Seems quite hard to kill him but I think it could be quite satisfying if you succeeded. Looks fun anyway.
You've seen what he looks like yeah? Plus he's British.darthotaku said:we need to make one for the real most powerful australian, Ben "Yahtzee" Crowshaw.
No it won't. The Engineer is a defensive class with a tendancy to help the entire team. If the Dispencer is replaced with the Crit-a-majig (maybe on the Gunslinger, adding to the: Offensive Engie strategy) it will fit fully.Cheveyo said:I'm starting up TF2 now just to find a server with this mod...
Folio said:That 'Team Critter' whatever thing it is, could prove usefull in actual TF2 battles. Why didn't Valve go with that on the Engie update?
Because it would be absurdly powerful.
Lol, if only he would put on some clothes...Frostbite3789 said:I agree with this post and this story!Anarchemitis said:
It makes me feel vindicated for having my avatar.
Ok, good point. Yet I want to look at a designers point of view: Is it fun? Well it looks like fun. Do you think it's fun?Cheveyo said:Engineer is not a purely defensive class.Folio said:No it won't. The Engineer is a defensive class with a tendancy to help the entire team. If the Dispencer is replaced with the Crit-a-majig (maybe on the Gunslinger, adding to the: Offensive Engie strategy) it will fit fully.Cheveyo said:I'm starting up TF2 now just to find a server with this mod...
Folio said:That 'Team Critter' whatever thing it is, could prove usefull in actual TF2 battles. Why didn't Valve go with that on the Engie update?
Because it would be absurdly powerful.
It's not something mobile, so it's strength is dependant on how many teammates there are. (face it, it's the same as placing a Heavy at a Dispencer instead of having a Medic with him)
When played offensively, the engineer can do really well. Especially now-a-days that you can pick up your stuff and move it.
For example, last night I was on dustbowl, playing engineer. Every time my team managed to push the other team back, I would move forward and build up my little camp site(We were blu, on offense). Eventually, on Dustbowl 2-3, I had my little camp site up by the control point pretty much cutting off the enemy team's ability to leave spawn.
The engineer is wonderful at doing their job, but their job isn't defense. It's area denial. That means you can either do your job defensively, making sure enemies can't sneak up behind your team and capture a point; or offensively, making it much harder for the enemy team to stop the advance and also using your teleporters to make sure your team can always be on the front line.
You notice I didn't mention the dispenser? With the amount of metal on maps and the ability to pick things up and move them, dispensers aren't as mandatory as they used to be.
If I had the critspenser thing, it would have been a total steamroll.
On part 3 of dustbowl, it would have done the opposite and given the enemy team an even bigger advantage than they already have. Any advance would have been impossible, short of an army of demo+medics.
If you had chest hair that looks like Australia, would you cover it up?De Ronneman said:Lol, if only he would put on some clothes...Frostbite3789 said:I agree with this post and this story!Anarchemitis said:
It makes me feel vindicated for having my avatar.
Saxton Hale not only has chest hair in the shape of Australia, but also never wears a shirt, for 'obvious reasons'. [http://wiki.teamfortress.com/wiki/Saxton_Hale]De Ronneman said:Lol, if only he would put on some clothes...