Team Fortress 2 Extravaganza- Escapists Only!

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blank0000

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Oct 3, 2007
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I'd love to, absolutly would love to.

steam ID is Berkins

But please send me some sort of update for when it happens.
 

gibboss28

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Feb 2, 2008
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Gavo post=9.70270.751376 said:
I'll join. By the way, anyone have any idea who will get the next update, class-wise?

Nothing is confirmed yet, but personally, I think it's gonna be the Spy. Why? Because their latest post in the official blog ( http://www.teamfortress.com/ ) is labeled "Gentlemen" and the Spy says that so...well, that's my view. And not many people play as the spy.
I dont know what servers you play on but the trecherous little sods are everywhere when i play!

I don't think its going to be the spy...ive got a feeling it'll be the demomans turn.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Indigo_Dingo post=9.70270.752223 said:
poleboy post=9.70270.752139 said:
Indigo_Dingo post=9.70270.752131 said:
poleboy post=9.70270.752121 said:
Boredom13 post=9.70270.750541 said:
I'll join. By the way, anyone have any idea who will get the next update, class-wise?
I think I remember reading somewhere it was the sniper, but I could be wrong.
...how could you upgrade the sniper? Hand him The Marksman?
Gimmicky Kukri, Gimmicky SMG and an AWP :p

But anyway, I thought they were upgrading all the characters? So the sniper will eventually get that über rifle, and we will hate it even more than we hate the Backburner.
That doesn't make sense. How on earth would they upgrade the Spy?

Seriously? How could you change it without making him either pointless, or way too powerful? Ditto the Engineer.
It's going to be either the spy or the sniper. They started with the Medic update. What kills medics fast? Pyros. So they update the Pyro. What kills Pyros fast? Heavies. So they update the Heavy. What kills heavies? Snipers/spies.

Maybe that doesn't make any sense, so I will just go with the other argument for sniper/spy. Class order. First a support, then an offense, then a defense. Support's turn again.

I'm guessing the spy.

As for what they could do, I think a set of X-ray goggles would do well. Not only are they supremely gadgety, but it would be helpful, but not game-breaking. Just give a soft glowing silhouette to anyone through a wall up to a certain distance. It would be easier to know if cloaking was necessary, when to run through a room, where engineers are, etc. It would have to replace the Sapper to be balanced. Have sniper-scope style put-on/take-off, with a small delay of blackness and a vision constriction.
 

ReepNeep

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Jan 21, 2008
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meatloaf231 post=9.70270.753978 said:
It's going to be either the spy or the sniper. They started with the Medic update. What kills medics fast? Pyros. So they update the Pyro. What kills Pyros fast? Heavies. So they update the Heavy. What kills heavies? Snipers/spies.

Maybe that doesn't make any sense, so I will just go with the other argument for sniper/spy. Class order. First a support, then an offense, then a defense. Support's turn again.

I'm guessing the spy.

As for what they could do, I think a set of X-ray goggles would do well. Not only are they supremely gadgety, but it would be helpful, but not game-breaking. Just give a soft glowing silhouette to anyone through a wall up to a certain distance. It would be easier to know if cloaking was necessary, when to run through a room, where engineers are, etc. It would have to replace the Sapper to be balanced. Have sniper-scope style put-on/take-off, with a small delay of blackness and a vision constriction.
Actually they're basing it on which class gets the least playtime. Either Soldier or demo is going to be last, with my bet being the Demo. Sniper 3rd to last and the scout coming after the spy.

I'll tell you this, the weeks after the scout and engineer updates are going to SUCK.
 

poleboy

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May 19, 2008
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Indigo_Dingo post=9.70270.754200 said:
meatloaf231 post=9.70270.753978 said:
As for what they could do, I think a set of X-ray goggles would do well. Not only are they supremely gadgety, but it would be helpful, but not game-breaking. Just give a soft glowing silhouette to anyone through a wall up to a certain distance. It would be easier to know if cloaking was necessary, when to run through a room, where engineers are, etc. It would have to replace the Sapper to be balanced. Have sniper-scope style put-on/take-off, with a small delay of blackness and a vision constriction.
Without the Sapper the Engineers would easily dominate on certain maps.
I agree, sapping is half the spy's job and possibly the most important, especially on fast respawn servers. I like the goggle idea, but I would probably let them replace the revolver. It gives the spy a significant disadvantage (no ranged weapon), while still letting him do what he does best.
 

