Take your favorite game - and RIP IT TO SHREDS!

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Bobipine

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Jan 22, 2010
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Don't mind if I do!
I'll try to write them semi review like, with more sentences then I probably should, and I will exaggerate A LOT, so I'll count the actual real nitpicking separately (this mean the review form will bash things I actually like). I'll proceed to read yours after I finished mine, so I won't get biased.

Team Fortress 2 (Rank: Reasonable)
I've been introduced to this game by a friend who said it was pretty fun and cheap. What a load of bullocks. I don't even know were to begin. The first thing that you'll surely realize when playing this game, is that it has horrible graphics. For a game that spent so much years in development, we get some kind of cell shaded cartoon looking graphics, how is that supposed to make sense in an FPS of all things? Some characters are so deformed, for example look at the heavy, with hands and forearms that large, they probably made him Russian because he spent too much time at Chernobyl in company of Popeye.



Speaking of Popeye, this game seems to have a strange sense of humor toward it's players because you can get new weapons, but some of them are not worth using over the original weapons! Why would you think it is a good idea to give your player base new stuff that are worst then the gear you start with? Is it so when newer players join it automatically gives you an handicap so it balances itself out because you are willing to get dominated by newbies who don't even know how to do it properly?



Speaking of balance, this game have NONE! You are offered ten classes to choose from: The scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy and a big question mark. First of the question mark class is just a straight up copy cat of the nine other classes, talk about recycling ideas!
-So you are left with 9 actual classes, but why would you choose the medic when he barely have anything fit to harm anyone and it's second weapon can't even hurt people, it can heal other players but not you, why would I want that, I want points to climb on the leader-board dammit.

-The engineer is just a slowed down scout with the same amount of health, a worst shotgun and slower melee speed. The only thing you have that he doesn't have, is the ability to create some buildings to help you, but the damned things are stationery and easily avoidable!

-The heavy is so slow that it takes forever to see anyone, to top it off, you are so inefficient at any distance other than close range that you might as well never change from your melee weapon, which are is bare fists, how am I am supposed to beat someone who have a knife with this? He might have more health then anyone, but it's not like it serves it any good since spies can one shot you anyway.

-The sniper can one shot players from any range, the spy can turn invisible, the scout can catch up on anyone, the pyro can set you on fire which drains you health even if you kill him, the demoman can camp a corner and kill anything that passes near with his stickie bombs and the soldier's rocket launcher have so much splash radius and crit ratio that you can kill the whole opposing team if they are together.

Crits, that's right, your weapon can randomly generate projectiles that deals 3 times it's usual damage output! With such mechanism, why pick any classes but soldier, snipers or spies? They even had a competition between demomen and soldiers to see who can kill the other more? guess who won? Soldiers.
So out of 10 classes, only 3 are worth using, perfect.


You might have heard about free updates, well there are updates, but you might consider that downgrades. The only things it brought were new weapons to find useless, new maps that no one will play more then a week, classes saturation for a month and HATS.

The thing that the whooole community cares about in an FPS, are HATS! at first they did nothing, but now that the game have it's own economy, some hats grants you bonuses, clearly unbalanced towards the other hats, and if you want it, you can pay for it, or wait an eternity for the broken system which gives you weapons to give you one! This is nonsense! And if that wasn't enough, some of theses "economists" waste player slots by standing there doing nothing, while mugging you to give him your stuff in exchange of his collection of rocks he found at his feet seconds ago.


The one thing that might save this forsaken game is how much you can mod it. Turns out it doesn't. Give people power, and they will destroy your properties and force their views on you. When I join a server I join it to play the game, not see people flying, being invincible by rolling a dice, camping your spawn, while spraying pictures of sick stuff, gross stuff, or sexually explicit things I am not into (see furry sprays, you've seen them don't lie) while the said 'admins' don't do anything to prevent it, when I join a server and point out the problem, I expect the admins to fix it within the second before I quite and blacklist the server, it's not like it takes more then that to track the hacker and it's sprays, and the proceeding to type sm_ban(username) in console after judging the penalty it will have to pay.

