Take your favorite game - and RIP IT TO SHREDS!

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ClockWork

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Mar 18, 2009
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Captain Booyah said:
Dear Silent Hill 2:

1. I know you probably spent most of your budget buying your players tickets for front-row seats to watch traumatic monster-on-monster rape on at least two occasions, but that isn't an excuse to resorting to drugging and kidnapping innocents off the street and calling them voice actors. Maybe they still felt the after-effects of the chloroform you administered when a script was shoved in front of their faces and they were told to read out what they saw, possibly with an overworked and underpaid voice coach standing with a taser behind them.

Or maybe you just hired really shitty actors. I know it's not quite You Were Almost A Jill Sandwich quality, but Laura's painfully laboured "I hate you. I hate you. I hate you..." is almost enough to make up for it.

2. James Sunderland. James. Motherfucking. Sunderland. Now, I understand that the protagonists of anything horror do tend to be somewhat stupid; at least to a degree. James jumped over that line on a flaming motorcycle, through six Rings of Death, over a pool of carnivorous robot sharks, and only looked back to give his stunned audience on the other side the finger.

Firstly, James could only be gaming's best contender for Captain Obvious of the Universe. "It's hot as hell in here"? I mean, you're not standing in the middle of a blazing inferno, or anything.

Secondly, there are examples of your protagonist's stupidity in literally nearly every single scene. Want that key on the other side of those bars? Why not completely ignore your plank of wood with nails in the end to dislocate your shoulder instead! Want to get away from Pyramid Head getting down and funky with a pair of mannequins? Gee, James, why not run further into the room, trap yourself in a closet and keep your flashlight on? No wonder he fucking saw you.

3. I might as well not even bother with your combat: not because you can run past the majority of them anyway, but because actually fighting them is akin to gnawing my own face off -- in which case, I might as well let that Lying Figure get a meal out of my nutritious, nutritious flesh. That James has to spend five seconds considering whether hitting the monster in front of him really *is* the right thing to do, and maybe there's another option, him getting acid spewed in his face as a result is only mildly amusing the first time round. Sometimes, not even then.

4. All right; your camera can be genuinely clever during cut scenes. During cut scenes. But during actual gameplay? It's sellotaped to one awkward corner after the other, and anybody who can correctly get their desired angle in under five seconds I consider nothing less than a god.

5. Your dialogue is...not very good. In fact, it's kind of awful, in places. This is where we get all of James' material from, which almost writes itself as comedy gold. May I also add that repeatedly saying a character's name to express confusion/anger/sadness/surprise/etc. does not replace actual writing. ("Maria?" "James!" "Maria! ...Mary?" "James? James!" "Mary!" "Maria!" "Maria?" "Maria!" "Mary...")

6. Pick up the ammo, James. Yes, it's on the floor. You're standing right next to it. In fact, you're looking straight at it. Perhaps you can't believe what you're seeing, but that's all right, it is real. Just pick it up. Yes, now. Pick it up now. Not in a few minutes, not tomorrow, not till Santa arrives and puts it in your stocking for you. Now. OK, I'll just maneuver you slightly to the left...there, is that better? No? Because you're still not picking it up. Just bend down, extend your hand...JUST PICK UP THE DAMN BULLETS, *****!

7. Please sort out your character animation, SH2. Specifically, James. Specifically, when James is running. The swaying back end of his coat can be easily mistaken for his hips, and that makes your main character look like the most flamboyant jogger in the world.

8. Goddamn, get a lock repairman. Jesus Christ.

Phew. That was certainly longer than expected.
I found most of what I complained about kind of irrelevant compared to how much I loved the atmosphere, story, and symbolism. I just love that game. Heck, I even love James, in that 'Aww, bless' kind of way.
nice one, rather entertaining
 

krugerrand123

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Apr 6, 2010
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Fallout 3
1. annoying bugs
2. boring story
3. alien blaster ammo is impossible to get after you get it once
4. too underpowered at beginning.
5. freezes alot
 

dancinginfernal

New member
Sep 5, 2009
1,871
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Fallout 3:

1: VATS can occasionally be clunky making it difficult to target specific limbs.
2: Compass can glitch and not tell you an enemy is there until it's sticking its hand in your bum.
3: No real reason for some weapons to exist.
4: Money can be difficult to gain without stealing sometimes.
5: Presents the option to be neutral, but never really has any stand out neutral options.
6: People are extremely stiff when being spoken to, their eyes never leave you and blinking is uncommon.
7: Some ghouls extremely iffy.
8: Companion AI. Completely senseless.
9: Some buildings seem the same.
10: Bugs/Glitches - Object Physics. (Bodies/items spinning for no reason when dropped, etc.)
11: Controlling companion behavior is difficult and takes much sorting through chat menus.
12: Some functions are not properly explained to beginners.
13: Silly scripted event timing.

