MostlyHarmless said:
Sniper/ Assassin -
You can become invisible, which has no limit. No one can detect you and you can shoot and stab while invisible without turning visible.
Overpowered much?
Oblivion. Four not-too-hard steps.
1. become arch-mage (or otherwise be granted access to enchanting; I haven't played in a while, so I'm kind of rusty.)
2. enchant all your armor with 20% chameleon(the invisibility won't disappear even if you attack). make sure to get boots, greaves, headgear, shields, what have you.
3. ???
4. PROFIT
OT: D&D 3.5 Edition, here I come.
Mages. Allow them to wear armor and use their INT to get AC bonuses. And grant them the use of metamagic feats without having to use higher-leveled spell slots to use them. Also, D&D style, some manner of mana potion to restore spells that has been used already that day.
Or just play a druid. 8th spell level (17th char.level or so out of 20 - well, you can advance further even after that, but let's not go into that.) that lets you FLY AND SHOOT LIGHTNING FROM YOUR EYES. Also, Animal companion and wild shape, as well as Regenerate.
Or Clerics. Harm does 100 HP of damage direct, just like that. And it's fairly low-leveled. And youget a Mass version of it, I think. Same for Heal, only with, well, healing. And spontaneous healing (or harming) spells in place of other prepared spells. Losing 'read magic' for cure light wounds is a very acceptable sacrifice. Also, go into a necromancer's lair and turn undead. At the right level, you will be a god. Bonus points for sun and/or trickery domain (which lets you get time stop at 9th spell level).
Or Fighter. You get more than double the feats any other class does (mostly fighting-related ones, but if you use those right as well as skill points, gods help your enemies).
Or monks. They self-heal. They teleport. They attack 4 times in one round before reachcing level 10. They can speak to every living thing ever. They don't age. They can defy gravity to a degree. They're extra fast. They get AC bonuses. And Pelor help you if they find the Book of Exalted Deeds and take the Vow feats (it's like giving them space marine armor and a chainsword). They get spell resistance. They get poison/disease immunity.
So yeah...