That gave is a waste of your time and money, I want my 30$ and 627 hours back VALVe!

(real problems)
1. Map saturation, No I want to play something other then 2fort or dustbowl thank you.
2. Traveling traders, those who spam trade offers on every server they go.
3. Sprays, yeah, I've seen 2 girls 1 cup and Meatspin, thanks a lot for bringing these memories back via .gifs
4. People that will rage quit at the first thing that stop them from steam rolling us.
5. Snipers who can't head-shot you even if you stand perfectly still, and taunt.
6. Griefers
7. The lack of medics when I'm not one.

Banjo-Kazooie (Rank: Reasonable)
Now to take out my "Like Super Mario 64 but" stamp.
Banjo-kazooie is like Super Mario 64 but instead of being an Italian plumber who collect stars and coins, you are a bear with a bird in your backpack collecting jigsaws pieces and music notes.

For a game who tries to mimic Super Mario 64 it really does well copy the blocky graphics, but seems to have forgotten to include some worlds in it. While Super Mario 64 have 3 bosses fights and a grand total of 120 stars, Banjo-Kazooie only feature 1 boss fight, and only have 100 jigsaw pieces.

Each stages contains 10 jigsaw pieces and 100 notes, while the jigsaw pieces you find are permanent the notes are not, so if you exit the stage before getting them all, you need to start all over again, that's artificially extending the game's life. Something else you might collect, are health containers, which aren't necessary at first, but later on becomes essential due to poor camera.

While it might seem like a mindless treasure hunt, Banjo is actually collecting those things to rescue his sister, which has been kidnapped by a witch who wants to be the prettiest thing alive (Snow white and the seven dwarfs anyone?) and plan to steal her beauty. At your first game-over you face an unskippable cutscene which reveal the antagonist after she stole your sister's beauty, to be fairly physically attractive and laugh at you.

About the antagonist, all the dialogue she mutter always rhyme, but the actual sound you here is nothing more then random noises, which can be pretty annoying at mid term, even more at long term, and have a twin sister which is a fairy who gives you insight of her personal life. You would think it is pretty useless, but before saving you sister, the antagonist force you to play a board game, where you need to answer questions about the game or the antagonist, if you are wrong, you lose some health, and some questions insta-kills you. I wanted to play a game not study and pass an exam!

After you pass that quiz, you rescue your sister but the witch flee to the top of the tower where you confront her. That fight shows of the problems of the camera controls, the flight aiming, bad collision detection and is all in all frustrating. The controls of this game are so stiff you can't be all that precise.

By the time you enter the final battle, you unlocked some new abilities, which to be frank are either useless or should have been available at the very beginning. How you learn those techniques you might ask? By talking to a shortsighted mole, how those that even make sense that a mole know more about a bear and bird abilities then the bear and bird themselves?

If this game is close to a mario game, it would be super mario bros 3, in the sense that neither of those makes any sense!

(Actual problems)
1. Need to unlock some basic moves.
2. Some moves are completely useless except at the moment you unlock it.
3. Camera can sometime be awkward.
4. Voice acting is terrible.
5. Instant kill questions about the witch background life.

I apologies for the writing quality.
 

nuba km

New member
Jun 7, 2010
5,052
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borderland:
1. single player can get boring.
2. menus overly complex.
3. fight basically same enemies all the time.
4. with updates lakes specialisation.
5. you need armoury of knoxx to get the full experiences.

reasonable thought I would get fanboy because I love this game so much.
 

eggy32

New member
Nov 19, 2009
1,327
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TES IV: Oblivion

1. There's no sequel yet.
2. A million NPCs and 6 voices
3. Not enough weapon variation.
4. Couldn't make arrows without SI expansion and even then it was only 2 kinds of arrows.
5. Dungeons are repeated.
 

