Term for the mindset of 'they made it accessable, so now it sucks'?

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Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Nazulu said:
Yeah, sure, they're out there, but there are also people who see it other way.
At the point people are going nuts because drop rates no longer require decades of farming, then yeah, it's a problem of people who don't see it "the other way." I mean, that was his example, right?

Yes, I admittedly combined his example with the thread title, because I chose to assume the thread title wasn't a complete non-sequitur. But I do stand by what I said because even the body of the post left it justified.
 

Ten Foot Bunny

I'm more of a dishwasher girl
Mar 19, 2014
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linwolf said:
Or you could try to understand their reason to bemoan it, like the fact that with the implementation of quest markers Bethesda removed the decision to find the place yourself there are no option to get a description of the place nor the route. So good luck finding it without following the marker.

Most of the time when people complain about dump down games it is not because they don't want you to enjoy the game but because some of want they loved about its predecessor was remove for it there by making the game less enjoyable and often less special from other games for the same kind.
Oh, I understand their reasons. My post simply pointed out that there are Elder Scrolls fans out there who feel that way and that I don't share that belief. I didn't say that people who bemoaned the addition of quest markers were wrong, just that they exist.

We all get to have our opinions. Just because I don't share yours doesn't mean I failed to understand where it comes from. I know where it comes from and I simply didn't come to your conclusion.

In other words, I really don't care for your accusation that I didn't "try to understand."
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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For the Diablo 3 example you mentioned its because those complaining spent large amounts of time or lots of in-game gold and actual money in order to get those rare items which are now readily popping up all the time for everyone, including nubs who just started playing.

This of course devalues the items they spent all that time money on getting and rendered a portion of their effort worthless, which isn't exactly a nice feeling for them.

Of course your example isn't the best as drop rates for D3 were skewered to the point of futility in order to prevent the auction house from crashing so increases were inevitable with its closure (in-fact there were several increases even during its operation).

In general the terms 'aiming for a wider audience' and 'accessibility' when used by marketing tend to mean the removal and modification of gameplay and features, reducing the skill level required. This reduces the enjoyment of those who liked the challenge of the previous title and results in a backlash.

This can be mitigated by having a 'easy' level but this too can potentially cause changes with gameplay mechanics in higher levels.

The term 'Backlash' could apply.
 

Ranorak

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Feb 17, 2010
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Farming for an item is not hard.
It doesn't take skill
All it takes is time.

Decreasing that time does not make things more easy.
It just makes it faster.
 

veloper

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Jan 20, 2009
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Here's a term for the TS: it's "old fans".

So the devs changed some part in a new game version or in the sequel and that's something the group don't like.
Accepting they really care so much, then they must have been fans of the previous game. Old fans.

The nature of the change itself is unimportant. The old fans don't like it and they may say so. They supported the series with their money.

A few detractors can be ignored. Disappointed old fans in large enough numbers may hurt the bottom line and they may even have a valid point.
 

elvor0

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Sep 8, 2008
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delta4062 said:
Asshats. Some "fans" absolutely loath Human Revolution and Hitman Absolution because it's a "dumbed down piece of shit". I appreciate the more streamlined and fluid actions. So meh.
Can't comment on the actual quality, but what do you mean by "fans", in regards to it being in quotation marks? I hope you don't mean it in the "fans should appreciate everything the thing they're a fan of puts out". You're not invalidated of being a fan by criticizing something.

However, the main complaint I've heard about Hitman, is that absolution is a lot more linear and scripted. Now for a series that I have played and enjoyed the openness and dynamic content, of which was a major part of the gameplay and enjoyment, surely you can see why people might dislike a game that removes those features? I mean there's streamlining and then there's taking away a part of what makes a series, part of that series.
 

TrevHead

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Apr 10, 2011
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As much as I hate threads like these I'd like to throw this Razorfist vid named "Do 'Hardcore' Games Exist" into the pot. I don't think he is 100% correct in his hypothesis but I do agree with him as to how much publishers con themselves into thinking "dumbing down" affect sales, to any large degree atleast.

https://www.youtube.com/watch?v=tGOIMPQo9uI&list=UUQeWZ0ninG-2pzlaenh2ECw
 

Gankytim

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May 14, 2014
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It's not about it being accessible, it's about having the challenge stripped out.

