Not that surprising. I think Bioware did a good job with SWTOR, but could EA have really been so naive to think that it could compete with WoW?
Also take into account that wow dwarfs any other MMO in size and their holiday events are cute and somewhat entertaining.kyosai7 said:At this point, I find WoW to just e totally unfun to play. However, I think WoW has kept it's subscribers by being so big. "Why would I play some Star Wars game when all my friends are playing WoW?"Anti Nudist Cupcake said:Could you point out what WOW does better? A friend of mine said some people had complaints about swtor and I want to know what wow does to keep its subscriptions.Mr.K. said:Wow I didn't even know they had such a shitty setup, I guess my mate was too embarrassed to tell me the full story after I warned him about this game for so long.
Anyway that is quite the hilarious read and I fucking called this MMO failing like all others the moment they announced it, WoW still owns that market and you just can't beat them with a game almost as good.
I think it's the combination of different factors. I've played most of the "modern" (using the term loosely) MMOs and I still feel like WoW is by far the most "polished" game. I know that doesn't mean much by itself, I'm just not sure hot to explain it better. The game plays smoothly, the art design is excellent (note that art design and texture size are different things), it's easy to get into but arguably takes a while to master, there's a ton of content (in terms of world size, number of dungeons, on-the-side things like collecting and achievements) and yes there's a ton of people playing it.Anti Nudist Cupcake said:Could you point out what WOW does better? A friend of mine said some people had complaints about swtor and I want to know what wow does to keep its subscriptions.Mr.K. said:Wow I didn't even know they had such a shitty setup, I guess my mate was too embarrassed to tell me the full story after I warned him about this game for so long.
Anyway that is quite the hilarious read and I fucking called this MMO failing like all others the moment they announced it, WoW still owns that market and you just can't beat them with a game almost as good.
TOR does EVERYTHING WoW does but better, and a few things it doesn't. Pretty much every problem that everybody says TOR has are the same problems that WoW had or even still has, but it's still the most popular MMO out there despite that. Really, the only reason WoW is so popular is because it was pretty much the first real MMO, it has an 8 year head start on TOR, that's the one and only reason it has more players, not because it ever war or currently is in any way better. TOR recently started doing server transfers, and that has greatly boosted the server populations, so don't count it out yet.Anti Nudist Cupcake said:Could you point out what WOW does better? A friend of mine said some people had complaints about swtor and I want to know what wow does to keep its subscriptions.
I think it was level capped at some point but they got rid of that very quickly, the original f2p model for the game was terrible. They changed it from the complains and now its a very nice, perhaps one of the best f2p models out there.Starke said:Yeah, I'm usually pretty snippy when someone screws up details like that too. What did stick with me, when I went into the game (which was right after it went F2P) was the experience of playing through the tutorial, and then being told, "no more content for you, unless you cough up money, or grind these two dungeons." And, as far as I can recall, at the time it really was only two free dungeons.kingcom said:I know it was something like that for a brief period but for most of its f2p life they dropped any level cap, you can fairly easily get to high levels (though 17+ seems very difficult) with the need to grind a few levels. Hell theres only 2 quests that you can pay for below level 5.Starke said:D&D Online was, here's two dungeons, you can grind them to level five or give us money. Lots of money.
Though, I might be wrong about the level cap, it could have been 10, with a $5 or $10 surcharge to bump it to 20, instead of 5 to 10, then another higher priced bump from 10 to 20.
In other words, the people who play MMOs more than an hour a day run out of stuff to do. AKA, there's not enough content in the game. Which is exactly what most people here are saying about TOR.immortalfrieza said:I think the reason people don't stick around is because they just want to play for ridiculous amounts of time every day and blow through all the content as fast as possible, like they could afford to do with WoW because of how grindy and overflowing with padding their content was, and TOR deliberately avoids putting in such crappy content
Finally someone with half a brain posts.Mypetmonkey said:In short; SWTOR won't fall any time soon, its only been out for 6 months, stop comparing it to a game that's been out for 8 years (16 times as long).