Team Fortress Two: Comments and ideas on the game and what'd you'd like to see in future updates.

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NooNameLeft

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Neverhoodian said:
the Sandvich, and the Sniper's "shield" items and Sydney Sleeper could use a buff or two as well.

EDIT: Oh yes, I almost forgot:
REMOVE SET EFFECTS FOR POLYCOUNT LOADOUTS
I don't mind the set effects idea but it need to be balanced like any other team fortress 2 weapon.

for example:
Right now a scout with a complete "Special Delivery" set (basically mean he got the rare\expensive hat) get a +25hp bonus with no nagitive side effects.
 

SuperCombustion

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Medic and pyro vids! Also get rid of the recharge on the Heavy's sandvich. And make the scout's gun less spammy. And have it so that Snipers can get a little more ingaged with the game and not have to worry about being stabbed. And make some more sniper weapons that are more sniper-ey. And get rid of the spy's 1-hit crit kill with their new gun, its annoying and Spies arent allowed to be snipers. And give the soldier's some grenades already. And give Demomen some ballistic ammo gun or whatever. And give the pyro incendiary rounds in their shotguns. And make it so players can not only just go as heavies and scouts, srs thats the only class I see nowadays. And also-

I could go on all day -_-
 

NooNameLeft

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FreelanceButler said:
Ephraim J. Witchwood said:
shippuudenfreak said:
For about $50 USD
Lolwut? It's $19.99.
I think they were talking about getting all the Polycount stuff.

Some of the new weapons are horrifically unbalanced, like the Degreaser and Shortstop having nearly no downsides. Then there's stuff like the Shortstop luckily being less unbalanced by it's slow down effect not working.
finished.
The Shortstop really need to be fixed but Degreaser is only useful if you actually know
how to reflect a rocket so I think its fine the way it is...
 

Rusty Bucket

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I might play it again if they removed all the unnecassary, superfluous bullshit they've piled on so it's stops being such a bloated, resource hungry mess.
 

Harlemura

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SirBryghtside said:
FreelanceButler said:
Some of the new weapons are horrifically unbalanced, like the Degreaser and Shortstop having nearly no downsides. Then there's stuff like the Shortstop luckily being less unbalanced by it's slow down effect not working.
Plus they keep adding stuff into the game that isn't finished; A lot of the contributed items didn't have their own kill icons until the community sent some in (the Iron Curtain and Frying Pan still don't) and Crit-A-Cola didn't even have it's own skin to start with.

C'mon Valve, I know you patch this stuff, but don't put it in until it's actually finished.
What's with the degreaser, anyway? 50% damage so I can pull it out a bit faster?

...what?
I was getting more at less damage so you can instantly Axtinguish someone. Heavies are the only class that are safe from it.
As well as Scouts that aren't thick enough to run up to a Pyro I guess, but let's face it, they're rare nowadays.
 

linwolf

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The Polycount pack, destroyed the game for me. There are way to many weapons now most of the classes have lost their original purpose.
I really wish that they will make a mode for only basis weapons.
 

Outright Villainy

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I'm glad Natascha's getting a nerf to be honest, it was a bit ridiculous.
Increased rev up speed and slow down having fall off should suffice though.

As for the newer weapons:
Shortstop- fine. Perfectly balanced.
Degreaser- Better than fine. This is what the pyro's default should be balanced around. Perfect.
Sydney sleeper- A terrible concept for a weapon, which ends up being pretty much useless unless you're a terrible sniper, at which point you're better off playing a different class anyway. Needs a severe rework.
 

Andy of Comix Inc

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Tharwen said:
I'm not so sure...

They've invested a huge amount of work into Source so far, so it would seem strange for them to suddenly announce a better version.

Also, the source engine is looking pretty sexy at the moment. Have you played L4D2? If so you'll know what I mean.
Well yes, Source does look damn nice, but it's still 2004 technology. It wouldn't surprise me if they've started working for the next generation of hardware already, considering how long they've been polishing up Source. They can only apply so much elbow grease!
 