All I can think of at the moment, what do I get?

Barely squeezed into Unpleasable. D'aw.
 

York_Beckett

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Sep 23, 2010
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Silent Hill 2...

So, Silent Hill 2, such a nice ol' game, eh? With all the nice-ness of the shit camera angles and overly clunky controls must really appeal to all audiences, as well as some of the lines being so poorly delivered I'd rather watch a fucking high school play of Harry Potter.

Like mentioned before; What is your problem with proper camera angles!? Constantly switching perspectives isn't scary, it's annoying and makes the controls even more backwards than they are! Even switching them to 2D doesn't help, because then I keep switching directions constantly as the camera shifts! It's so fricking annoying!

Also, during that nice little prison chapter, why is it necessary to find tons of random crap to make a doorhandle? Wax, a lighter and a horseshoe? James should be perfectly able to pry the thing open with all the weapons he's carrying in his seemingly magical army jacket that can store a sword the size of a Harley.

Why so many broken locks in town? It just... makes no sense! What, did the evil symbolic creatures of Silent Hill have some kind of phobia of open doors?

Some of the voice acting is also painful to listen to at times, with some lines of dialogue being as weird as they are.

And by the way, in the hotel area; That noise coming from the elevator is so loud and annoying it makes me want to rip my ears off. You could at least have picked something different, Konami!

While most of the cutscenes look nice, the some characters, mainly James, has this really messed up Oblivion kind of look in his eyes, like a lifeless puppet. ...That's just frightening.

Also, Maria... Stop walking in front of me! I constantly end up pushing her out of the way, which apparently makes her take a bit of damage or something. So why does she have to get stuck in narrow hallways? This apparently affects the outcome of the game, so what if I want to be careful with her, huh?

Some items in the game are so small it's hard to see. What if I suddenly pick up something I didn't want to pick up? While you do need most of the itemsyou find, some of them are "special" for the game. What if I don't want them, but pick them up by accident?
And some item I DO want blend almost completely into the environment, making it a chore looking for them!

Why is there ammo scattered all over town? It makes the game way too easy, even on the higher difficulty levels!

Sometimes when I try to stomp on enemies to kill them, I suddenly end up preparing my weapon for fighting instead, and the enemies are so low on the ground I can't even hit them. I don't want to attack, I just want to finish the buggers off!

James just walks up to a mutilated corpse that looks like himself, takes a key, and then walks away like nothing ever happened. ... WTF!?

By the way... Why can't we play the Xbox version on the 360? What were they thinking!?

1. Controls
2. Camera
3. Door handle!
4. Infinite jacket?
5. Locks
6. Voice acting
7. Certain lines
8. Elevator noise
9. James' eyes
10. Maria's A.I
11. Unwanted items
12. Wanted items
13. Ammo
14. Too easy
15. Just kill the bloody thing!
16. No reactions to seeing a mutilated corpse that looks like you. o.o
17. Why not on 360!?


I guess I am "Unpleasable" then.


(So far, I own two copies of Silent Hill 2, and hold it up as perhaps the greatest video game of all time. It hurt my soul to write all that...)
 

Original Bubs

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Mar 18, 2010
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Let's see...

Joe&Mac:
1.T.Rex as the first boss, not really much place to go from there.
2.Oh wait... You can go up... to a man-eating plant. Wonderful.
3.Why was the Mammoth left in a cave.
4.I still don't get why you can't just give me keys.
5.It's because I'll never enjoy the minigames. Great.
6. Another T.Rex... Wait, it's red!
7.None of the weapons are useful but fire and the wheel.
8.So it's a snake, but it's a T.Rex...
9.And there's a zombie just like it...
10.Why is the first thing I think to do after killing Snake Rex "go into his mouth?"
11.What am I going to do with all of my women?!?

Apparantly I have high standards for loving a game with no sense to it. Sure didn't ruin the fun...
 
Sep 9, 2010
1,597
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Red Dead Redemption:
1) Jack sounds exactley the same at 21 as at 12
2)Edgar's family is so damn stupid. They never come after you
3)Not enough choice regarding the whole Mexico thing
4)No one could shoot that many people that fast (deadeye)
5)This game was so damn good I've been grasping at straws ever since the 1st entry
So I'm a reasonable fanboy?
 

Ophi

New member
Jun 28, 2009
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Fire Emblem 10: Radiant Dawn.