rockerman19

New member
Apr 5, 2010
9
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Oh Mass Effect 2, where do I start? Well:
1) The whole story was practically one big side-quest, nothing was really accomplished big-picture.
2) Mining was shit pre-patch
3) Liara scenes were painfully bad and uncharacteristic of both shepard and liara before LOTSB
3) Fans of the original were basically sold out in order to bring in the MW2 and Halo tards
4) Got rid of too many of the RPG elements I loved in the original (looting, lots of skills, etc.)
5) Hated that I had to leave a planet when I got on my ship, what happened to docking and having to use the galaxy map to leave?
6) When I played the original, I hated the elevator scenes, but looking back, they're much better than a reused loading screen a million times
7) I actually liked going down on to planets and exploring them in the original, besides the mako's clunkiness and the recycled enemy bunkers and ships. We said to fix the mako, not remove exploration all together! The scanner is a really hollow and lifeless replacement.
8) The paragon/renegade options fell into much more black and white in this game, there were few shades of grey. You could either be mother theresa, or a total douchebag.
9) Jack needed a muzzle
10) The skills were dummied down way to much from the original. There was not much depth to them at all in comparison to other RPGs.
11) The armor and weapon upgrades were also dummied down way too much. Oh look! You found a new gun/armor piece in this area you pretty much had to go to! Great job!
12) The whole game, besides the dialog was dummied-down way too much. I really think BioWare underestimated and then proceeded to insult the intelligence of shooter fans, but one round of COD or Halo on LIVE, and I guess I can understand why they would do that.

I do love this game though, it's just I had hoped for so much more and now all those hopes ride on the 3rd game. Don't let me down again BioWare! Let's see some of those RPG elements that made the first one great!
 

UltraDeth

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Nov 2, 2010
14,150
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Street Fighter 4

1: Cel shaded graphics look awful
2: Unbearable theme song
3: Rival cutscenes make no sense, characters just break suddenly into a fight
4: Cheesy dialogue and appaling voice acting
5: Difficulty curve changes when it wants to (sometimes the story difficulty is just right or it's unbeatable
6: Certain characters act like complete twonks (Rufus for example)
7: Ridiculous fashion sense amongst characters
8: Dan is totally punchable
9: El Fuerte's story is not interesting
 

rockerman19

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Apr 5, 2010
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High Standards, yeah I can see that, but hey, you always find the most flaws in the things you love.
 

LornMind

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Dec 27, 2008
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I'll just pick what I've been playing lately: Reach.

Alright you fixed the jetpacks. Good job Bungie, now you can exploit them less.

But you forgot SPAWNS AND MAPS. I'll take jet-packing nonsense everywhere over maps that too one-sided because the spawns are OVERWHELMINGLY campable. Especially in Invasion.

I love Invasion. But I fucking hate playing assholes that spawn camp.

"Hurr durr, get some skill."
"I spawned without shields because of the forty bamillion grenades and the got shot in the head. Where does the skill come from?"
"-long string of angry expletives-"
"I thought so."

Also, Forgeworld needs tweaking. Moar modifiers. Moar stuff. Moar customizability. AND LET ME FUCKING EXPLORE FORGEWORLD DAMN IT.
 

Spawny0908

New member
Feb 11, 2009
534
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Red Dead Redemption:

Cattle herding and horse breaking missions are boring
the chariot race mission sucked
buggy (fixed)
John can be touchy at times and hard to maneuver
the dueling "tutorial" is a joke
how it ends

*Whew* that was hard. All these nitpicks have either been fixed or not that big a deal
 

b33fman

New member
Oct 20, 2010
8
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World of Warcraft:
1.85 lvls for quest grinding! Woohoo!
2.There are only 2 kinds of players: the ones with more than 5.5k GS and the ones with less that 5.5k GS.(The latter ones suck)
3.Blizz keeps on nerfing the early game! Should have nerfed artisan flying price then too...
 

