Have them turn into a Kraken. Or, more interestingly, a sperm whale...zenoaugustus said:Druids (WoW): Make aquatic form useful. All shall fear the sea lion.
Speaking of that game, my main was a Holy Paladin. Sooooooo...
1) Consecrate lasts longer and does more damage while still costing the same amount mana for a Holy Paladin.
2) Exorcism and Holy Wrath now affects EVERYthing and gets a damage boost for a Holy Paladin.
3) Aura Mastery allows the Holy Paladin use of all auras at once, while having the option to use the Mastery Power to increase all aura's power for a certain duration.
4) The Holy Paladin gets a mana recovery aura which ONLY affects the paladin in question and ONLY if you have spec'd into Aura Mastery. When Aura Mastery Power is used, it affects all in the party or raid for the duration. If other party or raid members don't have mana, then their recovery rate of their resource bar increases slightly.
5) All immunity effects last twice as long for a Holy Paladin and does NOT affect their damage dealt. All effects that reduce damage (Pally 50% bubble and so forth) also last twice as long as long as it is cast on the Holy Paladin.
6) All use of Holy Power charges has a chance to use one less charge for a Holy Paladin.
7) The Holy Paladin can use all mana and Holy Power charges to launch a Kamehameha beam that lasts ten seconds. Anything caught in the beam takes holy damage roughly equal to (Spell power times (# of charges + 1), plus amount of mana used) per second. After that, the Paladin dies and gets sent to Snake Way where King Kai will ***** the Paladin out for using too much power.
I can dream, can't I?