Most of us have probably noticed that teamwork in an fps is usually rare.
This is evident in The Call of duty series. I don't completely blame the players. I blame the game itself. In most First person shooters I've noticed that there's not really any incentive to use teamwork and using teamwork usually results in the other team multi-kills. I think teamwork fails most of the time because of this:
Predictable environment.
The maps never change. That one camping spot will always be there. Those crates that you use to flank the other team will always be there. How does this effect teamwork? You've probably played the maps many times before and you know how to play well on that map. You've been working alone and doing well all this time, so why stop now?
Lack of vehicles.
Vehicles=teamwork. Vehicles with multiple seats require teamwork to operate and destroy. For example in halo how often have you been killed by those 3 guys in the warthog? If you're driving a tank in most games one player won't stop you on foot by himself. You're going to die when you're trying to kill the guy in the distance but his teammates start spamming grenades while you're not facing them.
That one guy.
No matter how coordinated you team is there's going to be that one guy on you team who refuses to work with the rest of your team. There is no way to deal with this.
Bad company 2 deals with the first two pretty well and offers incentives for working with your team. If a game has two very coordinated teams witch is VERY rare the battles will be more exiting and it should look something like this.
This is evident in The Call of duty series. I don't completely blame the players. I blame the game itself. In most First person shooters I've noticed that there's not really any incentive to use teamwork and using teamwork usually results in the other team multi-kills. I think teamwork fails most of the time because of this:
Predictable environment.
The maps never change. That one camping spot will always be there. Those crates that you use to flank the other team will always be there. How does this effect teamwork? You've probably played the maps many times before and you know how to play well on that map. You've been working alone and doing well all this time, so why stop now?
Lack of vehicles.
Vehicles=teamwork. Vehicles with multiple seats require teamwork to operate and destroy. For example in halo how often have you been killed by those 3 guys in the warthog? If you're driving a tank in most games one player won't stop you on foot by himself. You're going to die when you're trying to kill the guy in the distance but his teammates start spamming grenades while you're not facing them.
That one guy.
No matter how coordinated you team is there's going to be that one guy on you team who refuses to work with the rest of your team. There is no way to deal with this.
Bad company 2 deals with the first two pretty well and offers incentives for working with your team. If a game has two very coordinated teams witch is VERY rare the battles will be more exiting and it should look something like this.