I'll cry from the rooftops my love of S.T.A.L.K.E.R, and that's because of the steep diffuculty curve. (And holy shit that soul crushing, foreboding, downright fucking horrifying atmosphere makes my pants tight.) But say they took out the difficulty, took out the satisfaction of limping away from the fight of your life and healing JUST IN TIME to live another unsure day. It would become an entirely different game, the atmosphere would not be nearly as effective because a lot of the "I should really run away right now." moments would be gone.

Acsessibility I'm fine with, but the thing is games aren't becoming more accessible, they're just stripping out the challenge.
 

Someone Depressing

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Jan 16, 2011
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Sounds like a rather niche market that you could piss off rather easily; obviously very volatile. They believe they are entitled because they have played longer, and that Blizzard somehow owes them something; probably dislike all mobile games, "noobs" and "newbies" alike, obviously egotistical...

This, my friends, is a Class-A hipster. Male or female, sociable or antisocial, this is exactly the kind of person this kind of thing would piss off... for, like, no logical reason. Because they're hipsters; nobody understands hipsters.. because they're hipsters.
 

Gergar12_v1legacy

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Someone Depressing said:
Sounds like a rather niche market that you could piss off rather easily; obviously very volatile. They believe they are entitled because they have played longer, and that Blizzard somehow owes them something; probably dislike all mobile games, "noobs" and "newbies" alike, obviously egotistical...

This, my friends, is a Class-A hipster. Male or female, sociable or antisocial, this is exactly the kind of person this kind of thing would piss off... for, like, no logical reason. Because they're hipsters; nobody understands hipsters.. because they're hipsters.
I am pretty sure they exist in mobile games too. Ever hear of a game called battle nations? It's there in spades.

Through I hate the common as stupidity elitism we have in the game world, and don't have that much time either, I don't like it when it's done to stretch the game, or becomes boring, or does not make sense, or is done for money( coughs mass effect 3 multiplayer)

Yes I will keep beating that dead horse, because I am still playing that dead horse, and I have out lots of hours on that dead horse, and I think 1000 hour console games are criminal when your doing the same thing over, and over again.

However with games like Dark Souls, amnesia, and many other games it's part of the atmosphere.
 

Gankytim

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May 14, 2014
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Someone Depressing said:
Sounds like a rather niche market that you could piss off rather easily; obviously very volatile. They believe they are entitled because they have played longer, and that Blizzard somehow owes them something; probably dislike all mobile games, "noobs" and "newbies" alike, obviously egotistical...

This, my friends, is a Class-A hipster. Male or female, sociable or antisocial, this is exactly the kind of person this kind of thing would piss off... for, like, no logical reason. Because they're hipsters; nobody understands hipsters.. because they're hipsters.
You know, elitism goes both ways.

I can tell you why I dislike the "accessibility" trend and it's got nothing to do with more people liking it.

It's because the fun gets sucked out of it, because the thrill and excitement gets taken away from you, my above example, S.T.A.L.K.E.R built itself on very old fasioned ideas on what a player is capable of and even on the easiest settings can come down to luck if something really goes wrong. Now if that challenge got taken away, the thrill, excitement and andrenaline rush would be gone, the game wouldn't cause the same chemical release in my brain.

So, yes. I like my games difficult because I'm a serotonin junkie.

Now, accessability has its place, in my opinion, and sometimes (very rarely) a game becoming more acessible makes a change for the better. Being able to choose a bonus skill when you maxed out the skill tree in Mass Effect 2 was a great idea, though cutting down the skill trees that much made the game feel a lot smaller, I did prefer the ME1 skill trees but ME2 made the right decision in giving a selectable bonus. Or The Witcher 2 becoming more accessible, anyone who played TW1 and TW2 is capable of realizing that TW2 had more fun combat, right? And TW2 was 1000x more accessible than TW1. This is a case of: They made it accessible, now it kicks ass.
 

Rob Robson

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Feb 21, 2013
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If an ARPG player wanted a challenge, they would be playing Path of Exile, not Diablo 3. So I would call them "self-defeatist" for not seeing the obvious developer demographic target wasn't them but they played it anyway.