These first two complaints are assuming you're not playing Easy. If you're playing on Easy, they are null and void.

1. The difficulty is sort of out of control, in two ways. In the first way, it can be simply too difficult for somebody not already experienced in Strategy games. Even veterans can get frustrated with this game. This would be alright if you could change difficulty mid-playthrough, but you can't.

2. In the other way, there is no difficulty curve. There is only a difficulty roller-coaster. Difficulty spikes GALORE. The game is challenging in Part 1, not too bad in Part 2, and then you hit Part 3, where you recruit Ike, who roflstomps everything. Except for the infamous 3-13, where Ike is actually the enemy general in one of the biggest difficulty spikes I have ever experienced in my gaming life. And then, in Part 4 things get over the top again and stay there.

3. Some characters are useless. For a game focusing on characters, this is upsetting. Fiona, Tormod, most non-royal Laguz.

4. The removal of in-depth supports. This is my biggest complaint. By far and away.

5. Graphics are acceptable but not the best. You don't really need good graphics for a strategy, though...

6. Micaiah, the other main character, was vastly inferior to Ike in every way.

7. Oscar. Got. Nerfed. *Rage*.
 

The Harkinator

Did something happen?
Jun 2, 2010
742
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Empire Total War:
1/ You downgraded me from 1.6 (the patch that works) to 1.5, sure I like the gold bars on my title screen but all the freezing screens are not liked.
2/ Why oh why oh why is the bleedin USA arriving on the scene in 1705? America came about because colonists were unhappy at having to pay taxes when they didn't send Ministers to London. Not because the Iroquois invaded and burned down their homes.
3/ Could you not have made the kings die when they are supposed to? I've got a 93 year old King who still has a 6 star rating (George II FYI). If hes old and senile and still working his socks off to rule the world thats determination.
4/ It doesnt take THREE DAMN YEARS to invent the sawn off musket (carbine) or the plug bayonet.
5/ I invaded and conquered all of the world by 1760 (Americas 1710 India 1728 Europe 1759) so I could spend 40 years totally upgrading all buildings in a province but thats boring.
6/ When I order my cavalry to charge someone from a town can they not misinterpret my orders and ride the wrong way, that french artillery wont kill itself.
7/ Previously stated french artillery crews are winning the melee fight. Its 12 to 1 my way and my guys have bayonets, they have bare hands. Oh no wait, they have decided to flee.
8/ I can defeat the almighty French (described as the best faction at the beginning) in about 2 turns because there are no troops in Paris, then invade Strasbourg and wipe them out.
9/ The god damn FREEZING SCREEN
10/ Auto resolve takes 5 guys of each unit even with a clear victory so I have to go through every loading screen again.

But I still love it, its fun when you own enough land to rename planet earth 'Britain' and everybody cheers as they drink themselves silly because there is no need for them to work.
 

DaBungalow

New member
Oct 4, 2010
22
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Silent Hill Series:

SH1)
Voice-acting. Oh the voice-acting. The mere fact I'm calling that piss-garglingly stupid mumbling "voice-acting" should obliterate the concept of voice acting entirely.

The storyline. Yes, being intricate and highly detailed is a good thing. Taking four play-throughs, and five hours of alcohol fueled speculation to have a basic understanding of what the hell the story was about isn't.

SH2)
The labyrinth could have been so much more. The overall feeling of despair and lonliness was amazing, particularly in that section, but I'm sure it could have been more visually interesting.

SH3)
You come up with one of the greatest storylines in gaming history...and you revert to that confused mess?

SH4)
I honestly didn't have a problem with the gameplay in The Room. I came to it after a few years away from videogames, and the games I'd played before expected you to progress along a 5 mile long pixel wide bridge crafted out of soap and discarded banana skins in the first fucking level; I assumed if I wasn't doing well in a game, it was my fault.
No, my problem with The Room was playing through the levels twice, completely erasing the good will the art design and intriguing, complex (yet comprehendible) story had build up. The first half was gold. To get any sort of closure you have to smear shit all over your memories. In short, it was a confusing mess.

SH Homecoming)
It pissed all over my dreams. No scares, no story, no interesting concepts/art design. Occasionally punctured with sections that were quick atmospheric for a western horror game, but that would have made Silent Hill 2 cry.
The only title I haven't finished. Gave up and crawled into bed, whimpering about the unfairness of it all.

