Yesterday I started playing Team Fortress 2 again after about a year, so obviously I didn't have any of the new weapons or hats, I didn't even know about most of them all, especially most of the seemingly secret ones.archvile93 said:Yes I have, where do you think I learned about the flamethrower that shoots fireballs and can project a stream of flame? Because I fought one. Yeah they work together, as I run around as the medic trying to get the half dead allies to hold still so I can heal them and run into the room guarded by three fully upgraded sentry turrets and die anyway, and then yell at me because it's apperently my fault for not healing them as they rush through there (No I didn't have the ubercharge ready at the time). Also, the only thing that makes TF2 unique is the artstyle and humor.
Yet still, I was not ONCE beaten simply because the other play had an unlockable weapon that I haven't got. Of all the weapons I unlocked previously, and those I unlocked through the random drops, I still choose to switch them out for the basic, vanilla ones, because they work. If you're getting beaten by someone, stop blaming it on their unlocked weapons and blame it on your own skill. Seriously, my friend started playing it yesterday, and he has never played it before, so had none of the unlockable weapons, yet he still scored highly and in most cases earnt a win for the team.
And while we're talking about the players who buy stuff having a better advantage, I'd like to point out Battlefield: Bad Company 2. In a DLC for BC2, it allowed a player to unlock every single weapon in a specific class, without needing to level up at all. THAT was unbalanced, as the higher tier weapons on that game are actually more powerful than the lower, this is nothing.