Team Fortress 2 Mod Pits Entire Team Against a Single Australian

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Hamster at Dawn

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Mar 19, 2008
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Seems quite hard to kill him but I think it could be quite satisfying if you succeeded. Looks fun anyway.
 

Snotnarok

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Nov 17, 2008
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Look at you eeetybeety tiny men running from sandvich!

OT: they need to fix Saxtons shoulders haha.
 

ThaBenMan

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Mar 6, 2008
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That's awesome - I had never heard of Saxton Hale before, but the concept is hilarious. That comic posted above was great.

So, when I first read the title to this post, I thought the Australian in question was the Sniper. I imagined some crazy map where the Sniper has a really tall, heavily fortified perch, and the other team members all begin way down at the bottom. The only way up to the Sniper is a long series of exposed platforms and ramps, so on their way up to get him, they're easy targets the whole time. A neat idea as well, no?
 

Folio

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Jun 11, 2010
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Cheveyo said:
I'm starting up TF2 now just to find a server with this mod...

Folio said:
That 'Team Critter' whatever thing it is, could prove usefull in actual TF2 battles. Why didn't Valve go with that on the Engie update?

Because it would be absurdly powerful.
No it won't. The Engineer is a defensive class with a tendancy to help the entire team. If the Dispencer is replaced with the Crit-a-majig (maybe on the Gunslinger, adding to the: Offensive Engie strategy) it will fit fully.

It's not something mobile, so it's strength is dependant on how many teammates there are. (face it, it's the same as placing a Heavy at a Dispencer instead of having a Medic with him)
 

Folio

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Jun 11, 2010
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Cheveyo said:
Folio said:
Cheveyo said:
I'm starting up TF2 now just to find a server with this mod...

Folio said:
That 'Team Critter' whatever thing it is, could prove usefull in actual TF2 battles. Why didn't Valve go with that on the Engie update?

Because it would be absurdly powerful.
No it won't. The Engineer is a defensive class with a tendancy to help the entire team. If the Dispencer is replaced with the Crit-a-majig (maybe on the Gunslinger, adding to the: Offensive Engie strategy) it will fit fully.

It's not something mobile, so it's strength is dependant on how many teammates there are. (face it, it's the same as placing a Heavy at a Dispencer instead of having a Medic with him)
Engineer is not a purely defensive class.
When played offensively, the engineer can do really well. Especially now-a-days that you can pick up your stuff and move it.
For example, last night I was on dustbowl, playing engineer. Every time my team managed to push the other team back, I would move forward and build up my little camp site(We were blu, on offense). Eventually, on Dustbowl 2-3, I had my little camp site up by the control point pretty much cutting off the enemy team's ability to leave spawn.
The engineer is wonderful at doing their job, but their job isn't defense. It's area denial. That means you can either do your job defensively, making sure enemies can't sneak up behind your team and capture a point; or offensively, making it much harder for the enemy team to stop the advance and also using your teleporters to make sure your team can always be on the front line.

You notice I didn't mention the dispenser? With the amount of metal on maps and the ability to pick things up and move them, dispensers aren't as mandatory as they used to be.
If I had the critspenser thing, it would have been a total steamroll.
On part 3 of dustbowl, it would have done the opposite and given the enemy team an even bigger advantage than they already have. Any advance would have been impossible, short of an army of demo+medics.
Ok, good point. Yet I want to look at a designers point of view: Is it fun? Well it looks like fun. Do you think it's fun?

So it might be to powerfull when put next to a Sniper, those guys are for assistance after all.

But would you consider it in the game if you knew it would be balanced out? Perhaps if it has a certain radius or it can be easily destroyed or maybe it has some kind of timer.

Things can be balanced out. They say the Chargin' Targe and the Eyelander are to much, yet they have little tweaks which make them acceptable.

I know it will be essential in 'Engie nests', but if added in the Gunslinger slot, it might work out to balance the Mini Sentry. It'll be like picking an entirely new Engineer strategy.
 

Arawn.Chernobog

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Nov 17, 2009
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Nobody, because nobody can save you from Saxton Hale...

He ate the Lion...

And the car...

And he will eat you, kill you, make love to your wife, kill you and then eat you.
 

Zakarath

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Mar 23, 2009
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I'd say it looks like he would be pretty easy to kill if you had a natascha heavy or 2 locking him while the rest of the team pounds him.
 

Enigmers

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Dec 14, 2008
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After saxtonhalefacts.com, I wondered how long it'd take for someone to make a gamemode like this.
 

Baron von Blitztank

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May 7, 2010
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De Ronneman said:
Frostbite3789 said:
Anarchemitis said:
I agree with this post and this story!

It makes me feel vindicated for having my avatar.
Lol, if only he would put on some clothes...
If you had chest hair that looks like Australia, would you cover it up?

OT: I wish more servers used this mod, then I wouldn't be spending an hour or so waiting (whilst playing another match) for a spot to be empty.
 

ShoopDaToaster

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Jun 15, 2010
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OH GOD,THE BRUTAL SLAUGHTER THAT HAPPENED THAT FATEFUL DAY.
I wonder if you can ever win against him,or if he has a custom class symbol for the leaderboards.
 

Anarchemitis

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Dec 23, 2007
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De Ronneman said:
Lol, if only he would put on some clothes...
Saxton Hale not only has chest hair in the shape of Australia, but also never wears a shirt, for 'obvious reasons'. [http://wiki.teamfortress.com/wiki/Saxton_Hale]