JakubK666

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Jan 1, 2008
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Spy since he desperately requires a fix, then Scout because he's terribly underplayed. They need to give him some abilities that'd actually make him useful on A/D CP and PL.

As for the rest of them...

Soldier is fine but I would remove the damage drop off on distance from his RL.That's not how it works irl, it's supposed to gain power as it flies further.
Demo needs a sticky nerf.
Sniper is fine.
Engineer is as balanced as he can get.
 

dekkarax

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Apr 3, 2008
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what would be good for the spy is fake weaponry..
and the engineer? Motion sensors, if the spot an enemy, nearby sentries get a damage buff, replaces teleporter
 

Anarchemitis

New member
Dec 23, 2007
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dekkarax post=9.70270.760903 said:
what would be good for the spy is fake weaponry..
and the engineer? Motion sensors, if the spot an enemy, nearby sentries get a damage buff, replaces teleporter
Motion Remotes:
Hard to find, like Demoman's Stickies. If an enemy passes within 8 feet of one, it's like he walked into the detection way of a Sentry; *Beep beep beep!* and it starts tracking them, only firing if they enter into the normal firing and detection space.
-OR-
Mod for the Engie: Normal: 1 Sentry, 1 Dispenser, 1 Teleporter Entrance and one exit.
Mod: 2 Sentrys, that's it.
 

Ralackk

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Aug 12, 2008
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Two sentry per engineer would be painful. You may not have the dispenser/engineer/sentry combo anymore but you would have double the firepower blasting away to make up for it. I think two sentrys might work if they also had less health then the one currently has now.
 

guyy

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Mar 6, 2008
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I don't think 2 sentries would be that bad; without a dispenser, it'd take forever to build and upgrade them, and they'd be pretty easy to take out with an uber. Kinda boring, though.

A more fun idea might be to let engies build a robot teammate instead of a sentry (less powerful, but mobile); probably impossible, though, since TF2 doesn't really have any movement AI. 2-way teleporters that take longer to build and/or recharge, or a Dispenser that explodes if a Spy tries to sap it (killing the Spy, but of course destroying the dispenser), could also be interesting.

I really hope they do some creative stuff for the Engineer; he's a construction class, so they could add just about anything they want to him as long as it's balanced.
 

JakubK666

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Jan 1, 2008
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Engineer's class is probably the easiest one to make upgrades for.All you have to do is assume that default set-up is for a Defensive Engie and then make a new one for an Offensive one.
 

[Gavo]

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Jun 29, 2008
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Ok guys, have fun with this, I'm probably not going to be here, I'm leaving for Amsterdam at 6 a.m. tomorrow. If this happens before October 7th, have fun, I'm gonna be gone.

The engie is gonna be hell to work on for a update.
 
Feb 13, 2008
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Indigo_Dingo post=9.70270.752127 said:
The_root_of_all_evil post=9.70270.752120 said:
Indigo_Dingo post=9.70270.752111 said:
Didn't they confirm that Gabe was going to voice Freeman for episode 3?
If they do that, they'll see an apocalypse of Spore proportions.

House or no-one.
So you want it to be canon that one of the greatest heroes (if we're counting by who took the dive with the least safety measures) in videogames was actually British?
You even have to ask that? :)
 
Feb 13, 2008
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JakubK666 post=9.70270.755899 said:
Spy since he desperately requires a fix, then Scout because he's terribly underplayed.
HUH?????

The spy shuts down the engineer so easily and the scouts rule on any bomb match.