Andy of Comix Inc

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archvile93 said:
I'd agree with you if I didn't think TF2 was shit, and I had more fun with MW2 despite its horrendous balance and easily exploitable glitches.
Eh, what can I say. I can't say I respect your opinion (seeing as it's the diametric opposite of my own), but if you don't like the game, I'm not gonna force it on you.

archvile93 said:
Also, the more people you put on a single project (assuming you can maintain its organization, wgich I'm pretty sure Valve can) the faster it goes. That's pretty basic logic.
But everyone at Valve does everything. That's what I said. The TF2 team are the same ones working on Portal 2 working on DotA working on Source updates working on Steam. No one team is entirely locked in to doing the same thing. I pretty much told you that in the post you quoted.

archvile93 said:
They're only hurting the game anyway. Every update they make makes it more unbalanced and more of a cash grab.
You think "cash grab"? I've always thought of it as fan service... the fact it's still going insanely strong after three years is a tremendous achievement, and Valve are rewarding those fans with constant updates. It's certainly not "unbalanced" as it is, and now that they've added a public beta for every new addition, it'll only get easier to adjust the game as it goes on.

TF2 has a massive fan-base and I'd like to think everyone who's wanted to get into TF2, already has at this point. Valve is supporting the community better than I think I've ever seen a developer support their fans. You said yourself - you hate the game anyway. Valve is catering to those who enjoy the game and want to continue to enjoy the game, and they're doing a freaking great job at it - but I don't expect anyone to leap into it if they didn't already have some interest in it already.
 

archvile93

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Andy of Comix Inc said:
archvile93 said:
I'd agree with you if I didn't think TF2 was shit, and I had more fun with MW2 despite its horrendous balance and easily exploitable glitches.
Eh, what can I say. I can't say I respect your opinion (seeing as it's the diametric opposite of my own), but if you don't like the game, I'm not gonna force it on you.

archvile93 said:
Also, the more people you put on a single project (assuming you can maintain its organization, wgich I'm pretty sure Valve can) the faster it goes. That's pretty basic logic.
But everyone at Valve does everything. That's what I said. The TF2 team are the same ones working on Portal 2 working on DotA working on Source updates working on Steam. No one team is entirely locked in to doing the same thing. I pretty much told you that in the post you quoted.

archvile93 said:
They're only hurting the game anyway. Every update they make makes it more unbalanced and more of a cash grab.
You think "cash grab"? I've always thought of it as fan service... the fact it's still going insanely strong after three years is a tremendous achievement, and Valve are rewarding those fans with constant updates. It's certainly not "unbalanced" as it is, and now that they've added a public beta for every new addition, it'll only get easier to adjust the game as it goes on.

TF2 has a massive fan-base and I'd like to think everyone who's wanted to get into TF2, already has at this point. Valve is supporting the community better than I think I've ever seen a developer support their fans. You said yourself - you hate the game anyway. Valve is catering to those who enjoy the game and want to continue to enjoy the game, and they're doing a freaking great job at it - but I don't expect anyone to leap into it if they didn't already have some interest in it already.
Point one: Not going to argue that, even if I have played much better multiplayer just about everywhere. It probably has to do with the game requiring heavy teamwork and nobody even tries to work together, most likely because now achievements unlock new and superior gear and people already will fuck their allies over for achievements that don't do anything. which brings me to poor balance. Veterans already have more experience than me, now they have better guns too. CoD did this much better since almost everything you did except dying and moving got you closer to that new weapon, whereas in this game I need to perform extremely difficult and specific tricks to get the gear that I need to get on even footing with veterans it doesn't help they also have hats which give them stat boosts with no detriments of any kind, which I have to play for hours to even hope to get through pure luck.

Point 2: The less projects a person has to do, the faster they can get those projects done since they can focus more time onto those. They don't take on extra hours to get them all done at the same time they would normally if they worked on one at a time. How would they eat and sleep since there'd be no time? Again, basic logic.

Point 3: Mannconomy, that is all.
 

EllEzDee

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I'd like to see them stop fucking around with hats and start making useful things, like new weapons or the final 2 meet the-videos.
 

Andy of Comix Inc

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archvile93 said:
Point 3: Mannconomy, that is all.
This is the only point of yours I take issue with. The Mannconomy is basically an experimental storefront to make sure the creators of the community weapons get recognized and paid for the hard work they've put into making their stuff at a professional level. It worked - the non-Valve items cost a lot of money and all the profits go straight to the author.

