but I don't have that much time since I'm on break from class.avouleance2nd said:The dwarf is technically just a parasite, starting life as a sort of mould the dwarf infects its host and mutates them. The mutation isn?t all bad; it improves physical performance and grants serious regeneration abilities, the infection has even been known to save people from the brink of death. It also accelerates hair growth for some reason. The mould itself originates in the western swamps and can survive pretty much underwater, breathing underwater, photosynthesize and even root down to draw nourishment up from the ground are also abilities transferred with the infection.
However they condition isn?t without its down sides, the mould is known to cause personality change including increased aggression, paranoia. The dwarfs are known for producing alcohol from their skin which can be used to disorient prey.
Dwarf are often treated like lepers ostracised to prevent the infection spreading (they?d probably have been whipped out if it wasn?t for them making very good workers). The mould it?s self is physically obvious looking like a dull green fuzz with luminescent blue veins.
Recently however a few dwarfs are turning to science to build suits for them to avoid infection for other people.
The infection doesn?t seem to affect elves because their biology is too hot and dry for the mould to survive.
http://www.escapistmagazine.com/forums/read/540.335072-Star-Brigade-Interest-Thread-Closed#13528250
Also while I'm not likely to be doing any other races for this would you be accepting other races from other people? And also might it be a good idea for us to change the names of the Dwarves and Elves, that way some people can still play as the normal (boring) versions of elves and dwarves.
sorry for the wait, school and internet problems made it hard to comment.leon558 said:character snip
I already have enemies in place, they will show themselves during the RP. I don't really want to spoil anything since I want to make it a surprise of sortsleon558 said:So is my char cool now?Also i was thinking(if we can add our own ideas and all,with the awesome dwarf post up there)that there would be like these sort of demonic entities who weark black cloaks that come out every 1000 years who are protecting an ancient item/relic(you decide if we have to face off with them).Basically they're like the dementors from Harry Potter but instead of sucking out souls they burn down villages,and looking at them long enough will cause you to hallucinate and attack your party members.
much much better, I'll consult it with my friend (whenever he shows himself) and we will make the final decisionleon558 said:Character snip part two