[rant]
A tank is specifically designed to protect the occupants while providing overwhelming firepower to the local battlefield. Now, why can video-game developers not comprehend this?
I have not yet played a video-game where a tank actually protects the user from fire from even small arms (rifles, grenades, RPGs etc). Now, I know what your thinking 'rockets are suppose to kill tanks' and you are wrong! Modern tanks like the M1A2 Abrams, the Challenger 2, the Leopard 2, these tanks are all featuring ceramic and depleted uranium armor that RPGs cannot penetrate. So, why can any tank from battlefield, halo, etc not take more than a few hits before it goes supernova? Is the armor not there to prevent the bullets from hurting the driver?
Now, I realize that a machine that is impervious to anything but an air-strike or a 2000lb IED would be incredibly hard to balance. And to that I say too bad. Its suppose to be an avatar of war, having a tank should not be something just laying around.
[/rant]
[discuss]
A tank is specifically designed to protect the occupants while providing overwhelming firepower to the local battlefield. Now, why can video-game developers not comprehend this?
I have not yet played a video-game where a tank actually protects the user from fire from even small arms (rifles, grenades, RPGs etc). Now, I know what your thinking 'rockets are suppose to kill tanks' and you are wrong! Modern tanks like the M1A2 Abrams, the Challenger 2, the Leopard 2, these tanks are all featuring ceramic and depleted uranium armor that RPGs cannot penetrate. So, why can any tank from battlefield, halo, etc not take more than a few hits before it goes supernova? Is the armor not there to prevent the bullets from hurting the driver?
Now, I realize that a machine that is impervious to anything but an air-strike or a 2000lb IED would be incredibly hard to balance. And to that I say too bad. Its suppose to be an avatar of war, having a tank should not be something just laying around.
[/rant]
[discuss]