The Valve items come at reasonable prices, nothing less than $2.50, and since everything you can buy can also be unlocked through normal pay, it is not extortion. It is simply offering people another method of acquiring unlockable items, without having to go through any sort of grind - which, if you're, say, a businessman who plays TF2 casually after hours, or a student who has school and study to worry about, is a fairly smart way to play catch-up with all those who have full load-outs already.

It's not well-priced, $50 for a pack of in-game weapons and hats borders on the insane, but since money is going to the community map and weapon creators I can't really complain, and frankly wouldn't be surprised if they got hired by Valve, Epic, id Software or whoever, sometime down the line because of what they've done. And since Valve isn't forcing anything on anyone, it remains as I said before - an experimental storefront to make sure the non-Valve creators of all that free content get their due.
 

archvile93

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Andy of Comix Inc said:
archvile93 said:
Point 3: Mannconomy, that is all.
This is the only point of yours I take issue with. The Mannconomy is basically an experimental storefront to make sure the creators of the community weapons get recognized and paid for the hard work they've put into making their stuff at a professional level. It worked - the non-Valve items cost a lot of money and all the profits go straight to the author.

The Valve items come at reasonable prices, nothing less than $2.50, and since everything you can buy can also be unlocked through normal pay, it is not extortion. It is simply offering people another method of acquiring unlockable items, without having to go through any sort of grind - which, if you're, say, a businessman who plays TF2 casually after hours, or a student who has school and study to worry about, is a fairly smart way to play catch-up with all those who have full load-outs already.

It's not well-priced, $50 for a pack of in-game weapons and hats borders on the insane, but since money is going to the community map and weapon creators I can't really complain, and frankly wouldn't be surprised if they got hired by Valve, Epic, id Software or whoever, sometime down the line because of what they've done. And since Valve isn't forcing anything on anyone, it remains as I said before - an experimental storefront to make sure the non-Valve creators of all that free content get their due.
I'll believe you when everything isn't horribly overpriced. $17 for a hat I, with no coding experience whatsoever, could probably figure how to code into the game in a day, and then once I learned how pump out another one every minute? No thanks. Also, like I said, you can either pay for the items, or play the game obssessive compulsively and pray to god you get them in random drops. If you do, then I suggest playing the lottery since you clearly are the luckiest man alive. Then there's the lock boxes. Keys are never dropped, so how do you get one? Well you have to pay $2.50 of course, and you don't even know what's even in the box, it could just be scrap metal in which case, congratulations you just paid money to be thifted. It amazes me when everyone complains about the overpriced map packs for MW2 (I didn't buy those either) and yet have no problem with this.
 

Andy of Comix Inc

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archvile93 said:
I'll believe you when everything isn't horribly overpriced. $17 for a hat I, with no coding experience whatsoever, could probably figure how to code into the game in a day, and then once I learned how pump out another one every minute? No thanks. Also, like I said, you can either pay for the items, or play the game obssessive compulsively and pray to god you get them in random drops. If you do, then I suggest playing the lottery since you clearly are the luckiest man alive. Then there's the lock boxes. Keys are never dropped, so how do you get one? Well you have to pay $2.50 of course, and you don't even know what's even in the box, it could just be scrap metal in which case, congratulations you just paid money to be thifted. It amazes me when everyone complains about the overpriced map packs for MW2 (I didn't buy those either) and yet have no problem with this.
The money is divided between all the creators of the maps and hats, not just the person who created the individual hat bought.

The whole hat shit has become a metagame in itself, which I don't understand. It's a completely optional thing, be it playing for hours or paying extravagant cash - it doesn't improve your play experience at all. It's just for kicks.

Y'see the difference between overpriced Map Packs and paying for an optional hat, is that if you don't buy the Map Packs, Activision is declining gameplay from you. If you don't get a hat, nothing is lost. Nothing at all. Everyone in all of TF2 is playing the same game. Once you divide a community's playing experience by $15, that's when it gets wholly unreasonable.

As for the crates, okay $2.50 for to unlock a random item is pretty bad. But if you're willing to pay that much for basically nothing, then you're dumb enough to deserve to get nothing of worth in return. The store is completely harmless and if you take issue with it because you feel you're getting "ripped off" or whatever, then you probably feel ripped off when you stand outside of a store in real life. "How dare they price things!" *shakes fist*