SH 0rigins)
The best horror game on the PSP. There are four.
Ok, so it was rushed to the UK after Climax US tried recreate RE4, and a fundamentally good game came out of it with a decent, if basic, st-if predictable, if contradictory, if emotionless, if sterile, story. But it lacked something. It all blurred together, there were no set pieces, no memorable moments. No mirror room, no giant head, nor any of those personal moments where a wee detail creeped the hell out of you but no-one else.
Everyone had the same experience with this. A pretty forgettable one.

SH Shattered Memories)
This pains me. I'm in love with this game.
...
Fuck it. It's been criticized too much, and hasn't had enough praise. Possibly the beginning of a new era of quality Silent Hill games.
 

Beastialman

New member
Sep 9, 2009
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Pokemon Gen 1
1: Posion types, poison types everywhere.
2: Abra+Confusion=Win game (at least in the early parts)
3: Some derpy sprites.
4: Created a wave of super serious tourney fags who ruined the future of Pokemon.
 

aww yea

New member
May 3, 2009
409
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FF9:

1) The point when Garnet is out cold being mugged for eidolons by midget clowns and zidane jumps into some pots that CONVENIENTLY take him to alexandria castle exactly how he wants and then he's not only CONVENIENTLY somewhere useful he just HAPPENS to run into steiner who CONVENIENTLY got out at the right time and then with no prior knowledge of when anything will happen to Garnet tells him "Hurry up!!! we only have 30 minutes to save Garnet!!!!!"

WHAT? Where the hell did you get that number from! At what point did anyone say "ehhh we'll behead her in a half hour yea?" and why the hell are you in such a rush when it takes ohh i dunno.... FIVE MINUTES MAX to reach her?

GRAAARRRRRG

2) quina
 

VictoryBoogie

New member
Oct 31, 2010
17
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Jade Empire:

*Your combat is repetitive and simplistic.
*Too much backtracking.
*Still loading, seriously?
*Jade Golem is a gamebreaker.

Still one of my favourite games, would have been Banjo-Kazooie, but I can't fault it.
 

aww yea

New member
May 3, 2009
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Beastialman said:
Pokemon Gen 1
1: Posion types, poison types everywhere.
2: Abra+Confusion=Win game (at least in the early parts)
3: Some derpy sprites.
4: Created a wave of super serious tourney fags who ruined the future of Pokemon.
I like shorts! *battle*
 

Captain Bobbossa

New member
Jun 1, 2009
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DeASplode said:
Metal Gear Solid

1. Why the fuck do the Metal Gear units make Dinosaur noises?
2. What's with the shitty B&B stories in 4?
3. What's the deal with Ocelot?

I love this series so much but WAT!

(Image of the Pelican sitting down, standing up and saying WAT required...)
That's all you could come up with for mgs? I love the series to but come on....

mgs4 is practically a film.
 

DeASplode

New member
Nov 26, 2009
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Captain Bobbossa said:
DeASplode said:
Metal Gear Solid

1. Why the fuck do the Metal Gear units make Dinosaur noises?
2. What's with the shitty B&B stories in 4?
3. What's the deal with Ocelot?

I love this series so much but WAT!

(Image of the Pelican sitting down, standing up and saying WAT required...)
That's all you could come up with for mgs? I love the series to but come on....

mgs4 is practically a film.
Sorry but I must have shown my true fanboyism ;_;.They were the first things that came to mind in all honesty. Honestly I don't know why I didn't think of the long ass cutscenes (especially in MGS4) and the short ass gameplay.
 

Adventurer2626

New member
Jan 21, 2010
713
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Rome: Total War
1. You should have made all factions playable or unlockable. Many fans like the SPQR (Roman Senate), and other unplayables.
2. Thanks for all the formation bugs in cities. /sarcasm
3. Annoying income surplus bugs are annoying. (It makes sense if you're trying to keep your generals sensible human beings.)
4. More activity in the city view would have been nice besides an army of male and female clones walking around and disappearing into buildings.
5. The multiple formation control learning curve is vertical. Might wanna fix that.
6. Britain and Egypt are OP against the other AI factions.
 

dragonburner

New member
Feb 21, 2009
475
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Uncharted 2
1. Long load time at the beginning.
2. Somewhat of a large difficulty spike at the end.

Red Dead Redemption
1. Easy to accidentally do something bad during a good play through.
2. Can't save anywhere.
3. Tap to run.
 

binvjoh

New member
Sep 27, 2010
1,464
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Team Fortress 2

1. Not being able to find keys is bullshit
2. Some weapons are poorly balanced
3. Random crits
4. Spies are awefully gimped

I really tried...

Though number two could have been split up into several points.

Reasonable

I'm being too nice, but I'm not going to hold problems caused by online players against the game.