Someone Depressing said:
Sounds like a rather niche market that you could piss off rather easily; obviously very volatile. They believe they are entitled because they have played longer, and that Blizzard somehow owes them something; probably dislike all mobile games, "noobs" and "newbies" alike, obviously egotistical...
This, my friends, is a Class-A hipster. Male or female, sociable or antisocial, this is exactly the kind of person this kind of thing would piss off... for, like, no logical reason. Because they're hipsters; nobody understands hipsters.. because they're hipsters.
You know, elitism goes both ways.
I can tell you why I dislike the "accessibility" trend and it's got nothing to do with more people liking it.
It's because the fun gets sucked out of it, because the thrill and excitement gets taken away from you, my above example, S.T.A.L.K.E.R built itself on very old fasioned ideas on what a player is capable of and even on the easiest settings can come down to luck if something really goes wrong. Now if that challenge got taken away, the thrill, excitement and andrenaline rush would be gone, the game wouldn't cause the same chemical release in my brain.
So, yes. I like my games difficult because I'm a serotonin junkie.
Now, accessability has its place, in my opinion, and sometimes (very rarely) a game becoming more acessible makes a change for the better. Being able to choose a bonus skill when you maxed out the skill tree in Mass Effect 2 was a great idea, though cutting down the skill trees that much made the game feel a lot smaller, I did prefer the ME1 skill trees but ME2 made the right decision in giving a selectable bonus. Or The Witcher 2 becoming more accessible, anyone who played TW1 and TW2 is capable of realizing that TW2 had more fun combat, right? And TW2 was 1000x more accessible than TW1. This is a case of: They made it accessible, now it kicks ass.