I have been playing RTS games since I was first introduced to PC gaming. I love them I truly do. However I have started to notice a trend where we have moved away from the old strategy model and moved to a more tactical model. Small squads fighting small squads. Eventually one side either destroys the single construction building (Warhammer 2) or simply kill more guys then your opponent does (World in Conflict). We have moved away from workers economics to more build guys shoot other guys.
I dont have much of a problem with this and more old style RTS games are still being made but I was curious as to what everyones thoughts are as to if you like this new trend of "RTS" games or are do you prefer building a base and the like?
Another question is what do you think the reason for this move is? I personally think they are trying to put RTS games onto a console setting. Small squad based combat and micromanagement works out better with a console (I have yet to play a console RTS but from what I can understand it just doesnt work. correct me if I am wrong).
So bottom line do you like the new tactics style or the more classic grand strategy? Bonus points are given if you give your two cents as to what you think sparked this new trend.
Edit: The more I think about it the more I think a good merge of the two ideas is Company of Heroes.
A lot of people seemed confused as to what I am going for. I just think that RTS games seem to be going for a faster approach over a longer drawn out battle.
Let me get into more depth. A perfect strategy game to me is Homeworld. You start out with your bare bone basics. Your main production facility and miners. You then gain resources and start out with light strike craft. You then progress to bigger and better weapons. It changes the game through time. Your strike craft are not going to do much but you can play some light guerilla warfare against enemy mining operations. You then move up to corvetters and frigates and eventually to capital ships. All the while fighting different fights all over the place. You need to protect your mining operations while assaulting enemy operations. The game is constantly changing and your strategy must evolve around what your enemy is doing. The fights themselves fall under a tactical category, you need to figure out what ship is going to fight what and what is most effective.
The trend that I am starting to see is moving away from a longer battle. There is not as much progression and you get the biggest shiny toys right away. Its all just a matter of what works against what straight away. There isnt the chance your going to get rushed ten minutes into the game or your resources be cut off because you were stupid and didnt defend them properly. Instead of having resources which are collected they are given to you. Or you have to build up a defense around key points. You then need to balance out what units are going to be defense and what is going to take new points (thinking of warhammer 2 here). Howeve your unit cap is dwarfed so it is imperative you figure out what your enemy is using and how to counter it. You need to micromanage each unit so you never really get into a huge battle of the titans. By the time you reach your end game units you can potentially push through to the enemy base and conquer it.
Last but not least lets look at World in Conflict. This is a true RTT. You have no base you only have units and your objective is to wittle down the other teams lives. Each player gets a specific role and can borrow units from another role to fill in the gaps. There is no progression you have everything right away. It is only a matter of what is going to work best against what.
I guess that might help with my ideas of what Tactics are Vs. what Strategy is.
I dont have much of a problem with this and more old style RTS games are still being made but I was curious as to what everyones thoughts are as to if you like this new trend of "RTS" games or are do you prefer building a base and the like?
Another question is what do you think the reason for this move is? I personally think they are trying to put RTS games onto a console setting. Small squad based combat and micromanagement works out better with a console (I have yet to play a console RTS but from what I can understand it just doesnt work. correct me if I am wrong).
So bottom line do you like the new tactics style or the more classic grand strategy? Bonus points are given if you give your two cents as to what you think sparked this new trend.
Edit: The more I think about it the more I think a good merge of the two ideas is Company of Heroes.
A lot of people seemed confused as to what I am going for. I just think that RTS games seem to be going for a faster approach over a longer drawn out battle.
Let me get into more depth. A perfect strategy game to me is Homeworld. You start out with your bare bone basics. Your main production facility and miners. You then gain resources and start out with light strike craft. You then progress to bigger and better weapons. It changes the game through time. Your strike craft are not going to do much but you can play some light guerilla warfare against enemy mining operations. You then move up to corvetters and frigates and eventually to capital ships. All the while fighting different fights all over the place. You need to protect your mining operations while assaulting enemy operations. The game is constantly changing and your strategy must evolve around what your enemy is doing. The fights themselves fall under a tactical category, you need to figure out what ship is going to fight what and what is most effective.
The trend that I am starting to see is moving away from a longer battle. There is not as much progression and you get the biggest shiny toys right away. Its all just a matter of what works against what straight away. There isnt the chance your going to get rushed ten minutes into the game or your resources be cut off because you were stupid and didnt defend them properly. Instead of having resources which are collected they are given to you. Or you have to build up a defense around key points. You then need to balance out what units are going to be defense and what is going to take new points (thinking of warhammer 2 here). Howeve your unit cap is dwarfed so it is imperative you figure out what your enemy is using and how to counter it. You need to micromanage each unit so you never really get into a huge battle of the titans. By the time you reach your end game units you can potentially push through to the enemy base and conquer it.
Last but not least lets look at World in Conflict. This is a true RTT. You have no base you only have units and your objective is to wittle down the other teams lives. Each player gets a specific role and can borrow units from another role to fill in the gaps. There is no progression you have everything right away. It is only a matter of what is going to work best against what.
I guess that might help with my ideas of what Tactics are Vs. what Strategy is.