I dont know what servers you play on but the trecherous little sods are everywhere when i play!Gavo post=9.70270.751376 said:I'll join. By the way, anyone have any idea who will get the next update, class-wise?
Nothing is confirmed yet, but personally, I think it's gonna be the Spy. Why? Because their latest post in the official blog ( http://www.teamfortress.com/ ) is labeled "Gentlemen" and the Spy says that so...well, that's my view. And not many people play as the spy.
It's going to be either the spy or the sniper. They started with the Medic update. What kills medics fast? Pyros. So they update the Pyro. What kills Pyros fast? Heavies. So they update the Heavy. What kills heavies? Snipers/spies.Indigo_Dingo post=9.70270.752223 said:That doesn't make sense. How on earth would they upgrade the Spy?poleboy post=9.70270.752139 said:Gimmicky Kukri, Gimmicky SMG and an AWPIndigo_Dingo post=9.70270.752131 said:...how could you upgrade the sniper? Hand him The Marksman?poleboy post=9.70270.752121 said:I think I remember reading somewhere it was the sniper, but I could be wrong.Boredom13 post=9.70270.750541 said:I'll join. By the way, anyone have any idea who will get the next update, class-wise?
But anyway, I thought they were upgrading all the characters? So the sniper will eventually get that über rifle, and we will hate it even more than we hate the Backburner.
Seriously? How could you change it without making him either pointless, or way too powerful? Ditto the Engineer.
Actually they're basing it on which class gets the least playtime. Either Soldier or demo is going to be last, with my bet being the Demo. Sniper 3rd to last and the scout coming after the spy.meatloaf231 post=9.70270.753978 said:It's going to be either the spy or the sniper. They started with the Medic update. What kills medics fast? Pyros. So they update the Pyro. What kills Pyros fast? Heavies. So they update the Heavy. What kills heavies? Snipers/spies.
Maybe that doesn't make any sense, so I will just go with the other argument for sniper/spy. Class order. First a support, then an offense, then a defense. Support's turn again.
I'm guessing the spy.
As for what they could do, I think a set of X-ray goggles would do well. Not only are they supremely gadgety, but it would be helpful, but not game-breaking. Just give a soft glowing silhouette to anyone through a wall up to a certain distance. It would be easier to know if cloaking was necessary, when to run through a room, where engineers are, etc. It would have to replace the Sapper to be balanced. Have sniper-scope style put-on/take-off, with a small delay of blackness and a vision constriction.
I agree, sapping is half the spy's job and possibly the most important, especially on fast respawn servers. I like the goggle idea, but I would probably let them replace the revolver. It gives the spy a significant disadvantage (no ranged weapon), while still letting him do what he does best.Indigo_Dingo post=9.70270.754200 said:Without the Sapper the Engineers would easily dominate on certain maps.meatloaf231 post=9.70270.753978 said:As for what they could do, I think a set of X-ray goggles would do well. Not only are they supremely gadgety, but it would be helpful, but not game-breaking. Just give a soft glowing silhouette to anyone through a wall up to a certain distance. It would be easier to know if cloaking was necessary, when to run through a room, where engineers are, etc. It would have to replace the Sapper to be balanced. Have sniper-scope style put-on/take-off, with a small delay of blackness and a vision constriction.
Motion Remotes:dekkarax post=9.70270.760903 said:what would be good for the spy is fake weaponry..
and the engineer? Motion sensors, if the spot an enemy, nearby sentries get a damage buff, replaces teleporter
You even have to ask that?Indigo_Dingo post=9.70270.752127 said:So you want it to be canon that one of the greatest heroes (if we're counting by who took the dive with the least safety measures) in videogames was actually British?The_root_of_all_evil post=9.70270.752120 said:If they do that, they'll see an apocalypse of Spore proportions.Indigo_Dingo post=9.70270.752111 said:Didn't they confirm that Gabe was going to voice Freeman for episode 3?
House or no-one.
HUH?????JakubK666 post=9.70270.755899 said:Spy since he desperately requires a fix, then Scout because he's terribly underplayed.