Randomologist

Senior Member
Aug 6, 2008
581
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21
Original Ratchet and Clank:
Look, we can break open the boxes to get money. But 150,000 bolts of a gun is too bloody much. For those of us who don't die five times in a level, you end up playing through the story multiple times before you get enough- by which time, you're introduced to Gold weapons. While I'm at it, once you have completed the game, only then does it tell you about Skill points! If you stumble on one on your first play, you wont have a clue what its on about. Is it in the items? No, no explanation of any sort until you spam Drek with Devastator/visibomb missiles.

Yes, of course I'm nitpicking, because the game is fucking awesome.
 

Dfskelleton

New member
Apr 6, 2010
2,851
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Silent Hill 2:
It's annoying to play.
Maria's AI makes me want to chainsaw her (which I have)
The final boss is pathetic next to the penultimate boss, but for story reasons, I guess it had to be.
YOU HAVE TO LOAD EVERY TIME YOU ENTER A ROOM.

Dang it, other than that stuff, it's perfect. Enemies, Story, Symbolism, atmosphere.
So I'm reasonable, and I love Silent Hill 2. The only people who didn't are the ones who played it for fun, didn't play it and tried to sound cool on the internets, played on the hardest difficulty, or just didn't like the survival horror genre.
Or Resident Evil fanboys.
 

teutonicman

New member
Mar 30, 2009
2,565
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Knights of the Old Republic

1) Hasn't aged well
2) Didn't like not having a voice
3) No "game +" mode
4) Occasional Glitching
5) For alien languages some sounds or phrases repeat themselves far too often.
 

Karlosdj86

New member
Sep 10, 2008
72
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Baldur's gate 2

1. Has not aged well AT ALL
2. very limited character customisation
3. Poor voice acting (except minsc... cracks me up)
4. Starts to drag in some places
5. YOU KILLED KHALID YOU BASTARDS!!!
 

teutonicman

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Mar 30, 2009
2,565
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J03bot said:
Pokémon Soul Silver:

Whitney's Miltank. 'nuf said.
Her Miltank sucked the long hard one even in the original. I remember grinding for hours to get a graveler so I could beat that BLOODY pokemon's ass down.
 

Varanfan9

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Mar 12, 2010
788
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Castlevania Portrait of Ruin
1. Charlotte doesn't get characterization or weapons
2. Comp controlled character doesn't know how to freaking dodge
3. Levels are too easy while bosses can take up to ten tries on your first go
4. Why are there weapons that you can only get once that are required for quests?
5. Not scary or at least creepy like other Castlevania games
 

Lemon Of Life

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Jul 8, 2009
1,494
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Starcraft 2.

1. Why isn't this on Xbox?
2. Why are all the units so fucking small.
3. It isn't on the Wii.
4. Stalkers walk as if they shat their pants.
5. It's not on the PSP.
6. Why can't I use the first person view? It's like I'm playing the shittiest third person shooter in the world.
7. I can't play this on my iPod.
8. Why isn't their Kinect or Playstation Move support?
9. I sure as hell I can't play this on my stapler.
10. Blizzard sounds too much like lizard. Shit's stupid.
 

Songbird-O

New member
Jan 13, 2010
108
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Fire Emblem: Path of Radiance:

Much easier then most of it's predecessors.
Not as much unit variation as previous games.
Not portable (which cripples the replay value at times, for me specifically).
Story can be long winded for those who don't care.

Dragon Quest VIII:

Lots of grinding (and I hate grinding)
Compounded by jaunty difficulty spikes.
Not to many innovations battle-system wise.
Voice acting is usually good, but presentation can suffer at times.
Long loading times.

Baten Kaitos Origins:

Battle system is hard to learn and can scare people away.
Story can be long-winded at times.
Too many supposed to loose battles.
Flow-breaking fetch quests.
The best cards and combos towards the end of the game shoots any difficulty in the foot.

Okami:

Too easy.
Not much replay value, especially in second playthroughs.
Repetitive boss fights. Especially since some of them ever very long and not particularly challenging.
Wii version suffered from shaky controls.

I'll stop there. That comes to a 4.5, reasonable.